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<Catskills> We need some TRUE evil on our shard? Any takers? ;)

Bianca_CoD

Sage
Stratics Veteran
Stratics Legend
This is such an interesting thread... wow! Thank you to everyone that's posted. ;)

First, I want to say that we, by we I mean our guild, always wanted and strived to be "all inclusive". The problem is that when we sat down and started to try to do just that, it seemed almost an impossibility. So we were, as a guild, faced with a choice and moved forward without some of the RP guilds' involvement in this RPvP theme.

Last month was scarce for everyone due to holidays and vacations, etc. but this month is seeing more opportunities for us to be challenged and do some of the challenging. Its been real fun so far, but yes we need more people in Catskills, good OR evil. But I see that's a problem for most of the shards anyways. I guess what we're asking from folks here is just come play with us and try our RPvP theme; see if you like it. Doesn't matter which side, although certainly going "Chaos" would be a lot better, no lie.

There is a contract from the guilds that banded together to form OvC (and those that would later join it must agree to) that all guilds would be treated equally, as long as the basic ROE's are followed. They have equal say, they are not ignored or told they cannot RP in any way they want and they can be as evil as they want to be (although primarily the theme resides in Trammel right now, where murderers cannot visit, but YES we will be expanding to include Felucca).

And I'd like to remind people, you know while quantity is great, the servers with smaller populations can still provide great RP. Take an idea and run with it, and do not be afraid to move forward with the folks that do agree with you. If you'd like to talk with us about the OvC concept and how to maybe execute it on your shard, we'd be more than happy to! We're only a PM away.
 

Bianca_CoD

Sage
Stratics Veteran
Stratics Legend
Wrong again, I am afraid.

That may be how you have interpreted your own experience, and I cannot reasonably claim to be an expert on your feelings, but to the extent that you raise a point that is subject to empirical verification? I have seen exactly that behavior from evil many-a-time. Yes, I've seen it from good too, but other posters have that part covered. So, I cover the other part.

I actually have certain ideas on how good vs. evil RP should be handled, if it is handled at all, but these ideas are very idiosyncratic and are not consistent with the shared understandings of most shards.

So I usually just keep them to myself. I was about to post them last night, then I changed my mind.

When someone posts things as you have, I have one of two choices. I can allow these statements to stand unchallenged, even though I know they are not true, and thus run the risk of creating the impression that good guy RPers are dishonorable by definition. And, intentionally or not I cannot say, that's the impression I fear many of the posts in this thread have conveyed.

My other choice would be to respond, and engage the discussion, and by doing so running the risk of creating the equally false impression that RP is by definition a mire of bitter out-of-character conflict and bitter personalities. I have found this to be no more true of RP than of other playstyle in UO.

It's always a hard choice.

I wish Catskills luck, and wish to assure anyone reading this who hasn't engaged in RP that it is a rewarding playstyle that adds great depth and meaning to one's in-game experiences, whether you're part of an RP community or not.

-Galen's player

Galen, please enlighten us. :) PM me!!
 
T

Trebr Drab

Guest
I've always felt that players should Roleplay the game as it is, no special rules.

For example, setting a house to private, that's a magical ability in UO. It should be roleplayed, in my opinion, as that.

Weapons, armor, etc. it should all be roleplayed as the game world is.

However, I understand why many roleplayers feel there's a need for special rules. I think it's a sad commentary on the state of a Roleplaying Game when that's the case. And it widens the divide between roleplayers and non-roleplayers. It's a sad thing.
 
C

canary

Guest
However, I understand why many roleplayers feel there's a need for special rules. I think it's a sad commentary on the state of a Roleplaying Game when that's the case. And it widens the divide between roleplayers and non-roleplayers. It's a sad thing.
Heck, it even divides role players. To be honest, the nit picking and interpersonal behavior of people through the years (both about game mechanics and IC/ OOC behavior) all but has destroyed GL's rp with the exception of a very small core of people. I mean, and sorry to those who are rp'ers on there (I am one myself), but there are like... maybe 6-9 active people in the role play community. If that. I have friends that no longer play but say they 'don't miss the drama'.

And when you think of GL's heyday, or the fact it is a rather large shard, those are not good numbers. But as someone who has been involved in the goings on in its RP for literal years, I have seen far too many fights based on OOC divides which result in numerous players leaving the community. Heck, I've been at the center of those fights once or twice myself in more recent years. It is now pretty much a small, but very dedicated, handful of players on a ton of alts who play on GL.

I'm sure most others know the kinds of things that go on with their individual communities and this is a story that is not just relegated to GL.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
I've always felt that players should Roleplay the game as it is, no special rules.

For example, setting a house to private, that's a magical ability in UO. It should be roleplayed, in my opinion, as that.

Weapons, armor, etc. it should all be roleplayed as the game world is.

However, I understand why many roleplayers feel there's a need for special rules. I think it's a sad commentary on the state of a Roleplaying Game when that's the case. And it widens the divide between roleplayers and non-roleplayers. It's a sad thing.
To me what's important is that whatever terms RPers choose to live by, it emerge from that shard and not be imposed. Europa has severe restrictions and it works out great for them, or at least it appears so both from the outside and from my time there. When people try to impose Europa-style equipment restrictions on other shards, though, disaster typically results.

Role-Players, contrary to popular and too-often propagated belief, aren't a particularly dramatic bunch, not relative to other UO players I mean.

-Galen's player
 
T

Trebr Drab

Guest
Well, drama's going to happen, no matter what. I think it was the loss of roleplayers due to the game going far off of the roleplay center. Becoming more "gamey", less worldly.

Roleplaying needs leaders, just as any sort of gaming community. You see less guild too, in size, numbers, activity. The leader types in gaming have pretty much left. It's more solo play these days. I'm not in favor of "forced" grouping, but these MMOs have become so easy now that there's no social mechanisms. So far less socialization, so far less need (or ability) for the leaders. Just ask Ra'Dian on GL. He put in great effort. I don't agree with some of it, but really he was concentrating on one area. But it just doesn't work when players don't join, and rewards don't capture "join". Only reasons to be more social.

I'm guilty of this myself. I have little reason to join the roleplay community outside of just wanting to. But the game tells me to keep hammering away at powergaming. So I forget to show up, partly because I'm busy getting things done, and partly because the loss of meaning to socialization has also reduced my desire to socialize.

I'm not talking about PKing here. I'm talking about the need to organize for dungeon romps, trade, etc. I'm talking about self sufficient players who can solo most things, and only need to organize for those few "Boss" monsters.
"End Game" kills the rest of the game in so many ways.
 

hawkeye_pike

Babbling Loonie
Stratics Veteran
Stratics Legend
However, I understand why many roleplayers feel there's a need for special rules. I think it's a sad commentary on the state of a Roleplaying Game when that's the case. And it widens the divide between roleplayers and non-roleplayers. It's a sad thing.
In general, I agree with you. However, those rules have been made to counter flaws in UO's game design and to make playing more fun.

For example: On Europa, we have a rule that all members of the RP community may not use items with magic attributes (at least while they're interacting with community members). If you got used to this rule you will find that it has many many advantages:
  • Item insurance does not matter anymore.
  • Success in PvP does not depend on who has the most expensive items anymore.
  • PvP depends more on skill and tactics, less on items.
  • New members can participate in PvP immediately, whereas they'd be cannon fodder for a long time without this rule (since it takes a long time until someone can afford good magic equipment).
  • Monster hunting becomes challenging again.
  • You don't feel the need to enter the item-farming treadmill anymore.
  • Much more relaxed playing.

As you can see, there's a reason why those rules were invented. And once you get used to them you will find that all those rules actually increase the fun of playing a lot.

I wish the game developers would have shown more foresight and not turned UO into an item-based farming treadmill. I wish they had introduced more realistic PvP mechanics. Then these rules would not be necessary.
 

Skrag

Visitor
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Stratics Legend
I mean, and sorry to those who are rp'ers on there (I am one myself), but there are like... maybe 6-9 active people in the role play community. If that. I have friends that no longer play but say they 'don't miss the drama'.
Once upon a time I was an officer in a very large evil RP guild on Great Lakes. Let me tell you, that snobbish exclusionary little community dug it's own grave. There was literally a running joke among our officers that once the self-declared "important" people had their way and ran off everyone they didn't like, Great Lakes would have like two roleplayers left to sit around and congratulate themselves.

Lo and behold, that's exactly what happened. It's not even a population thing. Three of the top five guilds in the game are from Great Lakes. I'm going to have to send this thread to some old guildmates I still talk to, so they can share in the chuckles.
 

Zosimus

Grand Inquisitor
Alumni
Stratics Veteran
Stratics Legend
I ran into a bunch of RP in fel years ago. I was on my red and by myself. Truthfully at the time I didnt know they were RPs at that moment. So one stepped outside of the many houses they had told me to leave. I am like uhhh this is fel I can do what I want. So I one shot this person with my lightning bow and he was dead. I was like wow must had no armor. They had armor but was all GM made reg leather or metal armor I found out later.

Well the war was on. They came pouring out of those houses like ants to a free picnic. I was under massive attack. Im in vent and say I need help. I will guesstimate and say there was close to 40 people there. Now not all came out but half did. So im running around back and forth taking out one here and there. Two of my guildmates show up. Were getting the best of them now. I do have to say they did pretty good setting up tactical postions up against us. We had to back up to the brit xroads to lure them out from their postions

There bodied are everywhere. I mean literally everywhere around brit xroads and the desert area. Well I decide to lure them out again and told my 2 guildmates to stay near the road. They were ready for me. I picture now days they were saying it like Cartman on south park show on the WoW episode.How he commands all his friends right click when they targtted the guy. Everybody had me targetted. I was red lined instantly and I am trying to get away and here comes this little RP running out beside a house like a mofo and hits me and Im dead. He even looted me and was bragging he got the kill. They even RP danced on my corpse lol

I was laughing so hard in vent. These guys were really proud of themselves. I have to give them props they never gave up. In the end us 3 came back and talked to them. They were pretty cool. We protected them after that and patrolled their area. I did say to them I was roleplaying my red :) Was a good time though.
 

hawkeye_pike

Babbling Loonie
Stratics Veteran
Stratics Legend
I mean, and sorry to those who are rp'ers on there (I am one myself), but there are like... maybe 6-9 active people in the role play community. If that. I have friends that no longer play but say they 'don't miss the drama'.
Once upon a time I was an officer in a very large evil RP guild on Great Lakes. Let me tell you, that snobbish exclusionary little community dug it's own grave. There was literally a running joke among our officers that once the self-declared "important" people had their way and ran off everyone they didn't like, Great Lakes would have like two roleplayers left to sit around and congratulate themselves.
Unnecessary drama is certainly an issue on most shards. I never understood why people can have so many issues with a GAME, after all it is just a game which we play to have some fun. It is not a job. Anyway, I realized that it is possible to just keep out of the drama and ignore it, and if you do that consequently you're going to have a good time in the community. However, drama drove many RPers away in the past, which is a pity. Some people and communities literally dug their own graves.
 

Skrag

Visitor
Stratics Veteran
Stratics Legend
Unnecessary drama is certainly an issue on most shards. I never understood why people can have so many issues with a GAME, after all it is just a game which we play to have some fun.
Most roleplayers are relatively level-headed about such things. Most of them just want to play out their little stories, pretend that chick they're cybering isn't really a dude, and maybe get into a PVP fight without someone rezkilling them and screaming obscenities at their corpse if they lose.

The problems are always caused by the sorts of abberant personalities who feel compelled to try and be King (or Queen) of the Community. You know the type. Reasonably charismatic, reasonably intelligent, with a narcissistic streak just below the surface and an urge to flex social muscles they don't get to make use of in real life.

So they fulfill their urges by styling themselves the aristocracy, the would-be shadowy masters, of the their shard's roleplay scene. Not publicly, of course. Publicly they are your humble servant, putting in the volunteer work of being a guild leader or all-around community wonk because they just love roleplaying that gosh-darned much.

But once you've gained their trust and find yourself sitting in ventrilo with them, it's pretty clear that they consider at least 50% of the roleplay community to be basically untermenschen in need of being marginalized and/or cast out completely. Not only that, but even amongst their own ilk they tend to keep lists of enemies and hold grudges in a way that would make Nixon proud.

Cue a bunch of dimestore Machiavellis trying to outmanuver each other while driving everyone else insane and tearing down the whole little sandcastle.

And how do I know this? Because I've been there, and when I'm behaving myself, people like that tend to love me for some reason. Probably because the only real difference between us is that when I don't like someone, I'm too crabby and impatient to launch into some sort of scheme and would rather just tell them to suck a fat one.

Great Lakes actually probably has it pretty good now, because I've never had any really satisfying RP among a group larger than like maybe six people. Much bigger than that and it just turns into an amateur PVP league full of political drama.

Note: I have never played Catskills for more than a week and have no insider knowledge of their roleplay community in particular. Do not take this as an attack on the OP or their plans.
 
C

canary

Guest
Unnecessary drama is certainly an issue on most shards. I never understood why people can have so many issues with a GAME, after all it is just a game which we play to have some fun.
In my own personal experiences of 10-ish years in rp circles, I've noticed that people tend to have issues when others do not conform to how they personally feel what their vision or definition of rp should be. I've noticed quite a few tend to be very rigid in their thought processes and unaccepting of many things, which tends to alienate others. Most quit or leave for other games or other shards.

I don't mean to paint in strokes merely aimed at GL. This isn't something that only relates to GL. This is something that is prevalent even from table top D&D. I myself have had the pleasure of meeting many fun, interesting rp'ers in UO as well as seeing the ugly side of players who attempt to use their cyber 'social standing' to thwart rp or attempting to determine how rp is run on the shard. As have most people who have played long term in rp circles.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Unnecessary drama is certainly an issue on most shards. I never understood why people can have so many issues with a GAME, after all it is just a game which we play to have some fun. It is not a job. Anyway, I realized that it is possible to just keep out of the drama and ignore it, and if you do that consequently you're going to have a good time in the community. However, drama drove many RPers away in the past, which is a pity. Some people and communities literally dug their own graves.
RP is no more prone to drama than any other playstyle. It's just that when other playstyles do it, it isn't called drama.

The most basic definition of roleplaying in Ultima Online is recognizing that, when you are logged into Ultima Online, you and your character are not the same.

At that basic level, more people roleplay than anyone thinks about.

-Galen's player
 
C

canary

Guest
Great Lakes actually probably has it pretty good now, because I've never had any really satisfying RP among a group larger than like maybe six people.
Mmmm... not sure I agree, really. While more people opens itself up to more internal conflict, fewer players lend itself to the 'been there, done that' mentality where there is nothing new, nothing to find excitement in.

In other words, and seriously I do not say this as a slam against GL RP, but... I do not want my role play experiences to revolve around 'Tuesday Night EM events'. Because rp beyond that is hard to find when you are RP'ing with the same tiny handful of people. Or at least fresh RP.

And it isn't like some of us have not tried to open doors or introduce others into RP on the shard. Or held events on the premise it might drum up interest for those unfamiliar with the fact GL has RP. It just has become a very, very daunting feat.
 
C

canary

Guest
RP is no more prone to drama than any other playstyle.
Agreed. I have read enough 'So-And-Such Guild Gets Owned At Yew Fel Gate!' threads (complete with pictures) and then have watched it devolve into name calling between guilds.
 
K

Kiminality

Guest
RP is no more prone to drama than any other playstyle. It's just that when other playstyles do it, it isn't called drama.

The most basic definition of roleplaying in Ultima Online is recognizing that, when you are logged into Ultima Online, you and your character are not the same.

At that basic level, more people roleplay than anyone thinks about.

-Galen's player
I would disagree a little.
Casual RP involves playing the mechanics within a role, so you play the game, but with character in mind. That's what you define in your post.
The "RP prone to drama" is more likely in reference to the communities or individuals that prioritise RP. Within such communites, there are additional mechanics that aren't enforced by the game.
Also, people RP as bad guys, people form in-character grudges... It's inevitable that at least a trace of this leaks out of character...

Seriously, RP communities can put Uhall to shame, when it comes to drama ;)
 

Pandora_CoD

Certifiable
Stratics Veteran
Stratics Legend
Once again, amazing points. But let's get back on track shall we?

We have created a new guild (all the guilds that work together in OvC came up with it). Its called "The Cult of the Fallen" (a theme based on the original followers of Mondain, which Minax was once part of) ... its exceptionally evil, completely chaotic, and ready to do some real damage.

But we're also inviting folks to either create their own guild or come join this one... all we really ask is that you have an active leadership and membership and follow our ROE's and contribute to the storylines and battle plots and so on. We're willing to help anyone get established here --- with mats, gold, etc. Just ask!


*grins* Let's see who can bring it.
 

Zuckuss

Order | Chaos
Professional
Alumni
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I can be bad.

I can be a very very bad Zuckuss.
 

Lord Gareth

UO Content Editor | UO Chesapeake & Rares News
Alumni
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Wiki Moderator
Seriously, RP communities can put Uhall to shame, when it comes to drama ;)
That is soooooo very true.

When we were forming the Ethereal Void Imperium we had this township running around saying, "The EVI needs to be destroyed they are trying to control the Summit". I laughed because I never ever, ever, ever wanted to go to summit meetings. You had to force me to go and when I went I played on a double client while my other character sat at the summit. LoL
 

Raina

Journeyman
Stratics Veteran
Stratics Legend
I wish you the best of luck Pandy!

You can't really have roleplaying without some drama and conflict, it drives the stories and creates the atmosphere for the world being lived in. That being said, what usually screws it up is all the Out of Character drama that gets dragged into everything. On Catskills especially this happens a LOT.

The roleplaying on the shard is a mere shadow of what it used to be in the beginning. I've even tried to help foster an Evil guild on the shard at one point, but you end up with a lot of OOC drama and bickering that makes it just.. not worth while.

There is a lot of positive on the shard for roleplaying, but equally a lot of pissing in the wind there as well. Much of what people have said in general or specifics in this post so far hold very true here. Just so your aware it'll be difficult unless you manage to stay 'in the clique'.

I may even hop in to see how your doing *smiles* More than that though I do hope you manage to pull it off without completely draining yourself of will and desire. *grins*

~Rai
 
D

Dicimiie

Guest
Sorry it's been a few days since I posted in this thread. Been super busy with some gnarly real life happenings.

While I appreciate the invitation to subscribe to the game again for roleplay reasons, I have to decline. I don't think I could bring myself to roleplaying under the current game mechanics. It's simply not the same game anymore. If I need to get a UO roleplay fix, there are free servers that are policed for roleplaying that I can play on. I even know of one that is Pre-AoS, full Felucca ruleset, heavy roleplay.
 

Pandora_CoD

Certifiable
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Well, thank you for replying! :)

I happen to love the people on our shard... all are very passionate about RP! We've had a few folks show interest from this thread, and I appreciate the efforts of those that do wish to come expand their creativity with us on Catskills!
 

Pandora_CoD

Certifiable
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Stratics Legend
I wish you the best of luck Pandy!

You can't really have roleplaying without some drama and conflict, it drives the stories and creates the atmosphere for the world being lived in. That being said, what usually screws it up is all the Out of Character drama that gets dragged into everything. On Catskills especially this happens a LOT.

The roleplaying on the shard is a mere shadow of what it used to be in the beginning. I've even tried to help foster an Evil guild on the shard at one point, but you end up with a lot of OOC drama and bickering that makes it just.. not worth while.

There is a lot of positive on the shard for roleplaying, but equally a lot of pissing in the wind there as well. Much of what people have said in general or specifics in this post so far hold very true here. Just so your aware it'll be difficult unless you manage to stay 'in the clique'.

I may even hop in to see how your doing *smiles* More than that though I do hope you manage to pull it off without completely draining yourself of will and desire. *grins*

~Rai

Unfortunately, this is true... the OOC drama can really turn people away. So I am trying my best to just avoid it altogether. I will just do my thing, my way and those that like it will join me; those that do not like it will just have to live with it.
 

Llewen

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Haven't read the entire thread, so if I'm just repeating what has been posted, forgive me. The problem with RP'ing "evil", is the "RP" part. Very few people that play these games that used to be known as "MMORPG's" have any idea of what it means to "RP".

There are a number of problems. One is that if you RP "evil" people tend to not understand the concept of "RP" and take you seriously and get all bent out of shape, for real. Another issue is that some people tend to confuse "RP'ing evil" with "being a ****", and use the former as an excuse for the latter.

Anyway, I dabble in rp, but nothing serious. I've done a fair bit of acting in my life, and I could get very heavily into RP if I wished to, but the real issue is it just takes far more energy and resources to do well, in my opinion, than I am willing to commit. But those that wish to do so do have both my moral support, and my admiration.

And yes, we do need some "real" RP evil. :)
 

Farsight

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I always figured that developing an out of character relationship helps a lot in the evil-RP field. If I can get on ICQ or vent and joke about what's going on with the heroes/victims, it goes a very long way toward removing the drama which always accompanies roleplaying.

The second thing I do as a so-called-evil roleplayer is to not associate evil-RP as "PK". My character's objective is never to see the corpse of someone in front of me, but rather to gain something out of the various encounters. So I could use robbery, blackmail, kidnapping (which requires a willing victim, unfortunately), threats, etc instead of running in, emoting *wants to eat brains*, and killing everyone in sight.

It's in giving your opponents options that they find fun in the encounters as well.

But I'm not "real" RP evil either. I'm rude, selfish, arrogant and often violent (in character, I'd like to think that out of character I'm none of that), but I'm also loyal, trustworthy and someone who thinks of my crew first.
 

Bianca_CoD

Sage
Stratics Veteran
Stratics Legend
Oooo kidnappings you say Aneirin, you might love our new battle plot for OvC then! Plenty of Conflict RP possibilites... :)
 

Bianca_CoD

Sage
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Stratics Legend
Haven't read the entire thread, so if I'm just repeating what has been posted, forgive me. The problem with RP'ing "evil", is the "RP" part. Very few people that play these games that used to be known as "MMORPG's" have any idea of what it means to "RP".

There are a number of problems. One is that if you RP "evil" people tend to not understand the concept of "RP" and take you seriously and get all bent out of shape, for real. Another issue is that some people tend to confuse "RP'ing evil" with "being a ****", and use the former as an excuse for the latter.

Anyway, I dabble in rp, but nothing serious. I've done a fair bit of acting in my life, and I could get very heavily into RP if I wished to, but the real issue is it just takes far more energy and resources to do well, in my opinion, than I am willing to commit. But those that wish to do so do have both my moral support, and my admiration.

And yes, we do need some "real" RP evil. :)
An actor! Oh my... and CoD is working on launching a new theatre... soon holding auditions! Might be a great way for you to marry those two "dabbles", acting and RP! Will keep you posted.
 

Bianca_CoD

Sage
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You know sometimes I feel that if CoD existed on another shard, one with more organized RP and higher population, our ideas and passion would rock some socks; we have about 8-9 of us that are wildly creative. But at the same token, I think that what Catskills is missing is what drives the passion and ideas ;)

It is our wish to bring Catskills back to that level... so please give us a try!
 
R

rogumpogum

Guest
Probably the worst thing you could do would be to pick up and move to another shard (Atlantic, Europa). Catskills has a wonder role playing tradition. I was there for the pre-Trammel Kinship days, the post-Trammel Abbey days. I've been in some of the oldest guilds on the shard (none of which exist now - KoY for example) and the most important thing wasn't numbers, it was a good story.

The only issue with RP isn't good vs. evil, exactly... It's just using what you have. You got some creative people? Utilize them. You don't need 40 on 40 Order vs. Chaos. One character can make evil on the other 8 or 9. One story to bring the 9 together and do things consistently. Use UO's events and storyline to your advantage.

It's not hard to tell a story in UO. It's not hard to make your own quests.

Unless this is a call for more RPVP.. Then I can't help you. Though, we used to have fun going to Fel in character and hunting murderers. Usually led to fun and a lot of laughs. Dunno if that's possible now?
 

Pandora_CoD

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Probably the worst thing you could do would be to pick up and move to another shard (Atlantic, Europa). Catskills has a wonder role playing tradition. I was there for the pre-Trammel Kinship days, the post-Trammel Abbey days. I've been in some of the oldest guilds on the shard (none of which exist now - KoY for example) and the most important thing wasn't numbers, it was a good story.

The only issue with RP isn't good vs. evil, exactly... It's just using what you have. You got some creative people? Utilize them. You don't need 40 on 40 Order vs. Chaos. One character can make evil on the other 8 or 9. One story to bring the 9 together and do things consistently. Use UO's events and storyline to your advantage.

It's not hard to tell a story in UO. It's not hard to make your own quests.

Unless this is a call for more RPVP.. Then I can't help you. Though, we used to have fun going to Fel in character and hunting murderers. Usually led to fun and a lot of laughs. Dunno if that's possible now?
Everything you just mentioned, we do already in Catskills, especially in OvC. I don't think Bianca was saying we would move, but I do think others have moved from Catskills seeking this same type of RP... and I am just saying, move back.... we got it going on and just need to grow it! :)
 

Zosimus

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I actually remember the guild KoY.

The OvC theme is a good idea. Many of the free shards that stay era specific and have their OvC theme. With what Pandora and Bianca of CoD is trying to do for catskills I applaud them for. Its what the prodo shards are missing. Good old RP PvP with a theme. Not fighting over spawns,yew gate, or who is the baddest on the shard. Just pure RP fighting. Plus a 40 vs 40 in a RP theme would just be an epic win for such an event. I also think this is good for the player base that doesn't really want to get caught up in the current PvP drama and bs that comes with it. At least some players can have that option to try a simpler way of PvP with a touch of RP.

I dont know exactly how they are running their theme in what lands but I highly doubt you would see it in SA, Malas,Tokuno, and Ilsh facets. This leaves Tram and Fel. Many of UO cities are unused and untouched. You can hear crickets in these cities if you visit them. With such a theme and effort from the players these cities could be used again. UO has a rich history the developers have pulled away from. Cities that were once busy are ghost towns. They may as well add tumble weeds to the game so these unused cities can be more realistic to todays era of the game.

Keep up the good work CoD :)
 

Pandora_CoD

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You know, the folks that build these large player-ran cities/towns are so often afraid of it being disrupted or changed... but I say, bring it! Try to take VL from us, try to steal Umbra from us, try to level our ships in the naval offices we're setting up in South Jhelom, and I am not stopping there, watch! I welcome the challenge, but no one is issuing me such challenges! They are too afraid of the retaliation... because if you do come at me, I am going to stepping up to your front door right back.

I am ALL FOR territorial wars (as much as I suck at pvp right now hahaha).... ;)
 

Skrag

Visitor
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If you haven't done it before and the idea excites you, then good for you. For my part, all I hear is "Get ye out of this city nobody goes to or I shall PVP thee!" and the years worth of BS that follows springs immediately to mind. You know there's that one side that gets tired of losing so they guild some Fel d00d named PwnzUrAzz and tell him to roleplay a mute while the other guilds all throw a fit, the Holy Paladin Guild all turns into stealth archers and nox dexers, bla bla bla.

Also, the guy bawwing about empty cities needs to get over it. There are currently, what, 38 cities in this game across all facets? And since everyone can recall, there's never any reason to visit more than one. 99% of them have been empty since runebooks were blessed.
 

Zosimus

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Also, the guy bawwing about empty cities needs to get over it. There are currently, what, 38 cities in this game across all facets? And since everyone can recall, there's never any reason to visit more than one. 99% of them have been empty since runebooks were blessed.
Order vs Chaos revolved around the major cities of Britian, Jhelom, Minoc, Moonglow, Trinsic, Yew, Skara Brae, Magincia ( not rebuilt atm). Minor cities are Vesper and Buccaneer's Den. Thats a total of 10 cities 2 facets would make 20 if they would use both facets. Any other facet besides fel and tram would NOT work with the Order vs Chaos true theme. Plus I was referring to the theme and use of the cities would bring some life back to them.

Unless you are with the side of the developers and want to add more cities and facets to a dwindling population and to spread it out more then I see your point. Bawwing my arse. I was making a point on how they have made UO desert its rich history counting it cities. Whats the point of having them in the game anymore if Luna is the most important to the community. So if RP's want to use them at least they will be used.
 

Pandora_CoD

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I specifically named my own PLAYER BUILT city, Vamp's Lair. I do have territorial claims to Umbra and South Jhelom, but that's not what I was referring to.

And we're still very much bound by our unified Rules of Engagement, which requires RP interaction before engagement among other things. Those things you speak of would be immediately noticed and action would be taken to ensure its changed or the guild is removed. That's the beauty of having a cooperative RPvP theme where the GM's co-admin it.
 
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