Here you'll find the bare bones basic information on lumberjacking.
Lumberjacking the chopping of wood from trees using an axe. Make sure you have the proper strength to hold the axe you've chosen. Find a tree. Voila! You're a lumberjack! The harvested wood can be used for many purposes, but the most common are bowcrafting and carpentry. There is no magic way to train up lumberjacking for a non-combat player, with the most effective way to train being just finding trees to chop. Swordsmen can also gain Lumberjacking skill, by using axes in combat (including the method known as "golem training" - but that's a different FAQ).
Types of wood and what skill level needed to harvest it: The same level of skill in Carpentry is ALSO needed to use the wood type to make or enhance items. Wood type has NO effect on furniture, other than appearances (And that the "Tokuno Dyes" can only be applied to items made of the special woods).
As of the first incremental update to Publish 58, in late March 2009, making boards now takes either the Carpentry or Lumberjacking skill (was carpentry skill only, before), and is done by targeting the logs with the held axe, while in your backpack (It used to be carpentry only, using a tool job section to make boards). Board-making is based on the "Harvesting" number, not the crafting skill number.
Plain wood
No skill needed to harvest
Necessary Carpentry: 0
Special Effects: N/A
Oak
65 Lumberjacking skill level needed to harvest
Necessary Carpentry: 65
Weapon Effects: +40 Luck, Damage Increase 5%
Shield Effects: +1% to all resists (5 total)
Armor Effects: +40 Luck, Additional Resists 3/3/0/2/3 (11 total)
Ash
80 Lumberjacking skill needed to harvest
Necessary Carpentry: 75
Weapon Effects: Swing Speed Increase 10%, Lower Requirements 20%
Shield Effects: +3% energy resist, Lower Requirements 20%
Armor Effects: Additional Resists 2/0/4/1/6 (13 total), Lower Requirements 20%
Yew
95 Lumberjacking skill needed to harvest
Necessary Carpentry: 85
Weapon Effects: Hit Chance Increase 5%, Damage Increase 10%
Shield Effects: +3% physical resist, Hit Point Regeneration +1
Armor Effects: Additional Resists 6/3/3/0/3 (15 total)
Heartwood
100 Lumberjacking skill needed to harvest
Necessary Carpentry: 95
Weapon Effects - One Random property from:
Durability 50%
Lower Weight 75%
Hit Life Leech (variable)
Swing Speed Increase 10%
Damage Increase 10%
Hit Chance Increase 5%
Luck 40 or Luck 10
Lower Requirements 20%
Shield Effects - One Random property from:
Dexterity Bonus 2
Strength Bonus 2
Physical Resist 5%
Reflect Physical Damage 5%
Self Repair 2
Cold Resist 3%
Spell Channeling
Armor Effects - Additional Resists 2/3/2/7/2 (16 total), Plus One Random Property from:
Luck 40
Durability 50%
Lower Requirements 20%
Damage Increase 10%
Lower Weight 50%
Hit Chance Increase 5%
Mage Armor
Bloodwood
100 Lumberjacking skill needed to harvest
Necessary Carpentry: 95
Weapon Effects: Hit Life Leech 16% (doesn't add if the weapon already has HLL), Hit Point Regeneration +2
Shield Effects: +3% Fire Resist, Luck 40, Hit Point Regeneration +2
Armor Effects: Additional Resists 3/8/1/3/3 (18 total), Hit Point Regeneration +2
Frostwood
100 Lumberjacking skill needed to harvest
Necessary Carpentry: 95
Weapon Effects: Damage Increase 12%, Cold Damage 40% (converts existing physical damage to cold, if available, up to 40%)
Shield Effects: Spell Channeling, +3% Cold Resist
Armor Effects: Additional Resists 2/1/8/3/4 (18 total)
Other tree-gathered resources:
(these can also occur in Ter Mur quest drops)
Bark Fragments
Used in creating elvish wood armor by Carpenters
Used by Cooks (60 skill) to create Wood Pulp. Wood Pulp is used by Scribes to make blank scrolls and Scroll Binders (which allow power scrolls or Scrolls of Transcendency of lesser power, to be combined into a single higher scroll).
100 skill needed to harvest
Luminescent Fungi
Used by Alchemists for Darkglow potion
Used by Imbuers to Imbue max-intensity Stat increases (Hit Point, Stamina, Mana) and Hit Chance Resist
100 skill needed to harvest
Parasitic Plant
Used in Parasitic Potion
Used by Imbuers to imbue high-intensity Hit Lower Attack, Hit Lower Defense and Hit (spell effect) Harm
100 skill needed to harvest
Switch
Used by Carpenters to make Acid-proof rope and enchanted switch (which is used to make a runed switch)
100 skill needed to harvest
Brillant Amber
Used in the making of several magic weapons and jewelry by all "hard item" crafting skills
Used in Imbuing to Imbue Defense Chance Increase on bows/crossbows.
100 skill needed to harvest
Rarest to find of the special resources for a lumberjack.
Crystal Shards
Found when Lumberjacking in Ter Mer (and several other sources, not necessarily lumberjacking)
Used in Imbuing, for Damage Increase and Spell Damage Increase.
There are 2 ways to gather large amounts of normal wood without using the lumberjacking skill:
Kill'em-Hunt the creatures that give wood as loot:
- Bog Thing-gives 10 boards or logs
- Bogling-gives 4 logs
- Corpser-gives 10 logs or boards
- Reaper-gives 10 boards or logs
- Treefellow-gives 20-35 logs
To find a creatures whereabouts in UO, go to UO
Hunter's Guide.
Buy 'em-Any number of vendor run shops carry boards and resources. It pays to comparison shop. Also, you can buy plain boards from NPC carpenters and tinkers. While this is the most expensive method, if price isn't an object, your supply will be unlimited.
If you have the survival skills to venture into Ilshenar, look for the type of Gypsy camp that spawns randomly in a number of locations:
- 3 of the possible locations are in the Compassion area (there are also two large permanent camps; don't bother with those)
- 2 locations are in the Spirituality region, along the road from Lakeshire/Mireg to the spider woods
- 1 location is between Lakeshire/Mireg (sacrifice region) and the Healer Grove.
- 1 (very dangerous) location is in the Justice region, at the dock where the water elementals spawn.
- 1 (semi-dangerous) location is just outside the Juka occupied city at Honesty; another (more dangerous) location is along the road that heads north towards the Honor gate.
- The last location confirmed to still have the gypsy camp is a clearing between the Honor moongate and the Humility Champion Spawn, on one of the road fragments.
- There are at least two other locations where they are SUPPOSED to spawn but I have yet to find a spawned camp there.
If the camp has a "Vagabond" NPC, that character is effectively a tinker/jeweler NPC. He starts out selling boards at 3 GP each, for the first 1000 boards, at each camp. 3-5 camps will be active at any given time, and there is no guarantee that any camp will have more than a banker and a "fortune Teller" (Healer/Mage) present. However, as these camps spawn and despawn every few hours (wandering the land), each time the camp spawns anew, the prices reset back to the base prices (Note: The Vagabond and the Iron Worker NPCs are also good places for ingots for your smith & tinker - starting at 8 GP each for the first 1000).
Or, if old enough, collect the logs at home: a third way came in with Publish 55, for persons with accounts aged 84 months or more. There is now a veteran reward tree stump that can be placed in a home, that generates 10 random logs per day. This will not be the fastest way to do so, but it can be used to supplement one's lumberjacking or other sources. Of course, each tree stump takes one Veteran Reward selection to claim (or you can buy them off others that have claimed them).
Unlike Lumberjacking, which has a steeply sliding scale of rarity for wood types, the chance of the logs for a given day's charge of being a specific wood type is 1 in 7. In other words, all the different types are equally possible. The stump can hold up to 10 charges of 10 logs, before becoming full. Each 10 logs is a random draw, so you could have a full stump with 100 logs, that ends up giving 20 normal logs, 10 Oak, 20 Ash, no Yew, 10 bloodwood, 10 Heartwood, and 30 Frostwood. Let it fill up again, and the numbers will be completely different.