Yes, assuming you level Chiv to 120 -- Chiv is just that good (also I find Magery Mastery kind of lacking).Will chiv still out damage magery mastery on a pet that cannot get armor ignore, such as a greater dragon? This is of course assuming same skill level.
I don't have high seas, so let me ask you this follow up question; if a pet with MM teleports to a ship and kills all the mobs, does that ship keep firing on your ship? Or does it stop shooting once all the mobs are dead?Yes, assuming you level Chiv to 120 -- Chiv is just that good (also I find Magery Mastery kind of lacking).
Me and @Khaelor tried Magery Mastery pets for Plunderbeacons to supplement our ranged damage, and found they didn't do a whole lot. At one points the pet would aggro an Orc, then sit there and cast Magic Reflection on itself for 30 second, then fire a few magic arrows. For fun, I even let my MM Phoenix "solo" an Orcish Crew to see how long it would take... let's just say it was a long time (part of the issue is pet AI really isn't that smart, it kept trying to switch targets to other things out of range that were attacking it, so I had to keep telling it to attack the one thing I actually wanted it to attack).
We've been using pirates to level pets as we boat around looking for beacons, and a Chiv Cu (no AI yet) that I was leveling would have a Pirate to around 30% health by the time it got its 25% level. I don't know how long it took my MM Phoenix to kill a Pirate, but it was a lot longer. The one nice thing about MM is they will teleport over to pirate ships and start fighting while you are still scuttling the boat, but that's about it.
I think MM in general needs an overhaul -- get rid of the self buffs if they can't make them use them more intelligently, add way more offensive spells, maybe even give innate spell damage increase with the master magery spec. The AI changes a lot with MM vs Magery, and the pet will not heal or cure itself nearly as much, but I don't feel you get enough offense to make up for it either. Part of the issue is the same issue all pets have -- mana usage. Once the pet uses its mana tank, it doesn't regen nearly fast enough to keep unloading spells to keep up the damage. This is why Chiv is so good, the DPS comes from buffs with a timer and not single target damage spells.
It will stop shooting once all the mobs are dead, but Dread Pirates have very high HPR and health, so its not realistic for a MM pet to kill a Dread Pirate before you are able to scuttle the ship with Cannons. For Orc (non-dread pirate) ships, tokuno merchants, and gargoyle merchant ships, once the crew is dead the ship will stop moving and firing back at you.I don't have high seas, so let me ask you this follow up question; if a pet with MM teleports to a ship and kills all the mobs, does that ship keep firing on your ship? Or does it stop shooting once all the mobs are dead?
what area magics are those?The 2 area magics
Finally a good use for the serpentine dragon.Trained a Serpentine Dragon with Mystic Goo build for my high seas adventures. WIth the high Int and starting mana he never runs out of mana and defends this Ships Captain well. Skipped all the high melee boost and focused on regin and casting build. NO need for high str, SR etc when he never leaves the boat. Who's a good boy, Who's a good boy.......Serpy is that's right....rubs chin.
If there are only two of them, please list them.Magery and Mystic area spells
I said area spells from 2 magics. Each magic has many. I wont try to list them because I would probably list one that is not used. Look up Magery and Mysticism. They use the good ones. They wont make a RC or EV tho.If there are only two of them, please list them.
We find it weird how the AI is stupid in things like the buffs for Magery Mastery, yet for Bushido pets it does seem smart enough to time the Honorable Executions to perfection? While training our Lesser Hiryu in the Yomotsu Mines he regularly would kill them with H.E., and we never saw him misstime it. Like we sometimes do on our Bushido characters heh. (Bye resists!)I think MM in general needs an overhaul -- get rid of the self buffs if they can't make them use them more intelligently
Yes, Mysticism Pets use hailstorm and cyclone. Magery pets do NOT cast AOE spells.I believe I've read about mystic pets using hailstorm and nether cyclone, right? I've never noticed an innate mage pet use the 7th circle aoe spells.
That's saying very little, though, as I dont play a tamer often. when I do it's a stealth tamer, and I'm more focused on sneaking around than watching what my pet casts. Those 2 do have very noticeable graphics, though.
As an addendum, then: do spell weaving pets cast essence of wind, to any appreciable effect? I imagine the damage is limited without SW pets being able to benefit from focus bonuses. I believe I've read necro pets are good about using wither, does the necromage magical affect this?Yes, Mysticism Pets use hailstorm and cyclone. Magery pets do NOT cast AOE spells.
Question on pets using Spellweaving and Word of Death....I put sw on a reptalon he is currently like 106ish I think, I don't believe I've seen him cast essence of wind (I could be wrong tho) he does cast thunderstorm, wildfire and word of death which usually drop a decent hit I've seen him hit 380ish before.
Not yet. Magery, Magery Mastery, Necromancy, and Necromage are next on the list, so you can probably expect those to be posted in the next few days.Thank you Khyro. I haven't had a chance to look at you web site lately, so apologies if this info is already there but do you have one for magery mastery yet?
Spellweaving Pets use every damaging ability in the spellbook except for summons. They also don't use forms, charms, and some utility spells (this holds true for most magic schools).
The WoD check only checks for sufficient mana before tossing the spell into the rotation as a possible choice. They could most likely add a check for Health < .30 before firing WoD off, but maybe they felt these pets would be too powerful if they precisely timed WoD every time, or maybe it was an oversight, I don't know.
WoD itself does do damage if the target is outside of the health threshold, it does a small amount of Chaos damage.
We are currently working on testing and verifying the spells pets will use with each given magical ability, here is spellweaving: [bcolor=rgb(16, 16, 16)]https://www.uo-cah.com/magic-abilities/spellweaving[/bcolor]
Yes, we originally started doing the images in CC when did the Chivalry article, but a lot of the spell effects in CC are just some type of sparkle animation and very similar. The animations are much more distinct in EC, so it made it easier to see what was going on. We will probably go through the articles at some point and add images of the effect in CC as well.Playing in the enhanced client prolly helps with spotting the different spell animation. I usually play in classic so my reptalon prolly casts them and I just don't see it.
lol good luck on figuring out which pixels are which spellsYes, we originally started doing the images in CC when did the Chivalry article, but a lot of the spell effects in CC are just some type of sparkle animation and very similar. The animations are much more distinct in EC, so it made it easier to see what was going on. We will probably go through the articles at some point and add images of the effect in CC as well.
WWs used to cast Mass Curse back in the day. Caused a lot of trouble, because you'd be 1 tile behind the WW vetting him, he'd cast Mass Curse on the opponent 1 tile in front of him, the Mass Curse would also hit you, and your own WW would turn around and chomp you to death. They then took away their ability to cast Mass Curse. They FINALLY fixed the flagging issue with pets casting AoE only recently, like within the past year or so.Yes, Mysticism Pets use hailstorm and cyclone. Magery pets do NOT cast AOE spells.
Yes, I remember that happening to players back in the day. I tended to fight more with my nightmares than I did my white wyrms though.WWs used to cast Mass Curse back in the day. Caused a lot of trouble, because you'd be 1 tile behind the WW vetting him, he'd cast Mass Curse on the opponent 1 tile in front of him, the Mass Curse would also hit you, and your own WW would turn around and chomp you to death. They then took away their ability to cast Mass Curse. They FINALLY fixed the flagging issue with pets casting AoE only recently, like within the past year or so.