Huh?Bring back human JOAT attributing to it. This game is becoming extremely one dimensional. At least open up template variety.
yes lets make the only reason to play a human the fact he can hold like 25 more potions..joat doesnt need to be changed.. if anything joat need to not apply to certain skills at all.. such as tracking.. but
right cause a human char with sudo 20 pts in tracking should be able to track someone with 100 hiding and 120 stealth 2 screens away??yes lets make the only reason to play a human the fact he can hold like 25 more potions..
right cause a human char with sudo 20 pts in tracking should be able to track someone with 100 hiding and 120 stealth 2 screens away??
maybe if they wont change that they should change tracking from a pass or fail skill to a skill thats scaled by skill vs skill and bump it up to 120.
that way someone with 120 stealth can only be tracked by someone with 120 tracking.
Honestly... the player base isn't big enough to have a dedicated "tracker mage" or something in your guild to take down stealthers.While I do agree somewhat with what you say.... the tracker in my opinion should be within 20 points in skill to the stealther.... so you would need GM tracking to track someone with 120 skill...
NEVER should 20 JOAT tracking EVER track someone with 120 stealthing. OR at the very least they should have only a 0.001% chance...
Same with detect. You need to have GM detect to reveal a 120 stealther. Not 20 JOAT.
But we all know that Tracking/Detect/Hiding and Stealth have been borked for years.
I am referring to PvP and it's not just 5 mana. Most special moves cost 12 mana at 40 lmc and 300 combat points. At 200 combat points they cost 17. At 100 they cost 22. You do a second special after your first one, your mana cost is potentially 12+24/17+34/22+44 respectively.Huh?
Hope you arent talking about pvp because it has not changed one bit since the JOAT change. I see the exact same templates/variety as before.
Which by the way really only amounted to 5 less mana after all was said and done.
5 mana opens up template variety? Please.
I believe the change was a good thing as it made pvp a bit less item based and it made pvmers have to think a bit when making a template. No instant god-made with chain specials because of a meaningless mana bonus.
As it is right now on a sampire with only average gear and 30 lmc you can continually chain approx 12 ignores on a vortex. Are you kidding me?
That's a fine suggestion Aaron. I'm not insinuating that my solution is the end all be all, but IMHO there needs to be a change to combat points so that it's easier to achieve. My initial suggestion is that they once again allow the passive 20 combat points in each skill from being human to apply to the combat point total. If skills such as healing or chiv were added to the list, that could work as a solution as well.joat doesnt need to be changed.. if anything joat need to not apply to certain skills at all.. such as tracking.. but
more skills do need to be added to the list of skills that apply to the lower mana cost..
like chiv, healing, anatomy.
Then you should learn to deal with them. But it isn't fair to the stealther to put 220 points of skill into a character to have it rendered useless by JOAT.Honestly... the player base isn't big enough to have a dedicated "tracker mage" or something in your guild to take down stealthers.
Beforehand, simply being a human and having 120 weapon skill allowed for you to achieve 300 combat points and thus the reduced mana cost, which is completely and utterly necessary in PvP. Removing JOAT's ability to attribute to the combat points, forces players to pick up 180 additional skill points in a restricted skill set. Doing so reduces the template variety because a significant amount of your template has to be dedicated to achieving the 300 cap. There are only so many skills that flow well together on that list. An increase in skills to the list or the return of JOAT seem like the only viable solutions at this point.I don't understand exactly what the OP means by JoAT being changed, but the variety in templates has been thinning for a very long time, mostly for pvp... however pvm is affected as well.
Honestly... the player base isn't big enough to have a dedicated "tracker mage" or something in your guild to take down stealthers.
I was referring to pvp AND pvm & you illustrated my point very clearly. The difference between 300 and 200 is only 5 mana. 100 does not even factor in as why the hell should anyone get a decent bonus for only 100 skill points? 17+34 works very well.I am referring to PvP and it's not just 5 mana. Most special moves cost 12 mana at 40 lmc and 300 combat points. At 200 combat points they cost 17. At 100 they cost 22. You do a second special after your first one, your mana cost is potentially 12+24/17+34/22+44 respectively.Huh?
Hope you arent talking about pvp because it has not changed one bit since the JOAT change. I see the exact same templates/variety as before.
Which by the way really only amounted to 5 less mana after all was said and done.
5 mana opens up template variety? Please.
I believe the change was a good thing as it made pvp a bit less item based and it made pvmers have to think a bit when making a template. No instant god-made with chain specials because of a meaningless mana bonus.
As it is right now on a sampire with only average gear and 30 lmc you can continually chain approx 12 ignores on a vortex. Are you kidding me?
PvM is the least affected by whether or not JOAT attributes to combat points, so I have no idea what you're getting at. I've run the same template for years (before and after JOAT change) and there hasn't been a thing in game I haven't been able to solo if I so chose. PvM isn't hard, don't pretend like it ever was or will be.
Less item based? How so? That makes no sense to me.
Thats a terrible argument. Something is quite obviously wrong when a stealther with 220 points of skill invested is exposed by nothing other then type of race. Its seriously ridiculous and your counter is subscription numbers? Thats insulting.Honestly... the player base isn't big enough to have a dedicated "tracker mage" or something in your guild to take down stealthers.While I do agree somewhat with what you say.... the tracker in my opinion should be within 20 points in skill to the stealther.... so you would need GM tracking to track someone with 120 skill...
NEVER should 20 JOAT tracking EVER track someone with 120 stealthing. OR at the very least they should have only a 0.001% chance...
Same with detect. You need to have GM detect to reveal a 120 stealther. Not 20 JOAT.
But we all know that Tracking/Detect/Hiding and Stealth have been borked for years.
Haha. No wonder you do so poorly in PvP. You think that it's acceptable to have less than the max lmc. You're completely biased as well. Of course 100 factors in. All the tank mages get shafted on mana because of this. PvM wasn't affected by the JOAT change, but tank mages and people wanting to play anything other than the 5 available cookie cutter templates were.I was referring to pvp AND pvm & you illustrated my point very clearly. The difference between 300 and 200 is only 5 mana. 100 does not even factor in as why the hell should anyone get a decent bonus for only 100 skill points? 17+34 works very well.
You want to idiot-proof a template so that it can chain specials and never run out of mana? Thats sad. They put a timer on specials for a reason. Not so that it can be circumvented by having a certain set of basic skills.
You say this in the name of template variety but that is a joke. You just want instant godmode on whatever template you are running.
I personally dont care about pvm but it was also affected. Sampires cannot run low mana/low lmc suits and still endlessly chain specials like before. I think this is a good thing though its still kinda sad how many specials you can still chain on a sampy
The fact that pvm has always been mindlessly easy & your old template does well means nothing.
Yes it is part of my argument. A stealther is a pain in the ass to kill as it is, i don't care if they devote 600 points to the template, it is a very powerful template in regards to not dying. Not every guild runs around with huge numbers, and if a guild is already outnumbered, having some dedicated tracker makes things that much worse. You rarely pick up something on human tracking, its a shot in the dark when you do. throw in the fact that there are 3 different possibilities in human/animal/monster and it actually does make it a shot in the dark. If anything, if you have tracking/detect you should never fail and have the option to track all char types.Thats a terrible argument. Something is quite obviously wrong when a stealther with 220 points of skill invested is exposed by nothing other then type of race. Its seriously ridiculous and your counter is subscription numbers? Thats insulting.
Damn near every average size pvp guild has multiple mystics/archers/throwers/melee dismounters but it cant have 1 or 2 real trackers if it has issue with stealthers? Huh?
if they add tactics they might as well do away with the whole system.. as you said tactics is needed and every dexer has it..Back to the main point though. maybe they should just add tactics into this mix and fix everything. Every dexer type would already be hitting the 200 skill, and any extra skill would get them to 300 probably?
Someone with a brain posting on UHAUL......say it AIN'T SO! Have a pint on me sir!Beforehand, simply being a human and having 120 weapon skill allowed for you to achieve 300 combat points and thus the reduced mana cost, which is completely and utterly necessary in PvP. Removing JOAT's ability to attribute to the combat points, forces players to pick up 180 additional skill points in a restricted skill set. Doing so reduces the template variety because a significant amount of your template has to be dedicated to achieving the 300 cap. There are only so many skills that flow well together on that list. An increase in skills to the list or the return of JOAT seem like the only viable solutions at this point.
You have serious reading and comprehension issues & you contradicted yourself so badly I laughed out loud when I read it.Haha. No wonder you do so poorly in PvP. You think that it's acceptable to have less than the max lmc. You're completely biased as well. Of course 100 factors in. All the tank mages get shafted on mana because of this. PvM wasn't affected by the JOAT change, but tank mages and people wanting to play anything other than the 5 available cookie cutter templates were.I was referring to pvp AND pvm & you illustrated my point very clearly. The difference between 300 and 200 is only 5 mana. 100 does not even factor in as why the hell should anyone get a decent bonus for only 100 skill points? 17+34 works very well.
You want to idiot-proof a template so that it can chain specials and never run out of mana? Thats sad. They put a timer on specials for a reason. Not so that it can be circumvented by having a certain set of basic skills.
You say this in the name of template variety but that is a joke. You just want instant godmode on whatever template you are running.
I personally dont care about pvm but it was also affected. Sampires cannot run low mana/low lmc suits and still endlessly chain specials like before. I think this is a good thing though its still kinda sad how many specials you can still chain on a sampy
The fact that pvm has always been mindlessly easy & your old template does well means nothing.
I haven't contradicted myself once. You on the other hand are just confused in regards to PvP. Who's to say I haven't adapted? I'm regarded as one of the top, if not the top player in game. I could post videos of killing you 1v3 while I'm on foot. Or perhaps it's your son. Regardless, the inability to PvP runs in the family. Just another reason you should be ignored.You have serious reading and comprehension issues & you contradicted yourself so badly I laughed out loud when I read it.
You want to stack up your easily obtained uber items for max lmc then get more mana thrown in for free by the devs so you can play a tankmage?
Thats just pathetic that you feel you cant play a tankmage right now because of 5 less stackable mana.
I dont know who you are ingame but its quite clear that you can do nothing other then chain specials on your weapons characters.
You quite obviously played an overpowered godmode character for a short time and now believe its your god-given right to always be able to insta-kill. Its called the Virem complex if you didnt already know. Once you cant kill anyone in 3 seconds you resort to begging the Devs for nerfs.
The rest of the UO world adapted quite easily and plays alot more then 5 templates son. PM me and ill help you out.
Wow, you have an especially bad case of the Virem complexI haven't contradicted myself once. You on the other hand are just confused in regards to PvP. Who's to say I haven't adapted? I'm regarded as one of the top, if not the top player in game. I could post videos of killing you 1v3 while I'm on foot. Or perhaps it's your son. Regardless, the inability to PvP runs in the family. Just another reason you should be ignored.You have serious reading and comprehension issues & you contradicted yourself so badly I laughed out loud when I read it.
You want to stack up your easily obtained uber items for max lmc then get more mana thrown in for free by the devs so you can play a tankmage?
Thats just pathetic that you feel you cant play a tankmage right now because of 5 less stackable mana.
I dont know who you are ingame but its quite clear that you can do nothing other then chain specials on your weapons characters.
You quite obviously played an overpowered godmode character for a short time and now believe its your god-given right to always be able to insta-kill. Its called the Virem complex if you didnt already know. Once you cant kill anyone in 3 seconds you resort to begging the Devs for nerfs.
The rest of the UO world adapted quite easily and plays alot more then 5 templates son. PM me and ill help you out.