T
T_Amon_from_work
Guest
Tinkers ...
Allow them to recycle items like Blacksmiths. Why not? They burn ingots, have less market for what is made in training (not even NPCs buy scales).
Give them an NPC market if nothing else.
Bowcraft & Carpentry ...
Same thing - a recycle option.
Bowcraft: Recycle a bows/crossbows into 4 shafts or something ala tailors and oilcloth to bandage cutups.
Carpentry: There are only so many crates, bookcases and furniture that can be made & sold. Why not return some of the lumber? Deeded items excluded.
Both of these have a market at NPCs if recycle is not an option.
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The mechanics are ingame already in the Smith and Tailor gumps for recycling. Even the salvage bag has the mechanics ... just add in wood as ingots are already there.
Puh-leez?
Allow them to recycle items like Blacksmiths. Why not? They burn ingots, have less market for what is made in training (not even NPCs buy scales).
Give them an NPC market if nothing else.
Bowcraft & Carpentry ...
Same thing - a recycle option.
Bowcraft: Recycle a bows/crossbows into 4 shafts or something ala tailors and oilcloth to bandage cutups.
Carpentry: There are only so many crates, bookcases and furniture that can be made & sold. Why not return some of the lumber? Deeded items excluded.
Both of these have a market at NPCs if recycle is not an option.
===
The mechanics are ingame already in the Smith and Tailor gumps for recycling. Even the salvage bag has the mechanics ... just add in wood as ingots are already there.
Puh-leez?