Noble Sacrafice?????The crafted ones, like other mechanical crafted pets can't be bonded because they can't be fed, they also can't be healed via means other than Tinkering directly (click repair and target them) which uses ingots, Gift of Renewal & Noble Sacrifice.
As far as I'm aware theres no difference in stats/resists/skill min/max's and they are excatly the same as Nightmares only non rideable, and with no Taming/Lore requirement for control.
Yes? It's a Chivalry spell. Res's the dead, heals the alive etc. Works on Golems. Like I said, all mechanical craftables.Noble Sacrafice?????
Their not useless you just have to do more than say All Kill. They can easily take a crafter to to 10k loyalty for example without ever being damaged. You go in war mode, attack a Toxic Slith, tell the Vollem to kill and stay while you lead the Slith around (but not into) them. They will still breath and cast. If you've no other means its an option.to heal them you must use tinkering, and there is a 30 second cool down between heals from way back in the days of Golem (that needs to go)
so basically the tink made ones are useless.
if your gonna use noble sac to heal your pet and take yourself down to 1 hp and 1 mana and 1 stamina..... well that seems kinda sillys.... specially if your in the middle of a hunt.Yes? It's a Chivalry spell. Res's the dead, heals the alive etc. Works on Golems. Like I said, all mechanical craftables.
Their not useless you just have to do more than say All Kill. They can easily take a crafter to to 10k loyalty for example without ever being damaged. You go in war mode, attack a Toxic Slith, tell the Vollem to kill and stay while you lead the Slith around (but not into) them. They will still breath and cast. If you've no other means its an option.
and i say the tinker toons are crap cause they cant bond.* Noble Sacrifice (Dium Prostra) 30/20 (65/115)
A powerful ability that resurrects all targets surrounding the paladin, cleanses them of poisons and curses, and heals them. In return, the paladin is reduced to 1 hit point, 1 mana, and 1 stamina.
Why would you Noble Sacrifice? Why take yourself to one hit point just to heal a pet?The crafted ones, like other mechanical crafted pets can't be bonded because they can't be fed, they also can't be healed via means other than Tinkering directly (click repair and target them) which uses ingots, Gift of Renewal & Noble Sacrifice.
As far as I'm aware theres no difference in stats/resists/skill min/max's and they are excatly the same as Nightmares only non rideable, and with no Taming/Lore requirement for control.
I'd support this idea!Maybe Tinkers need to be able to repair "dead" golems, to be able to pet-res.
Or, be able to salvage parts from them at least.
How about letting them salvage the power crystal, which can be used as a component in another one, to make it with the same stats and skills as the fallen one?
Truly a fantastic idea!Maybe Tinkers need to be able to repair "dead" golems, to be able to pet-res.
Or, be able to salvage parts from them at least.
How about letting them salvage the power crystal, which can be used as a component in another one, to make it with the same stats and skills as the fallen one?
I've already explained how they can be used for hunting without getting hit. Things only die if you let them.if your gonna use noble sac to heal your pet and take yourself down to 1 hp and 1 mana and 1 stamina..... well that seems kinda sillys.... specially if your in the middle of a hunt.
and i say the tinker toons are crap cause they cant bond.
which means that any work you put into them training wise is a waste cause eventually they will die and you loose all that work you put into them.
but im sure if you wanna hunt bunnies they will probablly be fine.
rolleyes:
I'm not saying specifically with Vollems while out hunting you would, I'm just mentioning ALL the ways they CAN be healed, so as to be more informative. It has occured in the past that people may have Chivalry on their template but not have the Spellweaving quest done to use Gift Of Renewal (often the case on warriors who haven't yet worked their weapon skill) and if their golem gets beaten down they have that means of helping it get back up. In that case taking yourself to 1 hp you are not in any danger. Like I say, if its the only means you had it would be better than waiting for it to regen naturally.Why would you Noble Sacrifice? Why take yourself to one hit point just to heal a pet?
I like these ideas and I've suggested them a number of times. I was disappointed they didn't make it into the expansion. The idea of salvaging the "core" from a wrecked clockwork seems more reasonable than bonding with a pet you've only ever fed twice. At least being able to repair them at reasonable rate would help.Maybe Tinkers need to be able to repair "dead" golems, to be able to pet-res.
Or, be able to salvage parts from them at least.
How about letting them salvage the power crystal, which can be used as a component in another one, to make it with the same stats and skills as the fallen one?
That rather depends on your attitude towards them as a 'pet' - whether you put 'work' into training them as long term hunting allies, or use them as a disposable and fairly cheap extra creature you don't need to tame.and i say the tinker toons are crap cause they cant bond. which means that any work you put into them training wise is a waste cause eventually they will die and you loose all that work you put into them.
What could you possibly use a disposable pet that you can't reliably heal do that a magery summon doesn't already do and is better at? Not requiring skill? Ok fine, natures furry? Doesn't require a quest to control? No but does to make.That rather depends on your attitude towards them as a 'pet' - whether you put 'work' into training them as long term hunting allies, or use them as a disposable and fairly cheap extra creature you don't need to tame.
And if you're not a mage...?What could you possibly use a disposable pet that you can't reliably heal do that a magery summon doesn't already do and is better at? Not requiring skill? Ok fine, natures furry? Doesn't require a quest to control? No but does to make.