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Can you make 6 mode woodland armor parts?

G

Gal

Guest
If I make normal woodland armor then imbue it with 5 modes can I then get 6 modes from that armor part after enhancing it? like getting 2 hpr from the Bloodwood or get 5% HCI or 10% DI from Heartwood, or is it caped with 5 modes?
I tried doing it with Heartwood and didn't get nothing other then the normal Heartwood base resists, knowing that Heartwood dose that some times, it left me questioning if it was just a matter of bad luck or if its even possible.
Did any one check that with some thing like Bloodwood which always gives 2 hpr?
 
C

Connor_Graham

Guest
Yes, you can get a 6th property by enhancing with a wood type that gives them. It looks like you got that one time in 10 when you just get nothing, which can happen with Heartwood.
 

Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
Some the woods have two mods. Bloodwood 2hp regn and fire resist pump. So be seven mods. Would have to do the enhnace after the 5 imbued mods. The window for not breaking is small enough to not let a fart through but possible. With the hidden DI (that don't count as a mod if still there) can have a Juka Bow with 9 Mods.

THE MIX
Powder
Imbue super slayer + 4 chioce mods to 450 point cap
Fletcher gear mod bow with random slayer (wont cancle the super slayer if lesser slayer)
Enhance

Example Reptile slayer/dragon slayer/50 lightning/50 energy area/25 SSI/mana leach % to 450/20ish life leech/2HP regn/hidden DI 25% max
 
G

Gelf

Guest
wouldn't u want to enhance before putting gear on,or does this mess something up?
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
wouldn't u want to enhance before putting gear on,or does this mess something up?
No... You can only imbue 5 mods, mods from special materials count

Meaning if you have an armor with 40 luck and 50 lower requirements, those count as 2 of the mods you can imbue, leaving only 3 mods to imbue.
 
G

Gelf

Guest
No... You can only imbue 5 mods, mods from special materials count

Meaning if you have an armor with 40 luck and 50 lower requirements, those count as 2 of the mods you can imbue, leaving only 3 mods to imbue.
ahh was posting about the order for doing juka bows. when i said gear, i meant the gear u add to the bow to get slayer prop. what i was wondering about was the order he posted
1-powder
2-imbue
3-add gear
4-enhance

what i was thinking was that it would be better to add the gear after u enhance(as this would give a lower breakage rate for enhancing),or is there a problem with adding the gear after u enhance(for ex. wont allow u to add gear)?
 

Vexxed

Certifiable
Stratics Veteran
Stratics Legend
Well for the specific example of Woodland armor and enhancing with Bloodwood there's definately something broken...at least reguarding HP Regen.. It's not possible to get 4 HP Regen using Imbuing and then enhancing with bloodwood.. Not sure about Regular Magical Non-Imbued Drops & Bloodwood Enhance though

Example 1:

Craft a Woodland armor pc of Regular Wood
Imbue 2 hit point regen on the pc
Enhance the pc with Bloodwood

END result = 2 HP Regen

Example 2:

Craft a Woodland armor pc of Regular Wood
Imbue 1 hit point regen on the pc
Enhance the pc with Bloodwood

END result = 2 HP Regen (Bloodwood Brings it up to 2 etc)

Example 3:

Craft a Woodland armor pc of Regular Wood
Imbue 5 Full properties (none of wich are HP Regen)
Enhance the pc with Bloodwood

END result = 2 HP Regen (Bloodwood Brings it up to 2 etc & you get a 6th Mod
 

Picus at the office

Certifiable
Supporter
Stratics Veteran
Stratics Legend
This is all pretending that you get the bloodwood to hit. I've burnt a ton of resources trying to make a bloodwood suit with little luck. The enhance rates with this wood is lower than 140 luck and could make a grown man cry.
 

Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
ahh was posting about the order for doing juka bows. when i said gear, i meant the gear u add to the bow to get slayer prop. what i was wondering about was the order he posted
1-powder
2-imbue
3-add gear
4-enhance

what i was thinking was that it would be better to add the gear after u enhance(as this would give a lower breakage rate for enhancing),or is there a problem with adding the gear after u enhance(for ex. wont allow u to add gear)?
Been expensive to test. The juka bow after all the imbuing and enhancing acts as if full and wont let the gear mod happen. I have a few nice single slayers that still turn black and can be used and just never got random slayer. They also act funny with the random slayer so always do super for imbued one. There is the whole slayer overwrite that makes you scratch your head after gear mod.
 
S

Splup

Guest
I made full suit with 6 mods on every piece.

First imbued 5 mods, the enhanced with bloodwood to get HPR 2 + resists.

You just gotta be ready to break stuff... Atleast I broke way too many pieces.
 
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