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See http://guide.uo.com/itemproperties_2.html
Wooden colored weapons get useful mods (Damage Increase, Swing Speed Increase, Hit Chance Increase, Hit Point Regeneration and Hit Life Leech)
Metal colored weapons only get this stupid element damages instead of mods like the wooden weapons
My smith gave up selling weapons when we got AoS
I would love to see changes to material bonus for metal weapons so they become worthy, if my colored metal weapons did get useful mods, I belive I could sell my weapon on Siege, special if made with lower end runic to make them a little better.
I'm not sure it is enough but maybe tweak it a little.
Here is an idea, that also would allow the crafters more control of what they get.
I only made it for weapon but it could be made for armor, shields and jevelry too.
No flames please, it's just an idea, not a demand.
Colored weapons will gain 1 randum Properties for the color
Valorite, Min. Intensity 30%, Max. Intensity 75%
hit slayer
hit spell effect
Verite, Min. Intensity 30%, Max. Intensity 75%
damage increase
swing speed increase
hit chance increase
Agapite, Min. Intensity 20%, Max. Intensity 60%
faster casting
mage weapon
spell channeling
Golden, Min. Intensity 20%, Max. Intensity 60%
lower requirements
luck
skill bonus
Bronze, Min. Intensity 20%, Max. Intensity 60%
hit life leech
hit stamina leech
hit mana leech
hit lower attack
hit lower defense
Copper, Min. Intensity 10%, Max. Intensity 50%
cold resist
energy resist
fire resist
physical resist
poison resist
Shadow, Min. Intensity 10%, Max. Intensity 50%
hit area effect
hit dispel
hit dmg. spell
Dull Copper, Min. Intensity 10%, Max. Intensity 50%
best weapon skill
damage conversion
def. increase
durability
Would work for wooden weapon too
Frostwood, Min. Intensity 30%, Max. Intensity 75%
hit slayer
hit spell effect
damage increase
swing speed increase
hit chance increase
Bloodwood, Min. Intensity 20%, Max. Intensity 60%
faster casting
mage weapon
spell channeling
Heartwood, Min. Intensity 20%, Max. Intensity 60%
hit life leech
hit stamina leech
hit mana leech
hit lower attack
hit lower defense
Yew, Min. Intensity 10%, Max. Intensity 50%
cold resist
energy resist
fire resist
physical resist
poison resist
hit area effect
hit dispel
hit dmg. spell
Ash, Min. Intensity 10%, Max. Intensity 50%
best weapon skill
damage conversion
def. increase
durability
Oak, Min. Intensity 20%, Max. Intensity 60%
lower requirements
luck
skill bonus
Wooden colored weapons get useful mods (Damage Increase, Swing Speed Increase, Hit Chance Increase, Hit Point Regeneration and Hit Life Leech)
Metal colored weapons only get this stupid element damages instead of mods like the wooden weapons
My smith gave up selling weapons when we got AoS
I would love to see changes to material bonus for metal weapons so they become worthy, if my colored metal weapons did get useful mods, I belive I could sell my weapon on Siege, special if made with lower end runic to make them a little better.
I'm not sure it is enough but maybe tweak it a little.
Here is an idea, that also would allow the crafters more control of what they get.
I only made it for weapon but it could be made for armor, shields and jevelry too.
No flames please, it's just an idea, not a demand.
Colored weapons will gain 1 randum Properties for the color
Valorite, Min. Intensity 30%, Max. Intensity 75%
hit slayer
hit spell effect
Verite, Min. Intensity 30%, Max. Intensity 75%
damage increase
swing speed increase
hit chance increase
Agapite, Min. Intensity 20%, Max. Intensity 60%
faster casting
mage weapon
spell channeling
Golden, Min. Intensity 20%, Max. Intensity 60%
lower requirements
luck
skill bonus
Bronze, Min. Intensity 20%, Max. Intensity 60%
hit life leech
hit stamina leech
hit mana leech
hit lower attack
hit lower defense
Copper, Min. Intensity 10%, Max. Intensity 50%
cold resist
energy resist
fire resist
physical resist
poison resist
Shadow, Min. Intensity 10%, Max. Intensity 50%
hit area effect
hit dispel
hit dmg. spell
Dull Copper, Min. Intensity 10%, Max. Intensity 50%
best weapon skill
damage conversion
def. increase
durability
Would work for wooden weapon too
Frostwood, Min. Intensity 30%, Max. Intensity 75%
hit slayer
hit spell effect
damage increase
swing speed increase
hit chance increase
Bloodwood, Min. Intensity 20%, Max. Intensity 60%
faster casting
mage weapon
spell channeling
Heartwood, Min. Intensity 20%, Max. Intensity 60%
hit life leech
hit stamina leech
hit mana leech
hit lower attack
hit lower defense
Yew, Min. Intensity 10%, Max. Intensity 50%
cold resist
energy resist
fire resist
physical resist
poison resist
hit area effect
hit dispel
hit dmg. spell
Ash, Min. Intensity 10%, Max. Intensity 50%
best weapon skill
damage conversion
def. increase
durability
Oak, Min. Intensity 20%, Max. Intensity 60%
lower requirements
luck
skill bonus