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Let's put it in simple terms.
Someone gets something for nothing.
Someone else needs that 'something', so goes and farms the gold for it instead of going out and actually gathering that 'something' for themselves, which they would have done if the first person had not obtained it for nothing then put it up for sale.
This brings more gold into the economy than otherwise would have been there if that 'something' had not been obtained in the first place.
I don't understand how you're not getting this.
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Everyone gets something for nothing or no one does, you can't have it both ways. People don't just log in and find idoc loot in their backpacks anymore than resources or gold. You can't call someone gathering resources anymore work than someone getting resources at an IDOC. You're putting a value on one persons time and work and none on the others.
Over the course of a couple years I deleted probably 90+% of the items from IDOCs. Stuff even the RPers of my server didn't want for free. Mostly it's all furniture, bad armor, bad weapons, bad jewelry, and misc junk that isn't worth the time to throw on a vendor or even say 'vendor sell'. Funny enough a lot of the items that are in the 10% to keep or sell are things the original owner didn't work for either, simply gifts from EA.
By all means let some guy go farm monsters to get gold to buy from the IDOC hunter. That would be a breath of fresh air when compared to the majority of the gold in circulation has never seen a dead monsters corpse in it's entire history. Most gold in the economy was created by one of the dozen dupes in UO's history. Remember when 1 mil would fetch what was it? $40 per mil on a regular shard or on SP it was around $100 per mil? Then all of the sudden prices started dropping dramatically and it's now currently at about $1.50 per mil. Quite of difference and it wasn't because more dragons were being slain or phat IDOC lewts entered the economy.