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Guest
Guest
Virtually all armor made, sold and used by players is leather armor (including what is used by warrior classes). Why? Because tailor runics are easier to get and (used to) give better runic bonuses. Also leather armor has an advantage over plate armor: much lower strength requirement and always medable. Why would anyone except hardcore role players use plate armor, when leather armor (runics) are more available and will give you the same without these disadvantages? Not to mention that one would expect warrior classes to wear heavy types of armor for more protection.
Plate armor, or rather, heavy armor should have some advantages over light, leather armor to compensate for the higher strength requirement and lack of medability.
My suggestion is: Change the probabilities of properties for runic crafted armor (or even armor on loot as well). For example, leather armor would have a higher chance to have LRC as a property than metal/plate armor. And metal/plate armor might have a higher chance to have reflect damage. (LRC on a non-medable armor piece isn't really useful after all.) Such differences would might make heavy armor more desirable (and suitable) for warriors classes, and light (leather) armor less desirable for warrior classes. Vice versa to mage classes.
Opinions?
Plate armor, or rather, heavy armor should have some advantages over light, leather armor to compensate for the higher strength requirement and lack of medability.
My suggestion is: Change the probabilities of properties for runic crafted armor (or even armor on loot as well). For example, leather armor would have a higher chance to have LRC as a property than metal/plate armor. And metal/plate armor might have a higher chance to have reflect damage. (LRC on a non-medable armor piece isn't really useful after all.) Such differences would might make heavy armor more desirable (and suitable) for warriors classes, and light (leather) armor less desirable for warrior classes. Vice versa to mage classes.
Opinions?