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Crafting Templates Discussion Thread

  • Thread starter imported_Irish Rage
  • Start date
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L

LuxLisbon

Guest
Ernest Hemingway

gm fishing
gm alchemy
gm scribe
gm meditation
gm poisoning (not yet)
gm magery (not yet)
gm eval int (not yet

Pierre (my first char ever, gee I wish I'd given him a name worth marking all his craftables! /php-bin/shared/images/icons/disgust.gif)

gm mining
gm smith
gm tailor
gm carpenter (almost)
gm tinker (not yet)
gm lumberjack (not yet)
magery, maybe arms lore
 
F

FenrisT2a

Guest
My prime mule Iron Armstrong has the following template:
GM Smith
GM Miner
GM Tailor
GM Tinker
GM Carpenter
75,0 Magery
45,0 Musicianship
80,0 Lumberjacking

Those are his current and locked skills.
With this I can make every craftable in the game (except the "new" ones)

I also have another "perfect" mule in the making (on another account)
Thorkil Wolfsbanes skills:
GM Tailor
92 Smith
92 Carpenter
90'ish Tinkering
96 Miner
80'ish magery
0 Alchemy (going to go for that now)

This template will not let him create musical instruments,, but to be honest,, how many of those does one make/sell anyway?

Apart from theese two I also have a GM scribe/alchy/miner
and a GM Smith (warrior-smith, started in 97)

Crafting is fun......

Maegwin GM Treasurehunter
Fenris GM Tamer
Urd Verdandi GM Mage
Rhawn GM blacksmith/warrior
Iron Armstrong GM Craftsman

*Known as well as Wolf_of_Atlantic*
/Taming the wild, the vile, the fluffy and the wilderness, and finding it for you if it's lost...
 
G

Guest

Guest
Koro

GM Smith (done)
GM tinker (done)
GM bowcrafter (done)
GM Tailor (done)
GM Carpentry (92.0)
75 magery (i get that after carpentry is GM)
65 music (same as magery)
the rest of the skill points will go for arms lore not that i need it since i already got a thief who is GM in it.

Zasandra

GM eval
GM magery
GM resist
GM meditation
GM hiding
GM inscription
GM wrestling

She is already done with her skills and i use her to make demon scrolls now and then. Otherwise i play her in faction.

Dakhan
GM alchemy

Dunno what i shall do with this char you can't make him into a pvp char since there is no use for alchemy in pvp. No i don't want to make pots while i fight =).
Guess he will be my alchemy mule forever and nothing else. Poison is to hard to GM and poison really sux anyway except on the tinker trapped chests which will be nerfed with patch 14.
 
S

SillyPoohBear

Guest
My smith on Cats:

Smithing
Tinkering
Carpentry
Mining
Magery
Meditation

not sure what I will do with the last skill yet
Tailoring is on my alchemist and I don't care enough about the add ons to do tailoring again on my smith
my fighter has the lumberjacking

I have characters on Hokuto also set up the same way
 
E

Eek

Guest
LS
Santa Claus
GM Blacksmith
GM Carpenter
GM Tailor
GM Tinker
GM Fisher
80 magery
60/60 eval/meditation

Marshmallow
GM Alchemist
GM Miner
GM Bowcrafter
gonna give her GM archer/Tactics to kill Ore Elems
and GM magery/Meditation to gate around packs

Mage has GM inscribe/GM poisoning
Warrior has GM Lumberjacking
another warrior has 80 cooking
 
S

Sir Phönix

Guest
my template

Workaholik
GM Carpenter
GM Tinker (95 now)
GM Smith (76 now)
GM Tailor (80 now)
GM Alchy (80 now)
GM Magery (80 now)
GM Lumber (93 now)

<font color=red> GM Smith Phoenix [R0M] </font color=red>
<font color=blue> GM Carpenter Workaholik[TUO]</font color=blue>
<font color=orange> GM Warrior Arenius[R0M]</font color=orange>
<font color=purple> Assassine Meh'lindi [CHA] </font color=purple>
Cataclysm
ICQ:96486906
 
B

Blackwell

Guest
I'm proud to say I finished my crafter a few weeks ago. He can make pretty much anything in the game, and thanks to the new Bulk Order Deeds, he can proudly display the "Lord" title on all of his crafted items.

100 alchemy
100 blacksmithy
100 mining
100 carpentry
100 tinkering
100 tailoring
100 magery

I play on the Chesapeake shard, so if you need anything, you can usually find <a target="_blank" href=http://my.uo.com/cgi-bin/my_chars.pl?52616e646f6d4956b04dc8d2df2adb5515ef60650774097cf498d400e080beb22dd563d82c70344d58d6fa9693cc2fe215e35a0389e64325>Lord Steyl Blackwell</a> at the Britain Forge filling orders!
 
S

ShadowJack

Guest
My main mule is

Blacksmithing
Carpentry
Tinkering
Tailoring
Bowcraft
Cooking
Magery

Right now he's only gm carp/smithing, but the others *with exception of cooking, I'm not sure about it yet* I can have the others gmd probably in a week or two depending on my xmas vacation. I have another mule who's a support type char whos

Begging
Mining
Alchy
Fishing
Archery
healing
tactics

He's only a week old so only has gm alchy/mining right now, I'll get around to working the rest later cause fishing/combat/begging aren't that important to me cause I'm decided to finally get all the craftable skills gmd

 
N

Nicole(s*v)

Guest
Elbereth Artisan of S*V Europa

GM Tinker
GM Tailor
GM Alchemy / Glassblowing
GM Smithy
GM Mining / Sand / Stone
GM Carpentry (95.3 atm)
Magery 65
Med rest

No Dungons but plenty of fun to play :)


Nicole Guildmistress Sisters of the Veil
 
N

Natasha

Guest
Natalie Black
GM Carpenter
GM Blacksmith
GM Tailor
GM Tinkerer
GM Miner
80 Magery
80 Lumberjack
45 Musicianship

Yes I know this is over 700 but these are the actual stats of my character not the base stats which do equal 700
 
H

Hornace

Guest
Three of my chars on Drachenfels do have at least one crafting skill:

Bulli Bullinger
Blacksmithing
Carpentry
Bowcrafting
Tinkering
Mining
Lumberjacking
Magery

Oblong F. Oblong
Poisoning
and several Assassin's skills

Mina Wolfsbraut
Alchemy
Inscription
and several Mage's skills
 
C

Cerebus

Guest
Zeus

GM miner
90 smith
75 tinkering
70 carpentry
Soon to take on alchemy and something else.
 
E

euhemerus

Guest
I am currently working on my Ultimate Craftsman. When he is finished he will be as follows:

Perrin

GM Blacksmith (Currently 70.3)
GM Carpenter (Currently 96.6)
75 Magery (Currently 32.7)
GM Mining (Currently 93.4)
45 Muscianian
GM Tailor (Currently 99.6)
GM Tinker (Currently 96.5)

I am unsure what to use for the last 80 skill points for, I would valuate any suggestions.
 
G

GoldenChild

Guest
GM smith
GM tinker
GM carp
GM alchemy(didnt work on yet)
GM tailoring(87.4)
GM mining
GM cooking(65.? now)
 
M

Mayhem8869

Guest
Lord Hadnan Kadere, Great Lakes. And he was actually a Lord long before the BOD's made fame easy. (ok, so Blade Spirits in Ice on the Arctic Ogre Lords made it easy when I did it before dropping Magery from the template hehe, but at the time i was one of the few Lord/Lady craftsmen)

GM Carp
GM Smith
GM Alchy
GM Tinker
GM TAilor
GM Bowyer
99.1 Mining (but I wear ring smithing gloves)
 
K

kazadon

Guest
Half Foot Jack on Napa Valley:

GM Blacksmith
GM Miner
GM Tinker
GM Tailor
GM Capenter
80 Lumberjack
75 Magery
45 Musicianship
This template can make any add-on deed and musical instruments. You also have some options with this. You can lower music and LJ and GM fletching. I chose to keep this and put fletching on my GM Scribe/Alchemist. I'm trying to push for a title for people who have templates like this or similar to this. GM Craftsman(woman). We deserve a unique title after all the hard work that goes into creating these characters.
 
L

LemonRoc

Guest
LemonTea, Balhae shard

GM Smith
GM Lumber
GM Alchemist
GM Tinker
GM Carpenter
GM Miner
GM Magery
 
F

Friedrich of DAN

Guest
Friedrich, Europa:
GM Blacksmithy
GM Carpentry
GM Tinkering
GM Mining
GM Tailoring
GM Arms Lore
GM Magery
 
R

Riyan Kincade

Guest
Sterrane

GM Smith
GM Miner
GM Carpenter
GM Alchemist
GM Tailor
87.6 Tinkering
61.7 Magery

I just started giving him magery a couple of days ago, he had lumberjacking to get logs for carpentry, but I am dropping that so he doesn't have to walk everywhere and I can actually use my Val and Verite books. Stockpiling ingots for the final push at GM tinkering and GM'ing Magery is gonna suck without any Med :(
 
N

N0FX

Guest
i noticed some ppl placed Eval Int into their templates, and that seems quite idiotic unless ur gunna have fishing (fight sea serpents) but even that isnt worth givin up a GM for, the only thing Eval Int does is increase Magery damage... nothing else, the only char that would really need it is a PvPer, where every lil damage point matters... otherwise it would be much better spent on something much more usefull... like tailoring or somethin... even as my tamer i dont have eval, cuz im not gunna be killin the creatures.. my pets are =). hope i help some of you in deciding what skills you want..... =)
My Template For Homer (Baja):
GM Smith
GM Tinker
GM Mining
54.2 Carpentry (will be GM)
80.9 Alchemy (will be GM)
45.3 Tailoring (will be GM)
50.7 Magery (will be GM)
 
H

hankonnapa

Guest
I am using the following template for my crafter. I kept lumberjacking off because my jacker does all that. I kept mining on because my treasure hunter does not really need due to the stratics treasure map locations. So far I have gm'd tailoring but all others are in the 70-80's range

GM mining
GM tailoring
GM bowcrafty
GM blacksmity
GM carpentry
GM tinkering
55 magery
45 muscisianship

Of course with this template I cannot make pentagram deeds but to be honest I do not see to many people buying them.
 
H

Hilljack

Guest
My mule (Wolfe Blackstone):
GM Mining
GM Smithing
GM Carpentry
GM Tailoring
GM Tinkering
85ish Magery (GM is goal)
85ish Meditation (GM is goal)
 
C

Charon

Guest
Fianna Gallimh of Siege Perilous (and my only SP char)

GM Tinkering (done)
GM Cooking (done)
GM Mining (will be done tomorrow --- I do love RoT; gains are slow but predictable)
45 music (done)
GM Carpentry (sometime next month)
GM Magery (ditto next month)
80 Smithing (next week)
75 Tailoring (later this week)

The odd amounts of smithing &amp; tailoring are so I can make all carpentered items; I'm not really interested in gm'ing either, as I insisted on cooking and had to give up points somewhere. About the time I GM Carpentry I should have enough gp for the the masonry &amp; granite mining books, so I'm looking forward to heading there, getting ressed at the Gargoyle City and buying the books. And if they ever make sand stackable I might head back to get the sand mining book.
 
A

Azeroth Xae

Guest
Katerina Xae / Baja

GM Carp
GM Mining
GM Smith
GM Tink
GM Mage
80 Lumberjack
GM Tailor
 
B

Brior Quickstep

Guest
GM Blacksmithy
GM Mining
GM LJ
GM Carpentry
GM Tinkering
GM Tailoring
GM Bowcraft and fletching
*grins*
 
E

eldiablo3993

Guest
Carnage
GM Alchemist
GM Blacksmith
GM Carpeter
GM Tailor
GM Tinker
GM Miner
GM Mage
 
C

clairekaz

Guest
My template all gmed is very standard:-

Gm Carpenter
Gm Tinker
Gm Tailor
Gm Smith
Gm Miner
Gm Inscriber
Gm Mage

I have lj on another character. My only decision was whether or
not to have music in my template. Magery I find is essential for
inscribe, and handy for gates, so I wouldnt drop it for music. The
others I find very handy.........Claire:)
 
A

Allarion

Guest
My templates are:
Full Mule 7xGM Crafter:
GM Alchemy done
GM BSmithy done
GM Tailoring done
GM Carpentry - 95 now
GM Tinkering - 50 now didnt work yet
GM Magery done
GM Musicianship done (which I can easily drop to 80 or even 60 if needed)

Prospector Mule - Mage:

GM Magery - 96.9 now
GM Meditation - 96.something now
GM Eval Int (I first thought I don't need this skill and dunno why lcoked it while training magery so it is only 76 now, althrough it is not neccesary to GM)
GM Mining done
GM Inscription done
GM Lumberjacking - 80.7 now
GM Fishing - 30's now, didnt work yet
 
D

D.T.

Guest
I find this a good Template If you are into all types of Crafting and throwing in a Lil work in Factions &lt;Template works best if you have a seperate mule for mining and LumberJacking for you&gt;

Daimor Tharsis
Pacific Shard

GM Smith &lt;Factionable&gt;
GM Tailor &lt;Factionable&gt;
GM Tinker &lt;Factonable&gt;
GM Carpenter
80's Magery &lt;Gotta Gate those goods&gt;
71 Meditation &lt;Dumping down, Dont need to Gate THAT often&gt;
80s Animal Taming &lt;Factionable&gt;
70s Animal Lore &lt;Factionable&gt;
Hey So Sue me I like my Mule to Ride in Style
AND Its good for Factions &lt;Better if I dump a lil more Med&gt; when you have a Wyrm or Two to Guard Sigils.
Remember Even if you dont PvP you can still be of Use to Factions as a Crafter, and make decent money off of it. Silver still sells at a decent price :)
 
R

Rocki Roads

Guest
Made Dread and Lady b4 bod's /php-bin/shared/images/icons/smile.gif

Dread Lady Selphie:
GM Alchemist
GM Blacksmith
GM Carpenter
GM Mage
GM Miner
GM Tailor
GM Tinker

I can make the new alchemy craftables, and stoneware, all my tools, mine all types of ore, fashion any type of armor and build any housing add-on into a super mule and still have magery to defend myself or kill the occasional headless that wanders by our p@t village...follow the link below to visit our site and our vendors page! btw Selphie is my first 7x char and to me my most versatile character.

RR
 
N

NoBigDeal

Guest
Nirek

GM Blacksmith
GM Tinker
GM Tailor
GM Carpenter
GM Magery
GM Alchemy
GM Mining

All i need is the magery, I got 60 so far !
 
D

DwarF

Guest
Pure Crafter: Walker Boh

GM Blacksmithy
GM Bowcraft / Fletching
GM Alchemy
GM Tinkering
GM Carpentry
GM Mining
GM Tailoring

My first 7x. I did Blacksmithy, Tailoring, and Tinkering pre UOR and did the rest without UOA. Very complicated, but I have done it, finally. (Well, about 1 year ago).

Now I have numerous 7x chars thanks to powerhour. (thanks OSI for PH)

Edit: Walker is also my most Valuable character.
 
J

jaskc78

Guest
Jobu Kiyoto (in order of GM'ing):
GM Tinkering
GM Alchemy
GM Blacksmithing
GM Magery
GM Tailoring
GM Carpentry (currently 50 show real and working)
GM Mining (currently 88.5 show real)
 
S

satansoul

Guest
my crafter is right underconstruction the maximum skill is 99 it's smith and wasted 30k iron ingots so far, done in 5ph, my expectatives are:

gm miner (+80)
gm smith (99)
gm tinker (40)
gm alchemy (eventualy cartographer)
gm carpentry (not started
gm tailor (not started)
and gm magery (around 70)
 
I

imported_Hawkins

Guest
Mine is:
100 Carpentry
100 Tinkering
100 Blacksmithing
100 Tailoring
100 Bowcrafting
100 Mining
045 Music
055 Magery
 
S

sandman

Guest
Legendary Smithing (currently 100.0)
GM Mining (done)
GM Tinkering (done)
GM Carpentry (done)
Elder Tailoring (currently 97.9)
90.0 Magery (currently 84.5)
GM Lumberjacking (currently 86.4)

And this is considered after they put in skill cap vet rewards and after I reach 4 years (next june).
 
M

Mother Zub

Guest
A Housewife:

GM Tailor
GM Smith
GM carpenter
90 miner (GM whenever I get around to finishing)
60 tinkering (thats all I want on this one.. 40 magery split)
Bowfletching someday
... and probably item ID? Maybe give this char cooking instead of having it on Shiloh...


Shiloh:
90 LJ (GM someday)
GM Fisher
80 swords (approx.. working on these)
90 tactics
65 anat
65 healing
75 cooking

Calliegh
GM Carto (well almost.. 98 carto or something.. not like GMing it matters to that skill)
Lockpicking (someday ill get to this)
Tinker (someday ill get to this)
Mage skills someday

SharMahdi
65 Poisoning (Working on it!)
GM Inscribe (someday I'll get to it)
GM Mage
GM Eval
99 Med (working)
90 wrestle (working)
65 resist (bah!)

Alchy
GM Alchemist
dont know what else Im going to do w/ this guy yet hehe... probably hiding stealth and fencing.
 
W

WitchDoctor

Guest
Because of the way I started playing UO originally, my skills are somewhat spreadout...

Grimfist
GM Smith
GM Miner (well, 99.9 soas to not dig-up granite all the friggin time)
GM Carpentry
83 Tinkering
65.5 Hiding (cause it's cool, hehe)
63.3 Magery (going for 75 to make Pentagrams)
60-something Arms Lore
50-something Item Ident
45 Music (for excep instruments)

There is some other stuff mixed in to, like a little lumberjacking, a little Bowery, as I fancy trying new things.

Dath
GM Tailor
GM Archer
GM Tactics
80-something Anat
60-something Heal
89 Swords
40-something Hiding
50-something Magery

I originally made this character to just be a Tailor, but the high Dex she ended up with from it caused me to make her an archer as well. I then threw the swords in for good measure, &amp; Healing because her INT is the lowest stat so I didn't want to have to be casting G-heals &amp; run-outa mana that fast.

I know this seems odd, but there are alot of professions in UO that I don't use (like Tamer for example), so I have the luxury of not having to squeeze all my trade skills onto one character, &amp; can try something new every-so-often, since I have extra skill points left over. The down side is not being able to make certain items that require multiple skills (like beds which needs Carp &amp; Tailoring), but oh well... It all works for me.
 
T

Tesco Vee

Guest
Here's guy I made when I heard that powerhours were going to be killed

Named ******** baboons, I like wearing armor crafted by ******** baboons:

GM Smith
GM Tailor
GM Alchemist
GM Carpentry
80 or so Tinkering, to make his own tools
90 Magery, Pentagrams will be selling soon - fall house, fall!
95 Mining with his neato ring gloves, and climbing
I had built his music to make gm instruments, but who knew that there would be no demand for them? I've never had an archer, and there are so many magic bows around for so cheap, why even bother?
 
B

Beren Camlost

Guest
In my opinion, you really need to have two crafter characters if you want to cover all the important bases and still be able to practically go out and gather materials in possibly hostile environments (i.e. none of this buying everything from faction nonsense):

Miner/Smith Crafter:

GM Smithing
GM Mining
GM Tinkering (pickaxes wear out quickly while mining)
GM Poisoning
GM Alchemy
GM Magery
GM Inscription (can be replaced with GM meditation)

This character relies mainly upon Golems and purple potions for defense while out gathering materials, with a bit of magery thrown in.


Wood Worker/Tailor Crafter:

GM LumberJacking
GM Carpentry
GM Fletchering
GM Tailor
GM Swordmanship
GM Tactics
45 Music (for GM instruments)
55 Magery (just enough to recall)

This character can hold his own in melee, and relies mainly upon his axe for defense. An additional benefit is the ability to easily gather the hides necessary for his tailoring. If you want really want to make pentagrams, you could take 15 out of tactics and put it in magery.


The only bad part about this setup is that the character who makes the kegs isn't the same one who uses them. But then, you can't have everything. Also, you won't be able to make anvils, forges, ovens or flour mills. You could avoid this limitation by swaping alchemy and poisoning for carpentry and tailoring, if you don't mind constantly transfering wood between the two characters.
 
G

Guest

Guest
Gm Tailoring
Gm Mining
Gm Tinkering
Gm Smithing
Gm Carpentry
80 Lumber
75 Magery
45 Music

THis allows me to make all Add-ons and have enough skill to mine all ore colors and chop enough wood.

~Hawk
 
T

Tommy_Hilfiger

Guest
Tommy on LA aspires to one day be:

120 Carp - if this ever becomes possible (GM now)
120 Smith (GM now)
120 Tailor (GM now)
120 Tinker - again, if this happens (~89 now)
GM Mining (done)
75 Magery
45 Musicianship

I think that makes him a mule, and nothing else. While waiting for the power scrolls, I'll take meditation.
 
S

Strombarge

Guest
Well.. i am going to route of two "true merchants." The first, my smith is a lot of fun to play, very very versatile. The second is a true mule, but I plan on RPing a town merchant when her skills get higher.

Uthro (of Atlantic)
GM Smith
GM Miner
Tinker (to be GM'd)
Magery (to be GM'd)
Inscription
Alchemy
Meditation

Faith Llygamaine (of Atlantic)
Carpentry
Tailoring
Bower/Fletcher
Tinker
Smith
Magery
Lumberjack
Music

Faith is mainly being built for house add ons... i rarely can find these type merchants... so I'm trying to get her up to speed for AoS.
 
N

NoFuiYo

Guest
These are my sonoma chars. but i have some more char on other shards.

-obenar (warrior)
100 healing
100 tactics
100 anatomy
100 fencing
100 macing
100 hiding
98 resist (going up)

-Rizzen (tamer)
102 animal lore (going up)
101.7 animal taming (going up)
100 magery
100 eval
100 meditation
100 tailoring
68 vet (going up)

-Dantrag (LJer)
104 swords (going up)
100 anatomy
100 healing
100 tactics
97.8 lumberjacking (going up)
82 stealing (going up)
resist in the 60's
some magery
some hiding

-Danielle (pack char)
100 smithing
100 minning
100 eval
100 meditation (will be 0)
89.4 magery (going up)
87.7 tinkering (going up)
71.7 carp (going up)
66.6 alchemy (going up)

-Foot-Long (provoker)
104 music (going up)
100 archery
100 tactics
100 anatomy
92.2 healing (going up)
91 provoke (going up)
resist in the 60's
magery in the high 60's

acc. 21 months old
 
G

Guest

Guest
on my crafter Luigi im going for this:
120 Smith
120 Tailor
100 Alchy
100 Tinker
100 Carp
100 Mining
70 Magery
then im thinking of making a second crafter with
100 Smith
100 Tailor
100 Magery
100 Inscribe
110 Med
100 Poisoning
then id have one spot for 100 skill open, not sure on what, i was thinking maybe doing 100 hiding and having this guy be my faction crafter
 
A

arbruin

Guest
mine is (with +20)
Smith GM
Tinker GM
carp GM
tailor GM
miner GM
magery 75
music 45
and for the last 100 i cant decide on either alchemy or bowcraft
 
I

imported_Hawkins

Guest
GM Carpentry
GM Tinkering
GM Smithing
GM Tailoring
GM Mining
45 Music
80 Magery
75 Meditation
 
F

fire phoenix

Guest
hers my crafter from GL his name is crappy tire say hey if u see me /php-bin/shared/images/icons/smile.gif

GM smith
GM carpentry
GM mining
GM tailoring
GM tinkering

all of those are accomplished anyone got any ideas for my last 2 skills????
 
W

Wampus93pgt

Guest
1.John Mayer (4 days old)
Gm Tinkering
Gm Alchy
Gm Carpentry
73 Tailoring (Gm'in now)
77 Mining ( Going To Gm)
60 Smithing ( Gettin To 110)
30 Magery ( Gettin To 90)

2. Wampus II
115 Swords
115 Tactics
115 Anatomy
108 Healing
100 LumberJack
75 Resist ( Sad i know)

3. Krystal
115 Med
110 Magery
110 Eval
100 Anatomy
100 Hiding
78 Snooping
60 Stealing

4. Fieldy Snuts
100 Magery
100 Eval
100 Med
94 Animal Lore
80 Wrestling
80 Vet
75 Animal Taming
 
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