R
Revenant2
Guest
A change was made recently where, when you do "all kill" and target a monster (or presumably a person), the pet sometimes does not follow through with the attack and instead you see a message over the pet's head which says "That cannot be seen". If I had to guess, I'd say that maybe it's related to an intended fix for pets not teleporting into people's houses.
It's causing problems in getting pets to attack where there's uneven terrain. I just did a T2a spawn at Damwin and the lumpy ground in that area seemed to interfere with having the pet succesfully attack. There was a rat mage standing a few tiles away from me and my superdragon, and I gave the "all kill" command repeatedly, but the dragon would not go onto target and instead gave that message. I stepped closer and closer to it (with dragon following) giving the command at each step, and the dragon finally went on target when we were standing 1 tile away from the rat mage.
There were other incidents throughout the spawn like this, where my dragon was unable to go onto the target I wanted it to (yet that intended target was mana dumping on me) and I had to flee the area to survive.
Please make this work better because otherwise it's gonna get tamers killed, including possibly in PVP. I'll record a video if it helps get across how goofy this is. In both PVP and PVM, if someone or something can be standing in what one expects to be "the open" and is able to cast spells or shoot arrows at me, it's critical that my tamer be able to target them succesfully with "all kill" and have it work similarly.
I believe I've seen symptoms of this thing before. In Destard (with its uneven terrain in spots), pets using melee attacks (such as Hiryus and Cu Sidnes) that are trying to kill almost-dead, fleeing monsters sometimes go crazy instead. The pet darts back and forth, unable to pathfind succesfully to the monster. It's been my impression for a while now that lumpy terrain like is seen in Destard and parts of T2a can mess up pets' line-of-sight to their intended target.
On the flip side, I've seen where at least in the past, monsters could teleport directly through a windowless wall into a private house. I saw this when I owned a house where Reapers that spawned nearby used to do it if someone was standing close enough to a wall. That house teleportation deal was definitely a problem that was best gotten rid of. But all things considered, this new thing may be worse than the old house teleportation thing. This new thing will affect my tamer much more often than any house-teleporting thing every did.
So yeah - - - pleeeeez make this work better and like, if you reverted that change until the pet line-of-sight over lumpy terrain was working better, I wouldn't complain. Video will probably be coming if peeps don't seem to get what it's like when this happens.
It's causing problems in getting pets to attack where there's uneven terrain. I just did a T2a spawn at Damwin and the lumpy ground in that area seemed to interfere with having the pet succesfully attack. There was a rat mage standing a few tiles away from me and my superdragon, and I gave the "all kill" command repeatedly, but the dragon would not go onto target and instead gave that message. I stepped closer and closer to it (with dragon following) giving the command at each step, and the dragon finally went on target when we were standing 1 tile away from the rat mage.
There were other incidents throughout the spawn like this, where my dragon was unable to go onto the target I wanted it to (yet that intended target was mana dumping on me) and I had to flee the area to survive.
Please make this work better because otherwise it's gonna get tamers killed, including possibly in PVP. I'll record a video if it helps get across how goofy this is. In both PVP and PVM, if someone or something can be standing in what one expects to be "the open" and is able to cast spells or shoot arrows at me, it's critical that my tamer be able to target them succesfully with "all kill" and have it work similarly.
I believe I've seen symptoms of this thing before. In Destard (with its uneven terrain in spots), pets using melee attacks (such as Hiryus and Cu Sidnes) that are trying to kill almost-dead, fleeing monsters sometimes go crazy instead. The pet darts back and forth, unable to pathfind succesfully to the monster. It's been my impression for a while now that lumpy terrain like is seen in Destard and parts of T2a can mess up pets' line-of-sight to their intended target.
On the flip side, I've seen where at least in the past, monsters could teleport directly through a windowless wall into a private house. I saw this when I owned a house where Reapers that spawned nearby used to do it if someone was standing close enough to a wall. That house teleportation deal was definitely a problem that was best gotten rid of. But all things considered, this new thing may be worse than the old house teleportation thing. This new thing will affect my tamer much more often than any house-teleporting thing every did.
So yeah - - - pleeeeez make this work better and like, if you reverted that change until the pet line-of-sight over lumpy terrain was working better, I wouldn't complain. Video will probably be coming if peeps don't seem to get what it's like when this happens.