I'll have to look to see if I still have them. Originally, as exported, the intent was just to brighten them, the background wasn't actually black like it appeared, the client just doesn't display that particular color, as changing the global pallet color to a lighter one didn't work out or using a fill brush. I still had fun tho, like a mini-game - like controlling canopy, or turning off blood tiles, it only affects what what you see, visually
The Garg picture you get just before the actual login was to be next, it looks like it might actually be multiple pictures with some transparent layers or something going on.
They just look cleaner now. I think it was the wooden jewelry chest looking one that was the worst. Details along edges can change quite drastically with zoom, it's not all just about pixelation. People hear about art updates all the time, usually w/o much detail, perhaps because it's a technical subject and people like me wouldn't understand anyways. like Ultima 1 CGA days. just givin credit where credit is due.