K
Khaotic Carnifex
Guest
Logically, everyone wants something from pre-aos. That is fine. I understand the emotions on that. Is this what will cause a complete turn of heads to join? No.
I have been a long time player, but I quit, as the systems were getting out of control. PvP and PvM was becoming unbalanced by far. The new magic properties and artifacts were also getting a little ridiculous as well. How many times can you upgrade an artifact? "Well it was a great item before, but if you join the factions system you can get the same thing, but enhanced more!!!" What if I didn't like the new factions system? I guess I would be penalized unless I spent millions of gold to get the new rares. Which is never truly an issue, it's more the concept of lack of creativity on the dev's part to just implement new gear. How hard is it to just rename something and give it different properties? Okay, I am rambling about why I quit vs the topic.
Now back to the topic at hand. I have reviewed what people want, it's not conceivable on a marketting angle for EA or Mythic. Taking away new art, animations, maps (This should be a personal decision from EA Mythic on what should be done here), and gump art... might be too much to lose for new players or returning ones.
Here is something a slight bit more sellable to RPGers, old players, current, returning.
NOTE: If you cannot find your old system formulas, the way back machine for www.uo.com and stratics has them plain and clear. Perfectly defined formulas too.
I am not just saying this a player who came in the beginning and who has been on and off. I say this also as a coder (Years with the community, mind you and worked on a good bit of the permanent script codes in the packs) for a UO emulator, which will remained unnamed, that has been around for a long long time.
I know one thing, if at least half of this list was completed, you would probably see not only more join, but also a possible return from most of the players who left to other UO Emulators. As any old developer from UO knows, that is where a good portion of players went over the years, not just to other MMO's.
Though me saying what I just did might get me in trouble on here, I am cheering EA on to bring back the old systems. They maintained them better than we do. Honestly, you all do. Where there are hundreds of UO emu servers and players scattered everywhere; they are scattered and not concentrated. We might code things with new ideas long before you all, we just have too many "kids" who think they can script/code and run a server that cannot. Thus the decline in emulator popularity as well.
Mind you, even rebalancing the current servers you all have would bring back your AoS system lovers as well, but that is another list for another time. That should also be put into perspective after the decision on the classic is made.
If we could do this change (Us in the emu community), which a lot of us have, EA can too. We balanced the new with the old. We redid the spell systems, skills, items, npc's, combat systems, etc. The company I work with, a small handful, yes I do mean small handful of us did a whole revision from the new system to the old and we perfectly emulated your new systems as well. We didn't get paid to do this 8 hours plus a day. We did it in our free time, while working, maintaining families, college, and having fun. We did this, by the way, in no time at all. It started out a pain... but once we emulated both the old and new combat, spell, skill, and crafting systems... it was cake from there. No, this did not take years either. A lot less time than you can imagine, since most of us got bored one day and myself and two others emulated both the old and new combat and spell systems in but a week.
Let me stop tooting our horn and building our ego's. This is not the goal here.
Like I said, I am rooting for you all, but you all need to make this decision and figure out the loss on the servers you have now. Yes, calculate the loss. As you need to figure out how many will leave servers to play a classic and than a calculation on returning players for classic as well should be estimated. I don't blame you for handling this with kid gloves. I would too. This can either be a boon on budget or the greatest marketting strategy yet for the UO populace.
Another piece of food for thought, have you thought about consolidating your low population servers? I know there is always something to offer to players to get them to move (Free transfers to "x" server during a limited time to raise population). It's always something to consider to bring back some players with active accounts who don't play as much because of low populations.
Well, I am done ranting. Lock this thread or remove it. Just please review it with an open mind. I am available by email (Only devs should be allowed to email me, I dont want to hear anyone COMPLAIN about what I wrote. You all are gamers, I'm a coder/developer/Web Designer, as the EA dev's would listen to you, I have heard it all for years... so it will fall on deaf ears), I won't monitor this thread much. I am a very busy man, but I would return myself for either a classic server or at least a rebalancing of the current system.
Thank you all for your time. I am serious, make a strong enough change and a good portion of emulator players would most likely return. They monitor this and other uo sites to update their servers anyhow... keep that in mind
I have been a long time player, but I quit, as the systems were getting out of control. PvP and PvM was becoming unbalanced by far. The new magic properties and artifacts were also getting a little ridiculous as well. How many times can you upgrade an artifact? "Well it was a great item before, but if you join the factions system you can get the same thing, but enhanced more!!!" What if I didn't like the new factions system? I guess I would be penalized unless I spent millions of gold to get the new rares. Which is never truly an issue, it's more the concept of lack of creativity on the dev's part to just implement new gear. How hard is it to just rename something and give it different properties? Okay, I am rambling about why I quit vs the topic.
Now back to the topic at hand. I have reviewed what people want, it's not conceivable on a marketting angle for EA or Mythic. Taking away new art, animations, maps (This should be a personal decision from EA Mythic on what should be done here), and gump art... might be too much to lose for new players or returning ones.
Here is something a slight bit more sellable to RPGers, old players, current, returning.
- Leave in the new monsters/item art/ etc. It was a smart move. Especially the new player races. Add in Bobbits, Dwarves, and Eants(sp)!
- Remove all item properties used from Age of Shadows and onward.
- Revert damage on equipment back to the old formulas. (This is easy, just double the min and max damage values and you will see it matchs the old damage calculations).
- Revert all magic items from ruin to vanq and do the same with the armor (Invul to hardening).
- Bring back the old magic staves, wands, and special clothing and accessories.
- Implement the above into the new items including talismans, etc.
- Return the 2x spell damage to enemy mobiles, but retain the standard for pvp.
- Go back to the old requirements and abilities of weapons, not the new weapon primary and seconday abilities.
- Spells should use the old formulas, including mana consumption and cast times.
- Housing... I am caught on this one. The custom is nice for people who like to do it and do it right, but... a lot of people design something super fast and don't care if it is gaudy. I suggest some thought on this one.
- Pet slots should be maintained or you will have the old griping over 40 polar bears tearing up new players. I think the pet slots were a balance.
- If pet slots are maintained, add options for enhancing to a higher amount than the current amount to keep too many from complaining.
- Pet bonding is another interesting topic, I'd rather see it gone, but again, EA Marketting decision is to be made there.
- Insurance MUST go. It has always been an unfair implement for the unskilled.
- Bring back old guild stones.
- Factions + Alignment factions (Chaos and Order) should be implemented.
- (Optional) Include the town system I keep reading about (Possibly link with factions)
- I don't see an issue with scrolls of power. I don't know why it would be asked to be removed. It doesn't ruin balance.
- I don't see the issue with any new skills/spells. Long as they are reverted to the old systems (Not hard to do).
- With removal of item properties would come a change for crafters, this can be approached in a couple ways. Either revert to the old and let them repair things from their craft, or possibly add in a crafting of the old magic items.
- Since Mystic weapons came with the Ophidian invasion, why not implement them to be a step higher than vanquishing?
- Stat and skill controls (IE ability to set skills/stats to raise, lower and lock)
- (Optional) Stat loss and long term murder counts for reds (stat loss on resurrection)
- I do agree with repair contracts being removed, but understand the need for them as well. That should be a development decision.
- I agree with no character transfers. Unless from another classic server if there is more than one.
- Allow BOD's to stay for crafters who need things to do, just modify the rewards.
- Runics, should go, unless... Either A, use them ONLY to repair magic items or B, leave them in place if a system for crafting magic items is implemented.
- I read no bless deeds? They were around a long time ago. That is just someones personal gripe. Allow them for veteran rewards or event moderator awards or something, but be greedy with there amount in release.
- Keep your new arena systems, it adds spice.
- Remove the Facets, just have guarded areas, even if all maps are used.(Everywhere should be fair game for PvE, minus guarded towns.)
- (Optional)Remove resistance system
- (Optional) New quests and a possible new bounty system?
NOTE: If you cannot find your old system formulas, the way back machine for www.uo.com and stratics has them plain and clear. Perfectly defined formulas too.
I am not just saying this a player who came in the beginning and who has been on and off. I say this also as a coder (Years with the community, mind you and worked on a good bit of the permanent script codes in the packs) for a UO emulator, which will remained unnamed, that has been around for a long long time.
I know one thing, if at least half of this list was completed, you would probably see not only more join, but also a possible return from most of the players who left to other UO Emulators. As any old developer from UO knows, that is where a good portion of players went over the years, not just to other MMO's.
Though me saying what I just did might get me in trouble on here, I am cheering EA on to bring back the old systems. They maintained them better than we do. Honestly, you all do. Where there are hundreds of UO emu servers and players scattered everywhere; they are scattered and not concentrated. We might code things with new ideas long before you all, we just have too many "kids" who think they can script/code and run a server that cannot. Thus the decline in emulator popularity as well.
Mind you, even rebalancing the current servers you all have would bring back your AoS system lovers as well, but that is another list for another time. That should also be put into perspective after the decision on the classic is made.
If we could do this change (Us in the emu community), which a lot of us have, EA can too. We balanced the new with the old. We redid the spell systems, skills, items, npc's, combat systems, etc. The company I work with, a small handful, yes I do mean small handful of us did a whole revision from the new system to the old and we perfectly emulated your new systems as well. We didn't get paid to do this 8 hours plus a day. We did it in our free time, while working, maintaining families, college, and having fun. We did this, by the way, in no time at all. It started out a pain... but once we emulated both the old and new combat, spell, skill, and crafting systems... it was cake from there. No, this did not take years either. A lot less time than you can imagine, since most of us got bored one day and myself and two others emulated both the old and new combat and spell systems in but a week.
Let me stop tooting our horn and building our ego's. This is not the goal here.
Like I said, I am rooting for you all, but you all need to make this decision and figure out the loss on the servers you have now. Yes, calculate the loss. As you need to figure out how many will leave servers to play a classic and than a calculation on returning players for classic as well should be estimated. I don't blame you for handling this with kid gloves. I would too. This can either be a boon on budget or the greatest marketting strategy yet for the UO populace.
Another piece of food for thought, have you thought about consolidating your low population servers? I know there is always something to offer to players to get them to move (Free transfers to "x" server during a limited time to raise population). It's always something to consider to bring back some players with active accounts who don't play as much because of low populations.
Well, I am done ranting. Lock this thread or remove it. Just please review it with an open mind. I am available by email (Only devs should be allowed to email me, I dont want to hear anyone COMPLAIN about what I wrote. You all are gamers, I'm a coder/developer/Web Designer, as the EA dev's would listen to you, I have heard it all for years... so it will fall on deaf ears), I won't monitor this thread much. I am a very busy man, but I would return myself for either a classic server or at least a rebalancing of the current system.
Thank you all for your time. I am serious, make a strong enough change and a good portion of emulator players would most likely return. They monitor this and other uo sites to update their servers anyhow... keep that in mind