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Crafted Vollum vs. Crystal (bonded) Vollem

Airhaun

Seasoned Veteran
Stratics Veteran
Stratics Legend
Are the stats basically similar? Is there any stat/power advantage to the Vollems you get from the Crystals vs. crafte (aside from the bonding)?

Thanks guys and gals
 
L

Lord GOD(GOD)

Guest
The crafted ones, like other mechanical crafted pets can't be bonded because they can't be fed, they also can't be healed via means other than Tinkering directly (click repair and target them) which uses ingots, Gift of Renewal & Noble Sacrifice.

As far as I'm aware theres no difference in stats/resists/skill min/max's and they are excatly the same as Nightmares only non rideable, and with no Taming/Lore requirement for control.
 

Endrik

Sage
Stratics Veteran
Stratics Legend
In my opinion there is a huge difference. Because the ones from the crystals are bonded, you can train them all the way up in skills. The crafted ones will need to be replaced every time they die.
 
K

Kiminality

Guest
Also, you can only repair the crafted ones something like once every 60 seconds.

The repair should use resources, like ingots or gears, and have a more reasonable timer like all other methods of healing followers/allies
 

Poo

The Grandest of the PooBah’s
Alumni
Stratics Veteran
Stratics Legend
Campaign Benefactor
The crafted ones, like other mechanical crafted pets can't be bonded because they can't be fed, they also can't be healed via means other than Tinkering directly (click repair and target them) which uses ingots, Gift of Renewal & Noble Sacrifice.

As far as I'm aware theres no difference in stats/resists/skill min/max's and they are excatly the same as Nightmares only non rideable, and with no Taming/Lore requirement for control.
Noble Sacrafice?????

the tink made ones are identical to the bonded ones.

to heal them you must use tinkering, and there is a 30 second cool down between heals from way back in the days of Golem (that needs to go)

so basically the tink made ones are useless.

they should either make them bondable, or make them 10 times stronger then the bondable ones to make them usefull.
 
L

Lord GOD(GOD)

Guest
Noble Sacrafice?????
Yes? It's a Chivalry spell. Res's the dead, heals the alive etc. Works on Golems. Like I said, all mechanical craftables.

to heal them you must use tinkering, and there is a 30 second cool down between heals from way back in the days of Golem (that needs to go)

so basically the tink made ones are useless.
Their not useless you just have to do more than say All Kill. They can easily take a crafter to to 10k loyalty for example without ever being damaged. You go in war mode, attack a Toxic Slith, tell the Vollem to kill and stay while you lead the Slith around (but not into) them. They will still breath and cast. If you've no other means its an option.
 

Poo

The Grandest of the PooBah’s
Alumni
Stratics Veteran
Stratics Legend
Campaign Benefactor
Yes? It's a Chivalry spell. Res's the dead, heals the alive etc. Works on Golems. Like I said, all mechanical craftables.



Their not useless you just have to do more than say All Kill. They can easily take a crafter to to 10k loyalty for example without ever being damaged. You go in war mode, attack a Toxic Slith, tell the Vollem to kill and stay while you lead the Slith around (but not into) them. They will still breath and cast. If you've no other means its an option.
if your gonna use noble sac to heal your pet and take yourself down to 1 hp and 1 mana and 1 stamina..... well that seems kinda sillys.... specially if your in the middle of a hunt.

* Noble Sacrifice (Dium Prostra) 30/20 (65/115)

A powerful ability that resurrects all targets surrounding the paladin, cleanses them of poisons and curses, and heals them. In return, the paladin is reduced to 1 hit point, 1 mana, and 1 stamina.
and i say the tinker toons are crap cause they cant bond.
which means that any work you put into them training wise is a waste cause eventually they will die and you loose all that work you put into them.

but im sure if you wanna hunt bunnies they will probablly be fine.

rolleyes:
 

Aibal

Slightly Crazed
Stratics Veteran
Stratics Legend
The crafted ones, like other mechanical crafted pets can't be bonded because they can't be fed, they also can't be healed via means other than Tinkering directly (click repair and target them) which uses ingots, Gift of Renewal & Noble Sacrifice.

As far as I'm aware theres no difference in stats/resists/skill min/max's and they are excatly the same as Nightmares only non rideable, and with no Taming/Lore requirement for control.
Why would you Noble Sacrifice? Why take yourself to one hit point just to heal a pet?
 
F

Fink

Guest
I think Gift of Renewal also works on clockworks and reanimated.

I feel Poo is correct about crystal vollems being far more useful than tinkered. Making a bonded gift vollem essentially screwed the tinkers out of a long-awaited mini-expansion to clockworks before they even got their hands on the quest book. All three mechanical creatures in SA compare very poorly to a bonded vollem.
 
K

Kiminality

Guest
Maybe Tinkers need to be able to repair "dead" golems, to be able to pet-res.

Or, be able to salvage parts from them at least.
How about letting them salvage the power crystal, which can be used as a component in another one, to make it with the same stats and skills as the fallen one?
 

Schuyler Bain

Lore Master
Stratics Veteran
Stratics Legend
UNLEASHED
Maybe Tinkers need to be able to repair "dead" golems, to be able to pet-res.

Or, be able to salvage parts from them at least.
How about letting them salvage the power crystal, which can be used as a component in another one, to make it with the same stats and skills as the fallen one?
I'd support this idea!
 

kinney42

Seasoned Veteran
Stratics Veteran
Stratics Legend
Maybe Tinkers need to be able to repair "dead" golems, to be able to pet-res.

Or, be able to salvage parts from them at least.
How about letting them salvage the power crystal, which can be used as a component in another one, to make it with the same stats and skills as the fallen one?
Truly a fantastic idea!
 
L

Lord GOD(GOD)

Guest
if your gonna use noble sac to heal your pet and take yourself down to 1 hp and 1 mana and 1 stamina..... well that seems kinda sillys.... specially if your in the middle of a hunt.

and i say the tinker toons are crap cause they cant bond.
which means that any work you put into them training wise is a waste cause eventually they will die and you loose all that work you put into them.

but im sure if you wanna hunt bunnies they will probablly be fine.

rolleyes:
I've already explained how they can be used for hunting without getting hit. Things only die if you let them.
 
L

Lord GOD(GOD)

Guest
Why would you Noble Sacrifice? Why take yourself to one hit point just to heal a pet?
I'm not saying specifically with Vollems while out hunting you would, I'm just mentioning ALL the ways they CAN be healed, so as to be more informative. It has occured in the past that people may have Chivalry on their template but not have the Spellweaving quest done to use Gift Of Renewal (often the case on warriors who haven't yet worked their weapon skill) and if their golem gets beaten down they have that means of helping it get back up. In that case taking yourself to 1 hp you are not in any danger. Like I say, if its the only means you had it would be better than waiting for it to regen naturally.
 

Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
I was thinking along those lines also. More when a golem is created it is in statue form like an eath. Activation bonds the golem and only at death it is returned to pack in statue form. Be rough either rezing or activating to maintain the creatures current skill level. The statue way keeps them in any templates hands so they should stay close to useless. The parts to assemble any clock should remain heavy so player not walking about with an army in their pack. 20-30 sceond cool down after death to reactivate a clockwork

Now with the rezing method we could see new templates. Maybe add in the Item Id skill for the two skill to rez ability. Two skill slots the only way to rez/heal them effectively, maybe they can be made less lame and more types added in time. Consider that a tamer takes 3 skills to work the clockworks should be the lowest stats/skills/resist of what ever version of pet that got new artwork.

Three skill set for assemblers could have the clockworks near tamer's pet level. Have parts for the better pets insane to gather. Like the nearly 200 fire rabbits and still no reward from them. And the biggest thing of all is the timer for ingots being the same as bandies on a pet.

Want a gold sink. Make the clockworks like an old steam locamotive. Had to keep shoveling coal into a steamer to keep it going. Make it 20gp heals 1HP. Have a HP decay while it is out like the animated undead so we have to keep shoveling gold. Only tink NPCs can rez theese gold burners at a cost like the vets.
 
L

Lord GOD(GOD)

Guest
I think a great deal of people are missing the point on the purpose of the crafted vollem. Its for crafters. Templates that are usually so cramped now that they don't have room for additional hunting skills. Thats why they are how they are. Sure you could soulstone stuff around, but not if you don't have soulstones, which if it isn't your main shard you may not.
 
F

Fink

Guest
Maybe Tinkers need to be able to repair "dead" golems, to be able to pet-res.

Or, be able to salvage parts from them at least.
How about letting them salvage the power crystal, which can be used as a component in another one, to make it with the same stats and skills as the fallen one?
I like these ideas and I've suggested them a number of times. I was disappointed they didn't make it into the expansion. The idea of salvaging the "core" from a wrecked clockwork seems more reasonable than bonding with a pet you've only ever fed twice. At least being able to repair them at reasonable rate would help.
 

Aurelius

Babbling Loonie
Stratics Veteran
Stratics Legend
and i say the tinker toons are crap cause they cant bond. which means that any work you put into them training wise is a waste cause eventually they will die and you loose all that work you put into them.
That rather depends on your attitude towards them as a 'pet' - whether you put 'work' into training them as long term hunting allies, or use them as a disposable and fairly cheap extra creature you don't need to tame.
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
That rather depends on your attitude towards them as a 'pet' - whether you put 'work' into training them as long term hunting allies, or use them as a disposable and fairly cheap extra creature you don't need to tame.
What could you possibly use a disposable pet that you can't reliably heal do that a magery summon doesn't already do and is better at? Not requiring skill? Ok fine, natures furry? Doesn't require a quest to control? No but does to make.
 

Aurelius

Babbling Loonie
Stratics Veteran
Stratics Legend
What could you possibly use a disposable pet that you can't reliably heal do that a magery summon doesn't already do and is better at? Not requiring skill? Ok fine, natures furry? Doesn't require a quest to control? No but does to make.
And if you're not a mage...? ;) Yes the skill to make a mechanical pet means you need to have, or trade with, a tinker character - but to give one example, my miner is a tinker too, so he can make his own guards, without needing any skill points in magery, spellweaving, eval, taming, lore, or vet. It dies? Make another.... and there are not many summoned creatures quite as tough as a mechanical vollem, unless you have a lot of skill points invested in magery.
 
L

Lord GOD(GOD)

Guest
The spellweaving quest requires you to kill things. If you could already do that you wouldn't need it. You can get the mechanical creatures quest done without that. You could just go to Ter Mur, take the entrance to the Abyss quest from the gargoyle side, run through to Sutek and then gather the parts on a hunter character.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
I see that the tinkering menu says you need 90 tinkering skill to make any of the three assemblies. Do you need to have GM tinkering skill to read the book from Sutek, or just 90 skill?

Also, are there any significant differences in the abilities of the three types of assemblies? I notice that each one requires a different number of void essences (3 for the vollem, 2 for the leather wolf, and 1 for the clockwork scorpion).
 

Raider Red

Seasoned Veteran
Stratics Veteran
Stratics Legend
Can the bonded ones be linked to a pet ball?I been wanting to use one on my archer and another on my swordsman just for the extra "kick" for the easier spawn areas like ratmman or lizardmen.I still have my 2 from upgrading my accounts.
 

T'Challa

Certifiable
Stratics Veteran
Stratics Legend
Current Template:

Ninjitsu: 110
Hiding: 100
Stealth: 80
Swords: 103.7 and rising
Chiv: 80
Veterinary: 90
Animal Lore: 105
Focus: 50

+2 bonded vollem.

A truly weird template, but very effective. Think on the ways this can be used and get back to me. The Ninja/Stealth/Hide/Focus can be swapped with numerous other skills as well, it just helps me get to where I'm going faster.

This template can be used for both PvP and PvM. However, spare me the "gimp" comments. I play my game my way :)

:gee:
 
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