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Elthairen
Guest
Have you ever taken an entry level economics course? UO's financial issues have much less to do with EA than you are accusing them of and everything to do with Supply and Demand. When UO first came out it was huge. People everywhere all the time. The smallest house in the game selling for like 50 bucks on ebay when I started in 1999. The reason for this is there were two big names in the MMORPG world. UO and Everquest. Then Asheron's Call came out and UO lost some players. Dark Age of Camelot came out and UO lost some players. Final Fantasy Online came out and UO lost some players. See the pattern here? On top of this technology got better. 3D games came out and UO lost players. UO's aesthetic quality is absolutely horrendous compared to most games on the market right now and that has cost them a lot of players. They WANTED to improve the game, but they made the mistake of listening to the players.It's not up to players to treat UO/EA like a charity case. If I screw up with my business, I don't get handouts - I get my arse in gear and work harder till I'm sorted out again.
You see, to truly bring UO up to date with the times, and for it to keep up with the other games on the market would require a complete revamp of the game. They would have to write an entirely new game, and they wanted to do that. They can't just swap out some pictures and make it as pretty as World of Warcraft, or Lineage 2, or City of Heroes/Villains, or Star Wars Galaxies (gods that is a gorgeous game, shame they screwed it up).
We kept them from keeping up with the times. They wanted to do UO2 and we screamed and yelled because we didn't want to have to start over and rebuild what we had already spent a great deal of time on. In the meantime they tried to do a 3D client for UO1, in an effort to keep players they were already losing to more beautiful games. We cry about how much it sucks, which it does suck, but there's only so much they can really do and keep us able to not rebuild our stuff.
Now the window of opportunity is passed. Ultima Online is off the map and for them to successfully bring out a good 3D game that is up to par with today's technology would likely require an enormous expenditure in advertising and promotion to have any chance of success. So UO is stuck gasping for air so that we can hold on to our pixels we've spent over a decade collecting.
You speak of how we need to hold onto our money because the economy sucks. It is that mentality that makes our economic problems even worse. You have to spend money to make money. We have to spend money for businesses to make money. Businesses have to make money to keep people employed so that people can make money to spend. It's a nice, pretty, basic economics circle. As the economy gets worse and worse and people spend less and less money on things such as online games what do you think is going to be one of the first games EA cuts out?
EA's not the charity case here. We are.