Just as I said in an earlier post..life 'aint' perfect so why would UO.
I think that any comparison between Ultima Online, a software generated virtual environment, and the real world, is hardly possible.
While taking care of what can possibly be wrong in the real world can be extremely difficult for a number of reasons, sometimes even impossible, adjusting the wrongs in a virtual environment that exists only because it is software generated, does not look, at least to me, as much difficult as in real life.
So, at least to my opinion, perhaps not all wrongs could be taken care in Ultima Online but many might, thanking to the advantages and flexibility of a virtual environment existing only out of software coding.
So, saying that because real life is not fair then also the virtual environment of a multiplayer online game would not be, is an equation that I cannot find myself in agreement.
Sometimes players play a virtual environment to evade from their daily real life with all its wrongs. I think that being able to provide fairness, at least as much fairness as possible which often in the real world cannot be found, could be a very welcome finding for all those players who play that virtual environment. A welcomed change away from real life and into a virtual world that even if only virtual, is at least sometimes fairer than what real life sometimes might be.
But if the virtual world has also many wrongs, sometimes mirroring the wrongs of real life, than what better change of an environment would it be, if I may ask ?
I am sorry, but as I see it, trying to ensure to players a cheats-free gaming environment as much as possible, where players can freely compete among themselves because of their skills, not capacity to cheat, should be the #1 priority before anything else.
Of course, others may have a different opinion, but that is mine.