stuff is cool.How about 115 total resist gloves with mods?
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Well, not that I can use it, but this 11 mod shield takes the cake so far...
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What's your best/craziest/most tricked out loot?
I doubt it. I think someone said the display doesn't show negative because it stops at 0. If you tried to add 100 you would still be at 0 of course, but I doubt they wrote tables for sub-0 luck ranges. I mean, you only get curses, etc., from the new loot if you have a high base/luck bump. It's one of those backward things in UO, like how the goal to fishing, after a certain point, is to fail in order to catch a sea serpent. But to do so you have to have quite a bit of skill, and you still fail even if you're legendary ;D.Question - can you actually have negative Luck?
What I mean is, if you have Zero luck to begin with, will the new items' -100 luck give you negative luck and actually make the loot worse?
I think you are right, but was just asking because you CAN have negative resists - actually taking more damage than with zero resists.I doubt it. I think someone said the display doesn't show negative because it stops at 0. If you tried to add 100 you would still be at 0 of course, but I doubt they wrote tables for sub-0 luck ranges....
What will it unravel to?Well, not that I can use it, but this 11 mod shield takes the cake so far...
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What's your best/craziest/most tricked out loot?
Rats. I was hoping these things would be a good source of relics.Anything with more than 5 mods usually unraveled to essence![]()
Yeah it really is too bad a piece like that would last maybe an hour if you're using a melee char.How about 115 total resist gloves with mods?
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What we DON'T KNOW is that if you were too find a truly spectacular armor piece that has 3 "bad lines", i.e. "cursed", "brittle", and "cannot be repaired" that if you DID spend the points to removed those three lines, would the armor piece then be deemed "normal", that is POFable and repairable???Yeah it really is too bad a piece like that would last maybe an hour if you're using a melee char.
Good change for mages, tamers, archers, bards, crafters, etc. though!
Maby they are ment as a short time boost of your powers rather than some thing to build your suite around ?Question is, how many hours of game play will it last with a 25/25 durability and given that it cannot be pofed and not repaired ?
I do not know others, but personally, I think it a pain to build a suit around an item, albeit exceptional, which will only be very short lived......
As far as I am concerned, these new items, at least the top ones, are pretty much just eye candy.......
But if you cant keep them then the value they hold over imbued stuff is negligible no matter how many mods they have. Especially if they wont last a night of heavy play.Maby they are ment as a short time boost of your powers rather than some thing to build your suite around ?
That's what I was thinking.Maby they are ment as a short time boost of your powers rather than some thing to build your suite around ?
Have you even thought about the imbalance it could create if it was perma stuff ... I am pretty sure they where ment for short time only .But if you cant keep them then the value they hold over imbued stuff is negligible no matter how many mods they have. Especially if they wont last a night of heavy play.
I don't think so, I know HPR is capped at 18, but MR just has diminishing returns after 10.MR is still capped at 18 right? If so anything higher is just a waste of a space on your suit.
Items like this are why I do not believe the curses should ever be removed from these items. Imagine this item without the brittle/cannot be repaired/-Luck, and then insuring or blessing it. Now pick up a similar helm, arms, tunic, legs, gorget, etc.How about 115 total resist gloves with mods?
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The jewelry NEEDS to have durability added..Also theese crazy jewelry are spawning without durability. I've gotten an uber Major Arty ring 6mana 4mana regn 25HCI 30DCI 14poison resist ring with the neg being "Cannot be repaired" only. Even with Brittle added would of been meaningless.
I kinda disagree about the durability. Anything this powerful should break quickly, giving us a reason to go back and look for more. No reason to tailor a suit around these items, but you can still take advantage of the mods.The jewelry NEEDS to have durability added..Also theese crazy jewelry are spawning without durability. I've gotten an uber Major Arty ring 6mana 4mana regn 25HCI 30DCI 14poison resist ring with the neg being "Cannot be repaired" only. Even with Brittle added would of been meaningless.
You had me confused for a second, but I think we are agreeing.I kinda disagree about the durability. Anything this powerful should break quickly, giving us a reason to go back and look for more. No reason to tailor a suit around these items, but you can still take advantage of the mods.The jewelry NEEDS to have durability added..Also theese crazy jewelry are spawning without durability. I've gotten an uber Major Arty ring 6mana 4mana regn 25HCI 30DCI 14poison resist ring with the neg being "Cannot be repaired" only. Even with Brittle added would of been meaningless.
I was more thinking about how nice that would be on my MULE char that uses a lot of mana making things. Just never leave the house with it....
Imbue Spell Channeling on that Gnarled Staff of Restoration and watch it sell for a TON.
AHH,okay... now I understand. Yes, we are saying the same thing.You had me confused for a second, but I think we are agreeing.
By durability added, I didn't mean up the durability, I was posting in regards to rings and jewelry spawning WITHOUT durability. This is beyond bad. I think all items spawning using this system should have durability, and the curses should not be removeable.
The problem with a real newbie is they can't afford POFs, they can only afford repair deeds. Other than finding a Polar Bear Mask minor arty, which is usually priced cheap globally, it's tough for a new player to find any item he/she can afford with over 100 durability (aside from some weapons). Sometimes it's even cheaper to toss a found item for another one rather than buy a repair deed, especially if the found item is a hat, which could have something really crappy like under 20 durability (current loot). But the bigger problem, I think, is how will Newbies get to Shame?IMO this is part of the new player experience they are working on for new players to get better armor and for vet players helping out new players.
Big deal if it has 25 durabilty. Thats been an issue with UO for a while. Thing should break eventually. If they could be POF and repaired all the time then the dungeons would lose their purpose.
The problem is it is still useless because it takes alot of co-ordination to build a suit. You don't just swap out any old chest for any other chest. It takes hours to craft a suit with the right resists on the pieces and mods so that you have full resist.Have you even thought about the imbalance it could create if it was perma stuff ... I am pretty sure they where ment for short time only .