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Minus Hacks.
Minus Insurance.
Minus all the other PvP stuff.
In the name of Law and Order. Why cant one option be when a red (or aggressor) is killed to claim "Ressurect in Jail" as a menu option for the victorious non-aggressor.
My problem with PvP is Im not really interested in beating you for the sake of.
I want your loot. There is no more loot in PvP.
Then my problem is both of us can Rez and be back in the game in 5 seconds. Why even have death?
There is no player justice system. I think you could incorporate a jail system. If a player chooses to go red, or is killed when gray. A blue player (if victorious) can select "ressurect in jail".
If and agressor blue is killed. Same thing.
How it would work is.
Reds.
Grays.
Aggressor Blues.
Could be tagged by the victorious BLUE (blue only) player to have the ghost sent to jail.
Thats the gist.
It would be a point accumulation that would send you to jail or something like that.
Jail could be 10 minutes, 1 hour, 1 day. Whatever. I find if i give detail like that people get stuck on the numbers.
Basically, this system would allow players to police aggression. It cant be abused. There is now a penalty for being an aggressor.
You could even create a noteriety system for players that jail players.
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Raven, be honest here now. If something like this was introduced, would YOU actually spend significantly more time in Fel than you do now? If yes, what would you do during the time you spend there?
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For me it would be interesting to challenge a spawn of power scrolls. Without justice/consequence. Everyones up a going way to fast.
Seeing the same people up and insta corpse their body and back in the fight in what 30 seconds is silly.
Thats all I am saying.
Books of truth, I dealt with reds. I got all I needed. I dont care about dieing. Because...
Insure everything.
Sell stuff in Trammel to supply my insurance costs.
Bag of send my rewards or insure.
Rez, insta corpse
Recall
Recall
and back at it.
In 2 minutes.
Now would I go to Fel more? Well in my OP, I dont really see the benefit of killing and getting nothing. So yes and no. Would I go just go? No
But it might be fun to hook up with blue players and hunt reds to jail them. That, I would do.
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Raven, another question for you. If a system like this were to be introduced, do you think there should be an opportunity for murderers to have all their counts erased beforehand? I believe something like that was done when factions was introduced, but I didn't play then and I've only heard bits and pieces about the "faction reprieve" from other players.
If you agree there should be an opportunity for murderers to lose their counts first, do you think that after the system is introduced there would be enough murderers running around to make it worthwhile for more players to go to Fel to do what you suggested (i.e., cause PKers to end up in jail)? If everyone has the opportunity to clear their slate and then has an incentive to keep it clean, what is the end result? A Fel with little or no real risk associated with it? If that's the end result, then what has really been achieved? How many people who love the thrill of playing in a risky environment are going to stick around? Would there still be justification for the Fel-only "rewards" currently available, or would they need to be tweaked?
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There will always be enough murderers in Fel. And this system is for aggressors not just reds.
What is your risk and thrill? What do you lose? What is your reward?
There should be a ton of fel only rewards. Things that can and cant be removed from the land. Titles for blues.
One of the greatest rewards could be spawns. Be it champ or whatever.
You with 13 guildmates that are very skilled are doing a champ spawn.
Cheezy guild of 25 storms in. Do you really have a chance? Whats it matter.
Cause as fast as you kill them. They a rezzed and back in. You and your guild hold their own till great lag comes and your dead. Since they have the upperhand the keep rez killing in the area. They win, not because they are good but because of numbers and "insta being back in battle."
Now with 10 minute jailing. As you pick them off with some elite moves. Your guild throttles them to nothing. They can only trickle in now. You finish the spawn and move on.