BrianFreud
Lore Keeper, Wiki Maker, & Doer of Crazy Things
Professional
Stratics Veteran
Wiki Moderator
UNLEASHED
Campaign Supporter
Wiki Editor
So I'm working on how to group and classify rares of all types. I know this can become a religeous debate... here's hoping we can avoid that.
Brainstorming a bit, I think I've come up with 6 elements of any item which are enough to say how any non-"pre-patch" type rare came to be. So is there anything you can think of that I've missed or other refinements you'd suggest?
[xtable=skin1|682x386]
{tbody}
{tr}
{td}Source:
New player items
Server birth
Monthly
Trammel birth
Khaldun birth
AOS birth
Daily
Scenario
Quest
Store/Promo code
Unknown
"Everyday" Item
EM/seer event{/td}
{td}Creator:
Developer
EM
GM
Player
Seer
Gift system
NPC vendor
Unknown{/td}
{td}Distribution:
Boss Drop
Bugged
Competition/Contest
Dropped on the ground
Left inside containers
Non-Boss Drop
Promotions
Rank Awards
Stealable
Unknown
Bug/Exploit
Quest Award{/td}
{/tr}
{tr}
{td}Manner of creation:
Accidental
Authorized
Bug
Exploit
Unauthorized
Unknown{/td}
{td}Crafter Matters? (Is a "Crafted" Item):
Yes
No
*This describes cases
where the crafter is
important, not whether
the item actually is
crafted or not.{/td}
{td}Still can be created:
Yes
No
Unknown{/td}
{/tr}
{/tbody}
[/xtable]
So, to take 3 examples:
Sigil platemail tunic:
Brainstorming a bit, I think I've come up with 6 elements of any item which are enough to say how any non-"pre-patch" type rare came to be. So is there anything you can think of that I've missed or other refinements you'd suggest?
[xtable=skin1|682x386]
{tbody}
{tr}
{td}Source:
New player items
Server birth
Monthly
Trammel birth
Khaldun birth
AOS birth
Daily
Scenario
Quest
Store/Promo code
Unknown
"Everyday" Item
EM/seer event{/td}
{td}Creator:
Developer
EM
GM
Player
Seer
Gift system
NPC vendor
Unknown{/td}
{td}Distribution:
Boss Drop
Bugged
Competition/Contest
Dropped on the ground
Left inside containers
Non-Boss Drop
Promotions
Rank Awards
Stealable
Unknown
Bug/Exploit
Quest Award{/td}
{/tr}
{tr}
{td}Manner of creation:
Accidental
Authorized
Bug
Exploit
Unauthorized
Unknown{/td}
{td}Crafter Matters? (Is a "Crafted" Item):
Yes
No
*This describes cases
where the crafter is
important, not whether
the item actually is
crafted or not.{/td}
{td}Still can be created:
Yes
No
Unknown{/td}
{/tr}
{/tbody}
[/xtable]
So, to take 3 examples:
Sigil platemail tunic:
- Source: "Everyday" Item
- Creator: Player
- Distribution: Bug/Exploit
- Creation: Bug, Exploit
- Crafted by: No (can be, but the crafter is not important)
- Still can be created: No
- Source: EM/seer event
- Creator: EM
- Distribution: Competition/Contest
- Creation: Authorized
- Crafted by: No
- Still can be created: No
- Source: EM/seer event
- Creator: EM
- Distribution: Competition/Contest, Left inside containers
- Creation: Authorized
- Crafted by: Yes
- Still can be created: No