Nails Warstein
Royal Explorer & Grand Archaeologian Of Sosaria
Professional
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Patron
Please read the instructions at the bottom to participate. Thank you!
Over the years, I have tried hard to determine the value of rare items in terms of gold. Since the price of gold fluctuates so much this scale could be adjusted to fit the currency conversion. Hope this helps "NEW" players price their items for about the right price. Hope it also helps "New" players buy wisely. I understand completely that the market determines price for anything, so these values are NOT arbitrary.
Rarity Scale – determining rarity on a scale 1 – 10 for collectible items.
Rarity Level 10 – Worth could be valued at 500 million gold and beyond
Rarity Level 9 – Worth Approximately 350 – 500 million gold
Rarity Level 8 – Worth Approximately 200 – 350 million gold
Rarity Level 7 - Worth Approximately 100 – 200 million gold
Rarity Level 6 – Worth approximately 50 – 100 million gold
Rarity Level 5 – Worth Approximately 25 – 50 million gold
Rarity Level 4 – Worth Approximately 15 – 25 million gold
Rarity Level 3 – Worth Approximately 5 – 15 million gold
Rarity Level 2 – Worth Approximately 1 – 5 million gold
Rarity Level 1 – Worth is valued under one million gold
Unique – Automatically receives a value of 6
Very Rare – Automatically receives a value of 5
Rare – Automatically receives a value of 4
Uncommon – Automatically receives a value of 3
Common – Automatically receives a value of 2
Spawning – Automatically receives a value of 1
Color – Unique color add 1
Duped – subtract 2 for any item that has been duplicated many times
Graphic/Animated – Unique Graphic and/or Animated add 1 only even if it has both
Nerfed – subtract 2 for any item that UO made similar items of
Size/Name – Large Size and/or Cool Title add 1 only even if it has both
Useful – Useful items you can wear receive 1
Wearable – add +1 for all wearable rare items.
Example – Vine Cord Sandals were originally unique so a value of 6 and they could be worn so you add 2, and 1 more for color and 1 for usefulness equals 10. Unfortunately they were duped and lost 2 points equals 8.
Example – Royal Britannia Guard sash is common so equals 1, it is wearable add 1, and the Europa Gold/Catskills White/Oceania Purple add 1 more point for them. Normal royal guard sashes are a nice to have so it receives a rarity level of 2. The nice colored sashes are level 3 and could fetch as high as 5 - 15 million gold.
The goal here is to help me create a good system to determine the value of rare items. Please attempt to use this scale according to the current guidelines to make good or bad examples. Then please add a helpful suggestion that will assist players buying desireable collectible rare items. Thank you for your participation!
Over the years, I have tried hard to determine the value of rare items in terms of gold. Since the price of gold fluctuates so much this scale could be adjusted to fit the currency conversion. Hope this helps "NEW" players price their items for about the right price. Hope it also helps "New" players buy wisely. I understand completely that the market determines price for anything, so these values are NOT arbitrary.
Rarity Scale – determining rarity on a scale 1 – 10 for collectible items.
Rarity Level 10 – Worth could be valued at 500 million gold and beyond
Rarity Level 9 – Worth Approximately 350 – 500 million gold
Rarity Level 8 – Worth Approximately 200 – 350 million gold
Rarity Level 7 - Worth Approximately 100 – 200 million gold
Rarity Level 6 – Worth approximately 50 – 100 million gold
Rarity Level 5 – Worth Approximately 25 – 50 million gold
Rarity Level 4 – Worth Approximately 15 – 25 million gold
Rarity Level 3 – Worth Approximately 5 – 15 million gold
Rarity Level 2 – Worth Approximately 1 – 5 million gold
Rarity Level 1 – Worth is valued under one million gold
Unique – Automatically receives a value of 6
Very Rare – Automatically receives a value of 5
Rare – Automatically receives a value of 4
Uncommon – Automatically receives a value of 3
Common – Automatically receives a value of 2
Spawning – Automatically receives a value of 1
Color – Unique color add 1
Duped – subtract 2 for any item that has been duplicated many times
Graphic/Animated – Unique Graphic and/or Animated add 1 only even if it has both
Nerfed – subtract 2 for any item that UO made similar items of
Size/Name – Large Size and/or Cool Title add 1 only even if it has both
Useful – Useful items you can wear receive 1
Wearable – add +1 for all wearable rare items.
Example – Vine Cord Sandals were originally unique so a value of 6 and they could be worn so you add 2, and 1 more for color and 1 for usefulness equals 10. Unfortunately they were duped and lost 2 points equals 8.
Example – Royal Britannia Guard sash is common so equals 1, it is wearable add 1, and the Europa Gold/Catskills White/Oceania Purple add 1 more point for them. Normal royal guard sashes are a nice to have so it receives a rarity level of 2. The nice colored sashes are level 3 and could fetch as high as 5 - 15 million gold.
The goal here is to help me create a good system to determine the value of rare items. Please attempt to use this scale according to the current guidelines to make good or bad examples. Then please add a helpful suggestion that will assist players buying desireable collectible rare items. Thank you for your participation!