G
Guest
Guest
<font color=blue>Class Role</font color=blue>
Warlocks have both powerful damage spells (primarily dealing over time) and debuff spells that work well in conjunction with each other and with the abilities of their groupmates. They have Curses for many occasions; in fact, they can easily be considered the best debuffers in the game. Their pets, too, help with the damage dealing and grant the Warlock extra abilities to put to use. They can also control crowds well with Seduction and Banish, and provide limited support in the form of their summoned stones.
<font color=blue>Strengths</font color=blue>
[*]Possesses the ability to summon and control demons
[*]Can create Healthstones for themselves or party members which heal life upon consumption
[*]Can summon other party members using Ritual of Summoning
[*]Can learn to summon a demonic mount at no cost
[*]Are able to drain opponents life and use it to restore their own health
<font color=blue>Weaknesses</font color=blue>
[*]Select spells and abilities require soulshards
[*]Restricted to wearing cloth armor
[*]Limited melee capability
<font color=blue>Challenges</font color=blue>
[*]Mastering Soul Shard collection and usage
[*]Managing Monster Hate between you and your pet
[*]Controlling both your pet's and your own skills to ensure high efficiency
<font color=blue>Available Races</font color=blue>
Human, Orc, Undead, Gnome
<font color=blue>Standard Bars</font color=blue>
Health, Mana
<font color=blue>Allowable Equipment</font color=blue>
Cloth
<font color=blue>Allowable Weapons</font color=blue>
Daggers, Wands, Swords (with training), Staves (with training)
<font color=blue>What is Mana? </font color=blue>
Mana is the source that provides the power for the spells of casters. It is currently used by Mages, Priests, Paladins, Druids, Warlocks, Shamans and Hunters. One's total mana pool is influenced by things such as armor, level or increasing certain character attributes like intellect. Each spell that is cast by a character deducts from their mana pool until it may run out completely which takes away the ability to casts spells away from the caster until the mana pool has been replenished. This can happen by just waiting for a certain amount of time - or can be sped up by using mana potions, certain drinks or conjured items such as water and mana stones.
<font color=blue>Soul Shards</font color=blue>
The Warlock requires Soul Shards for certain spells and pets. You receive a Soul Shard by using the Drain Soul spell on a monster as it is dying. A catch is that you cannot get Soul Shards from monsters that don't give you experience. So you can't go into a newbie region and kill easy monsters for Soul Shards. One Soul Shard takes up one slot in your bags, which means you don't want to carry a whole lot of them. However, you do always want to have some in your bags so you can summon your pets. When using Drain Soul the caster cannot do any other action such as move, attack, or cast another spell, or else the spell will be interrupted. If you do not stand still, the Drain Soul will not work. You will need to learn how to do this properly, which can be challenging.
Soul Shards do not stack. This is for balance reasons and so you won't hoard huge numbers of them.
If you find yourself without Soul Shards, you will have to get them without the use of most pets, which can be a challenge. Imps can be summoned without the use of a Soul Shard so you can use them to get your Soul Shard, and then switch to a more powerful pet.
Honorable kills generate a Soul Shard when Drain Soul and Shadowburn are used.
<font color=blue>DOTs</font color=blue>
DOTs are damage-over-time spells. Because they do damage over time, you want to cast them at the start of a battle and have them deal damage throughout the battle. If you're killing a monster very quickly, then DOTs aren't the best to use.
<font color=blue>Equipment</font color=blue>
Choose equipment that adds to Intelligence, Spirit, and Stamina. Remember that with Drain Life, added mana means added health because you can steal Life more often.
<font color=blue>Hate List Management</font color=blue>
You will have to learn to balance the monster hate between you and your pet. You need to learn how to back off when the monster is attacking you so that your pet can Taunt the monsters away from you. Stop casting spells, and use whatever Taunt abilities your pet might have. Learn which spells really make monsters angry and factor that in before you use them.
<font color=blue>Profession Options</font color=blue>
You can pick whatever you want but you might find these more tailored to the Warlock:
Tailoring - Make cloth armor for the Warlock or other players to wear.
Fishing/Cooking/First Aid - Heal the Warlock.
Herbalism/Alchemy - Make cool potions for the Warlock to use.
Enchanting - Enchant your equipment and sell enchantments.
Warlocks have both powerful damage spells (primarily dealing over time) and debuff spells that work well in conjunction with each other and with the abilities of their groupmates. They have Curses for many occasions; in fact, they can easily be considered the best debuffers in the game. Their pets, too, help with the damage dealing and grant the Warlock extra abilities to put to use. They can also control crowds well with Seduction and Banish, and provide limited support in the form of their summoned stones.
<font color=blue>Strengths</font color=blue>
[*]Possesses the ability to summon and control demons
[*]Can create Healthstones for themselves or party members which heal life upon consumption
[*]Can summon other party members using Ritual of Summoning
[*]Can learn to summon a demonic mount at no cost
[*]Are able to drain opponents life and use it to restore their own health
<font color=blue>Weaknesses</font color=blue>
[*]Select spells and abilities require soulshards
[*]Restricted to wearing cloth armor
[*]Limited melee capability
<font color=blue>Challenges</font color=blue>
[*]Mastering Soul Shard collection and usage
[*]Managing Monster Hate between you and your pet
[*]Controlling both your pet's and your own skills to ensure high efficiency
<font color=blue>Available Races</font color=blue>
Human, Orc, Undead, Gnome
<font color=blue>Standard Bars</font color=blue>
Health, Mana
<font color=blue>Allowable Equipment</font color=blue>
Cloth
<font color=blue>Allowable Weapons</font color=blue>
Daggers, Wands, Swords (with training), Staves (with training)
<font color=blue>What is Mana? </font color=blue>
Mana is the source that provides the power for the spells of casters. It is currently used by Mages, Priests, Paladins, Druids, Warlocks, Shamans and Hunters. One's total mana pool is influenced by things such as armor, level or increasing certain character attributes like intellect. Each spell that is cast by a character deducts from their mana pool until it may run out completely which takes away the ability to casts spells away from the caster until the mana pool has been replenished. This can happen by just waiting for a certain amount of time - or can be sped up by using mana potions, certain drinks or conjured items such as water and mana stones.
<font color=blue>Soul Shards</font color=blue>
The Warlock requires Soul Shards for certain spells and pets. You receive a Soul Shard by using the Drain Soul spell on a monster as it is dying. A catch is that you cannot get Soul Shards from monsters that don't give you experience. So you can't go into a newbie region and kill easy monsters for Soul Shards. One Soul Shard takes up one slot in your bags, which means you don't want to carry a whole lot of them. However, you do always want to have some in your bags so you can summon your pets. When using Drain Soul the caster cannot do any other action such as move, attack, or cast another spell, or else the spell will be interrupted. If you do not stand still, the Drain Soul will not work. You will need to learn how to do this properly, which can be challenging.
Soul Shards do not stack. This is for balance reasons and so you won't hoard huge numbers of them.
If you find yourself without Soul Shards, you will have to get them without the use of most pets, which can be a challenge. Imps can be summoned without the use of a Soul Shard so you can use them to get your Soul Shard, and then switch to a more powerful pet.
Honorable kills generate a Soul Shard when Drain Soul and Shadowburn are used.
<font color=blue>DOTs</font color=blue>
DOTs are damage-over-time spells. Because they do damage over time, you want to cast them at the start of a battle and have them deal damage throughout the battle. If you're killing a monster very quickly, then DOTs aren't the best to use.
<font color=blue>Equipment</font color=blue>
Choose equipment that adds to Intelligence, Spirit, and Stamina. Remember that with Drain Life, added mana means added health because you can steal Life more often.
<font color=blue>Hate List Management</font color=blue>
You will have to learn to balance the monster hate between you and your pet. You need to learn how to back off when the monster is attacking you so that your pet can Taunt the monsters away from you. Stop casting spells, and use whatever Taunt abilities your pet might have. Learn which spells really make monsters angry and factor that in before you use them.
<font color=blue>Profession Options</font color=blue>
You can pick whatever you want but you might find these more tailored to the Warlock:
Tailoring - Make cloth armor for the Warlock or other players to wear.
Fishing/Cooking/First Aid - Heal the Warlock.
Herbalism/Alchemy - Make cool potions for the Warlock to use.
Enchanting - Enchant your equipment and sell enchantments.