There was once (before Trammel) reasons to go to Wind, most of which don't exist any more.
For example, you could go to Wind to hire mages to train your magic resist. Now that's pointless given the easier method for training (are mages still even hirable?) resist.
Wind park (where the Kraken is) used to spawn leather-bearing animals, making it one of the few "safe" places to hunt leathers pre-Trammel. At least for me, but I was an anomaly then. I had 80 magery on a dexxer template
There were no guards in Wind city for a while, making killing NPCs fun and profitable (there are guards in Wind now).
Also pre-Tram, Wind was a great place for a dexxer, since most Wind pk's were mages and the corridors made running away VERY difficult. Contrarywise, a dexxer PK (remember Adam Ant anyone?) could make a killing there. Literally.
But when they changed the park spawn, the only reason to go there was for the rope. When they re-added the guards to close the NPC-killing exploit (most only wanted the sandles), nobody went for that reason. When they added the greater dragon spawn, the corridors became too cramped to actually kill it effectively without one of your own. And when they added Trammel, the fights completely dried up.
So now, Wind is a good place to send new mages to kill demons and liches.