I
imported_GalenKnighthawke
Guest
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Hail All,
So, what if choosing our loyalties has nothing to do with what we attack, but rather how we choose to attack? What if the choice is whether or not we use blackrock (known to be hazardous) to cast armageddon (end of the world) just to get a shiny black cloak (which I did)?
Maybe the people who have "made" their choice are the ones who have used blackrock.
Maybe I'm just thinking too much.
Sincerely,
Wolfthistle
[/ QUOTE ]
I'm doubting this one....We were told by the manufacturer of the game to bring black rock. It wasn't presented as an in-character thing made by a character for his or her own reasons, but as an out-of-character thing made by a dev team member, telling us how to do the event.
I don't think they would purposefully lead our characters into doing evil. Technically, they didn't even do this in Magincia, let alone now. (They never told us "lure the light daemons," they just gave us a game mechanic which caused people to want to do so. In this case they TOLD us, quite specifically, to bring blackrock both nights.)
I still think the "loyalties" choosing referred to leaving when the gate opened, or staying to fight.
-Galen's player
Hail All,
So, what if choosing our loyalties has nothing to do with what we attack, but rather how we choose to attack? What if the choice is whether or not we use blackrock (known to be hazardous) to cast armageddon (end of the world) just to get a shiny black cloak (which I did)?
Maybe the people who have "made" their choice are the ones who have used blackrock.
Maybe I'm just thinking too much.
Sincerely,
Wolfthistle
[/ QUOTE ]
I'm doubting this one....We were told by the manufacturer of the game to bring black rock. It wasn't presented as an in-character thing made by a character for his or her own reasons, but as an out-of-character thing made by a dev team member, telling us how to do the event.
I don't think they would purposefully lead our characters into doing evil. Technically, they didn't even do this in Magincia, let alone now. (They never told us "lure the light daemons," they just gave us a game mechanic which caused people to want to do so. In this case they TOLD us, quite specifically, to bring blackrock both nights.)
I still think the "loyalties" choosing referred to leaving when the gate opened, or staying to fight.
-Galen's player