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Consensual PvP

  • Thread starter Righteous
  • Start date
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Y

yeps

Guest
Ok, member since 1997 and never closed my account, even when tramel come up and destroyed a large parts of the fun in UO.

Now a PvP flag on tramel, why not can be a good idea.
PvP flag on Fell would be my "quit UO" hit.

Simple as thats and i think im not alone in this case.

Stop destroy the fun of this game just for yourself pleasure.
As said up, there is ton of MMO with casual PvP, just move there.
 

hawkeye_pike

Babbling Loonie
Stratics Veteran
Stratics Legend
Actually, personally, I haven't played for 3 years and I just returned 2 weeks ago... don't have any friends in game currently and not in a guild so not going to do any champ spawns in the near future.

I started playing way back in the day when UO was released as a single land... no Tram or Fel... just IDIOT PKs killing all the miners and others and making fools of themselves. I remember when I first moved to Tram and I'm happy to spend 95 percent of my time there.

Would I like to mine and lumberjack and get 2x the resources? Sure, but I haven't been since I came back because I don't need the resources for anything at the moment and I don't need the frustration of PKs so I'm staying in Tram while I relearn all the new stuff that didn't exist last time I played.

I still think it's pretty silly (insert more aggressive word here) that the Devs haven't figured out that less than 25 percent of their population prefers the PvP playstyle and giving them sole access to certain assets (PowerScrolls) and huge advantages to other resourses (100% bonus to mining and lumberjacking) is rediculous IMHO.
I tell ya: I only mine in Felucca, and I have never seen a PK there. Felucca is not very populated, and all the PK ganking action is cumulated around some moongate areas (they love to use the lame trick of getting people guard-killed) and in Champion spawns. Most other areas are rather safe.
 
E

ElRay

Guest
Most Don't PvP that's fact
just because you play on 2 dead shards, doesnt mean pvp is dead on other shards(well chessie is only semi dead)

if they did you wouldn't hear people from the UO community on here complaining about about how no one ever comes to UO, and how UO needs to be revitalized, you'd hear the opposite.
fixxed for you, now its a true statement

The weapons and armor sell for what people are willing to pay not because they are overly rare
Yah, I guess they pay that much because they must REALLY REALLY like the seller, or they like to blow money....yah thats it!!! /end sarcasm

If your stupid enough to pay 100+mil for junk I turn out with a bronze hammer I'd be happy to sell it to you, I'm sure no one else is any different.
LOL, what an ignorant statement, bronze hammers will not turn out armor/weapons that a valorite hammer will turn out,, and yes there has been MANY, MANY PVP items that have sold for 50-150-500 million gold. Get over yourself being a poor person/ignorant, and not being able to comprehend such things.
 
A

Arnie QuickPalm

Guest
if you want scrolls with no fight or free double resource come to origin you can place a keep or three in fel today and not see anyone in fel ever
 
R

RavenWinterHawk

Guest
What if instead of having the PvP rule set being applied because of where you are in the world that instead it was set by a trigger. Before you flip out on me and start flaming away, think on this instead. :scholar:

If you wanted to PvP you go into settings and turn on PvP mode you would change colors to everybody so that they know you want to PvP and you can fight each other to your heart’s content.

Now then if you perform negative acts like kill stealing (attacking a monster when others have already done significant damage), stealing items or other things that turn you gray now will turn the trigger on for lets say a logged in hour for argument sake and your free game for everyone else that is in PvP mode. Of course I know this will cause a different kind of grief at champion spawns but at least those that don’t have 100 guild buddies to call on can finish a spawn without getting ganked.

Now you could have other triggers that cause the PvP flag to turn on, like going into certain dungeons or fighting specific monsters like the actual champion of the spawn etc. At least this plan would allow the felucca housing area to be more or less peaceful and maybe not so deserted.

Righteous
There is no such thing as kill stealing.
Anyone can fight a monster.

Minus that, it might be interesting.
 
D

D'Amavir

Guest
I go to fel becuase of the advantages in getting items and resources. If Fel was just like trammel and the only advantage to going there was the ability to PvP I would never step into fel. If you would like to discuss removing the advantages of hunting in fel or adding them to tram I would be all for that. Limiting the access to power scrolls and giving double the resources and better items to fel was a mistake in my opinion. All it has done is promote anti-social behavior where those that have decided to join the really big guilds get all the advantages. If I belonged to one of the super guilds I could get power scrolls to my hearts content but since I am not intrested in PvP I haven't tried joining them even if they would have me.

Righteous
The advantages are there because the risk of pvp is there. If they took away the risk they would need to take away those advantages, which would give you no reason to go to Fel, which would negate any benefit you might find from an additional pvp switch being added on top of the ones available in game already.

I am not a pvp'er myself. So I fully take advantage of the current pvp switches that UO has to offer.

As for removing the advantages of Fel, that really wouldn't make much sense. No more than taking out the need to actually kill a monster to get his loot. As many have said, UO is built partially on a risk vs reward concept. You risk getting killed by a monster to get the reward of his loot. You risk getting killed by pk's to get the reward of a powerscroll.

Personally, I would be ok if they removed the double resources in Fel altogether. But, since it doesn't really have an impact on me and my gameplay, I don't put up a stink about it at all.
 
D

D'Amavir

Guest
Most Don't PvP that's fact, if they did you wouldn't hear people from the PvP community on here complaining about about how no one ever comes to Fel, and how Fel needs to be revitalized, you'd hear the opposite. The weapons and armor sell for what people are willing to pay not because they are overly rare. If your stupid enough to pay 100+mil for junk I turn out with a bronze hammer I'd be happy to sell it to you, I'm sure no one else is any different.
Not all pvp is in Fel. You might be better understood if you clarify that 'Fel players' complain that not enough people come to Fel'. The same as rp'ers complain that 'Not enough rp'ers are on such and such shard'. Some people actually enjoy the challenge of pvp. Sure, there a visible minority that do it just to win at any cost instead of for the fun and the challenge of it. But don't let a few bad apples taint your opinions on the whole.

Not all pvp'ers are punk kids that like to gang newbies when they have 10 to 1 in numbers. I used to pvp myself, both long before Trammel and after using the guildwar system. It was enjoyable and, when done with fellow players that respected each other, could be used to help further plotlines along.

Bottom line, just like there are bad Trammel players, there are bad Fel players. I don't judge all Trammel players by the few that dupe hammers and sell them on their vendors. And you shouldn't judge all pvp'ers by the few bad ones that you might have come in contact with.
 
D

D'Amavir

Guest
Why do all these ideas make sense for "Non-PvP" lands currently... but if it's currently "PvP" then making it consentual would be BAD?

I'm thinking this is simply PvP fans saying we want more targets any way we can get them... but no opportunity to have less targets.
You simple fact is that the entire 'double resource' argument is just the current excuse that some people use to support their anti pk beliefs.

For anyone that was around pre Trammel, you will know this to be true. Before Trammel, anti pk players complained about pk'ing. After Trammel was created and all was basically the same on both facets, anti pk players complained about pk'ing. When powerscrolls were created in Fel, anti pk players complained about pk'ing. When double resources were added to Fel, anti pk players complained about pk'ing. Starting to see the pattern here?

And, I am sure that regardless of what changes come up in the future in either Trammel or Fel, anti pk players will complain about pk'ing. Such is the way of life I suppose. People that don't like something will complain about that something using any thing they can to try to support and validate their hatred of it. Tossing out insults as others do, and seem to be allowed to do on this forum, like calling pvp players 'mouth breathers' or claiming that those that play as pk's in Fel are all 'mindless idiots' or 'immature punks' (all of which I have seen on these forums without any actions being taken to prevent it) does nothing to help the discussion and just clouds any views you might have on the subject.

This isn't directed soley at you, but your comment regarding pvp'ers just wanting more 'target's seemed to be heading in that same direction. Trammel allows anyone playing the ability to never be a 'target' of pvp. Just like not going to a dungeon allows you the ability to not be a 'target' of dungeon spawns. If you choose to give up that ability, that's just a choice you should accept.
 
D

D'Amavir

Guest
... and if resources and scrolls were the same on both sides of the moongate, that would be a valid answer to a PvP Switch.
You would think that, but you would be mistaken. As stated before, people complained about the lack of a pvp switch in Fel long before powerscrolls or double resources in Fel. I can fully understand trying to reach for whatever you can to support your opinion, but the facts speak for themselves.

Those of us that have been around since the late 90's have seen every reason in the book tossed out for why someone hates pk's and why they should be removed or controlled. But, the bottom line always ends up being 'I don't like them and I think they should go away' with the only changes being the 'because of' part. Because of more housing spots available on Fel, because of powerscrolls being available on Fel, because of double resources being available on Fel, etc...
 
G

Gwendar-SP

Guest
Why do all these ideas make sense for "Non-PvP" lands currently... but if it's currently "PvP" then making it consentual would be BAD?

I'm thinking this is simply PvP fans saying we want more targets any way we can get them... but no opportunity to have less targets.
For many PvP isn't a test of skill. It is a way to disrupt what someone else id doing. Reds collect scalps and the defenceless are so easy.

Also, since EA won't/can't respond to reports of script resource gathering, killing these bots is an option for dealing with them in Fel. You can bet a bot won't be flagged for PvP.

Don't forget the bards - they won't flag either as they discord your pets so in Fel there would be no way of dealing with this EXTREEMLY hostile act.

That's not really what it is. The main idea is that PvP'ers need something meaningful to fight over. More propaganda out of the Trammie Attack Machine.
A PK doesn't need anything meaningful to fight over. They kill for the joy of killing.
 
D

DHMagicMan_1

Guest
You would think that, but you would be mistaken. As stated before, people complained about the lack of a pvp switch in Fel long before powerscrolls or double resources in Fel. I can fully understand trying to reach for whatever you can to support your opinion, but the facts speak for themselves.

Those of us that have been around since the late 90's have seen every reason in the book tossed out for why someone hates pk's and why they should be removed or controlled. But, the bottom line always ends up being 'I don't like them and I think they should go away' with the only changes being the 'because of' part. Because of more housing spots available on Fel, because of powerscrolls being available on Fel, because of double resources being available on Fel, etc...
The REASON anti-PKs complain about PKs is because game mechanics keep bringing us into contact with PKs... give us our own areas to play with EQUAL resources and equal access to scrolls and such... no reason to see PvP players ever... and PvPers can kill each other all day long... you will never hear a word from us. HONEST. Not PEEP!
 
D

D'Amavir

Guest
The REASON anti-PKs complain about PKs is because game mechanics keep bringing us into contact with PKs... give us our own areas to play with EQUAL resources and equal access to scrolls and such... no reason to see PvP players ever... and PvPers can kill each other all day long... you will never hear a word from us. HONEST. Not PEEP!
As I said, that's not true. When Trammel first came out, there were no powerscrolls in Fel, there were no double resources in Fel. Yet, anti pks still complained about open pvp in Fel. The facts are plain in that regard. No one is forcing anyone to come into contact with pks. I never come in contact with them so obviously thats true. Now, if your greed for double resources is so great that you choose to risk the dangers of open pvp, then more power to ya. You can get resources in Trammel without the risk of pks. You can get powerscrolls in Trammel without the risk of pks. People do it all the time. Nothing forced there.

If double resources were taken out of Fel today, I assure you that tomorrow a new complaint would pop up on these boards by some anti pk to validate their hatred of pks. What that new complaint would be, I don't know. But I do know, and history has proven, that anti pks will always complain about pks as long as pks are allowed to exist. Even if those pks are confined to a facet that anti pks never have to go to if they so chose.

The same exact thing is shown by anti pks anytime someone mentions reds being allowed in Trammel. No additional resources are given to Reds if they were allowed in Trammel. No new items would be given to Reds if they were allowed in Trammel. Yet, those that are opposed to pks still jump around in a rage over just the thought of it happened. For some,just seeing a Red colored name is enough to cause them to stew all night long mumbling words of hatred about those darn pks. Resources, scrolls, blue eye monkeys and purple clovers are irrelevant to that deeply ingrained hatred.
 
X

XavierArcanus

Guest
The REASON anti-PKs complain about PKs is because game mechanics keep bringing us into contact with PKs... give us our own areas to play with EQUAL resources and equal access to scrolls and such... no reason to see PvP players ever... and PvPers can kill each other all day long... you will never hear a word from us. HONEST. Not PEEP!
Just because the lure of double resources and scrolls is there doesn't mean you are forced to go to Felucca. If you don't want to PvP, there is nothing absolutely mandatory about the stuff you can get on the other side. Again, for those who are absolutely incapable of risking digital death, you can purchase your scrolls and get your resources half as fast.

All they did is ADD to Felucca, they didn't take anything away from Trammel. So you're not out anything from back in the day before scrolls and double resources.

And I have to side with D'Amavir, if they removed the lures from Felucca(or added them to Trammel) there will still be people requesting a PvP switch. They'll just move on to the next excuse like housing.
 
N

Nibblets

Guest
I've been playing UO since before Trammel existed. I've run into a lot of PK's and PvPers. Yes, there is a difference. My only gripe with the system as it stands now is ganking. I've gone and tried to do champ spawns and have been ganked every time, usually right as the champ spawns, I lose my life and any chance of getting a powerscroll from it. I realize that as soon as I step into Felucca that I have signaled my consent to PvP, but not to get powned 4 to 1. I run with a small guild of friends, usually about 3-4 of us try to do the spawn and we'll get ganked by 6-8 reds. We're in the spawn, the majority of creatures have already flagged on us when we get jumped. I've given a few a run for their money, but in the end I just end up going OooOOoOoOOoo... I could care less about the insurance money or the bandaids and potions I lose or the fame. But the fact that those that end up with the powerscrolls have done next to nothing in the spawn itself to warrant getting the reward, irks me. It reminds of the days where you could jump a kill last minute, get one hit in and be able to snag a majority of the creatures loot. A fighting chance is all that I ask for, for an item that is Felucca only.

Perchance with the champ there could be some changes. Whatever party initiated the spawn would be flagged. If they are all eliminated before the spawn is completely finished (meaning the champ must be dead too) then it reverts back to stage one. This would allow the reds the chance at jumping the players at the end of the spawn to PvP for the scrolls, but it would also allow the PvMers a chance to escape with the fruits of their labor, not get picked off after they've done all the work and have some one else reap the rewards.

Perhaps making it so no more then two players could target another player at a time. That way you're free to attack whomever you choose, but giving the other a chance at survival. Ganking would be eliminated. And add a timeout on the targeting. Say you were attacked by A & B, with C standing by. B tabs out and runs, so C would not be able to flag for say 5 minutes. But if you were to attack C, it would clear the target count. The same would be applied to pets.

Also maybe make it so players were a little more like the savages when it came to tamer pks. Most if not all players have killed the monsters that you are able to tame, hence you would know how deal with them better. You be able to inflict more damage and possibly (who knows) maybe take less damage.
Those are just my thoughts.

And as one final afterthought....Yes all the powerscrolls are in Trammel, either from the few blues that manage to run the champs or from the red's alternate blue characters who sell them there. No one would go to Felucca to buy a scroll because a)You buy it from a vendor, get ganked, you lose both scroll and money or b)You buy it from a vendor, get robbed, you lose both scroll and money.
 
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