M
Maximinus Thrax
Guest
I was brainstorming with a guild-mate the other day, when we came up with what we thought was a fun idea to help make Factions/Fel more popular.
What if we create capturable zones in Fel: castles, outposts, and various bases, each with their own resource bonuses attached. Bonuses such as silver mines, jewel mines, gold mines, different coloured ores, etc. If you control a zone for X minutes, your guild gets Y number of said resource.
For this to work, there would need to be some sort of Guild-Banking system where all of the resources would drop to. Then the guild-leaders could simply go into it and collect the earned resources.
If we could also make these zones "destroyable" we could add castle-siege elements to the game. Bring out the sappers, cannons, trebuchet, etc!
An example of how this would work is such:
Say you have 4 guilds battling a 5th for control over a castle. The castle-controlling guild would have the benefit of being able to "house-hide." The other four guilds would likely be spinning tops, creating a huge mess of things outside the walls. Meanwhile you'd have thieves, ninjas, and other nefarious stealthers taking advantage of all this confusion.
To bust into the castle, the 4 outside guilds would have to either bring down a wall, or open the gate. Perhaps ninjas could get rope-hooks and throw one over a wall and sneak in. Meanwhile Mages would cast high-powered spells, that are normally useless in Fel - like Earthquake, to help bring down the walls. Once a wall falls down, there is a mad rush to both plug up the hole, as well as get into the castle. To plug it up, guilds could move stone furniture or other items (probably should disable water-barrels to eliminate possibility of scripting).
Once a guild breaks into the castle and successfully controls some sort of flag area for X minutes, the castle could reset to their control, boot everyone else out, and return to normal.
If there were a number of zones to attack and defend, it would likely make it easier to control a zone for a long period of time. To make it such that a guild couldn't simply sit a player in zone, some type of monster spawns could also be created inside the walls. NPCs would control the zones during off-peak hours, and it would make it less likely for guilds to hoard resources.
That's all for now, I think it would be fun to at least discuss.
What if we create capturable zones in Fel: castles, outposts, and various bases, each with their own resource bonuses attached. Bonuses such as silver mines, jewel mines, gold mines, different coloured ores, etc. If you control a zone for X minutes, your guild gets Y number of said resource.
For this to work, there would need to be some sort of Guild-Banking system where all of the resources would drop to. Then the guild-leaders could simply go into it and collect the earned resources.
If we could also make these zones "destroyable" we could add castle-siege elements to the game. Bring out the sappers, cannons, trebuchet, etc!
An example of how this would work is such:
Say you have 4 guilds battling a 5th for control over a castle. The castle-controlling guild would have the benefit of being able to "house-hide." The other four guilds would likely be spinning tops, creating a huge mess of things outside the walls. Meanwhile you'd have thieves, ninjas, and other nefarious stealthers taking advantage of all this confusion.
To bust into the castle, the 4 outside guilds would have to either bring down a wall, or open the gate. Perhaps ninjas could get rope-hooks and throw one over a wall and sneak in. Meanwhile Mages would cast high-powered spells, that are normally useless in Fel - like Earthquake, to help bring down the walls. Once a wall falls down, there is a mad rush to both plug up the hole, as well as get into the castle. To plug it up, guilds could move stone furniture or other items (probably should disable water-barrels to eliminate possibility of scripting).
Once a guild breaks into the castle and successfully controls some sort of flag area for X minutes, the castle could reset to their control, boot everyone else out, and return to normal.
If there were a number of zones to attack and defend, it would likely make it easier to control a zone for a long period of time. To make it such that a guild couldn't simply sit a player in zone, some type of monster spawns could also be created inside the walls. NPCs would control the zones during off-peak hours, and it would make it less likely for guilds to hoard resources.
That's all for now, I think it would be fun to at least discuss.