This!!!With the vendor search under "miscellaneous" you can select things like not cursed, not brittle etc to filter these items out. Could we get "not antique" added to this if possible.
Thanks.
Yes, please. I've stopped hunting because of those silly properties. Adding Durability to jewelry was the straw that broke the camel's back!Agreed. Better yet can we just get rid of the mod all together.
Yes, please. I've stopped hunting because of those silly properties. Adding Durability to jewelry was the straw that broke the camel's back!
Yes pick brittle or antique. 2 mods that make items useless is too many. I would prefer they kept antique is they must, but brittle added to that mix is just too much. Replica can take a hike also.Agreed. Better yet can we just get rid of the mod all together.
I'm ok with brittle items as some of the stats you can find on the parts are hard to ignore. These brittle legendary parts are ideal to built suits around. However the tag "brittle" just sounds horrible and does not fit for me.To me anything marked "Antique" or "Brittle" or "Cursed" unless I'm on Siege is GARBAGE. I won't even bother picking it up let alone putting it on a vendor.
I've been having a think and this is how I would of done it.I don't think changing the name of brittle is that big of an improvement lol. Personally I don't use brittle, antique, or replica. I'm not going to build a suit around anything that's gonna be trash in a few months.
Loot should be put back to what we had before Publish 73.I'm ok with brittle items as some of the stats you can find on the parts are hard to ignore. These brittle legendary parts are ideal to built suits around. However the tag "brittle" just sounds horrible and does not fit for me.
I've not used any antique parts and the same goes for cursed and I don't think I would unless a light use character. I agree with the comments about adding durability to jewels, I liked them without durability because if you found some amazing 11 mod ones its kinda cool to know they will last forever.
I wonder if there are any plans to give reforging a bit of a bump to keep up with some of this new loot.
What do you guys think, should crafted items be able to be made as powerful as the loot, or should loot items always be more powerful? I'm referring to intensity when I say powerful.
Here is a full list from the patch notes:What does prized mean on an item?
This is a good ideaWith the vendor search under "miscellaneous" you can select things like not cursed, not brittle etc to filter these items out. Could we get "not antique" added to this if possible.
Thanks.
This is on our todo list.With the vendor search under "miscellaneous" you can select things like not cursed, not brittle etc to filter these items out. Could we get "not antique" added to this if possible.
Thanks.
it wears down about 10 times as fast as regular. So, depending on your template / playstyle it can last a long time. I use antique on 1 pvm character that takes heavy damage. get about 45min - 2 hours out of a max dura item before i have to repair.If Antique CAN be repaired... whats the big deal? Is the increased durability loss taken from the overall durability? (IE does it go from 255/255 to 254/254 etc) Or can you not go a whole night without it reaching zero? (IE after an hour of play its at 0/255 and then starts eating at the overall as per normal)
Thanks @Smoot , seeing as they can be repaired, i was curious as to why so many consider them useless.it wears down about 10 times as fast as regular. So, depending on your template / playstyle it can last a long time. I use antique on 1 pvm character that takes heavy damage. get about 45min - 2 hours out of a max dura item before i have to repair.
Would be great if we could get the property names to display on the items with a weight of 50 stones, and a strength requirement of 125 as well, of course with them added to the list of things to the vendor search, I believe they are "Unwieldy" = 50 stone weight, & "Massive" = 125 str requirement... I might have them switched around.With the vendor search under "miscellaneous" you can select things like not cursed, not brittle etc to filter these items out. Could we get "not antique" added to this if possible.
Thanks.
Geez, you're pickyOh yeah... I don't use imbued either
Using an Antique item just on say a mage.... just wearing it..... and casting spells not actually fighting anything..... it QUICKLY loses durability and needs fixed... Not taking any damage at all or doing anything other than casting say "invis" on yourself...Thanks @Smoot , seeing as they can be repaired, i was curious as to why so many consider them useless.
im really not sure, ive trained many skills and lost no durability as well. it could possibly be that if your not taking damage, but your healing a pet or person who is, the items take an amount of damage.Curious, i thought that antique jewels loss durabillityeven when training skills. I just spent at least 8 hours training chiv and lost no durabillity on the brac i was wearing.... did they change this or was I mistaken?
Agreed, but I think the debate here is "does Antique make an item useless"I'm going to play devil's advocate and say that negative mods should stay. Part of the fun at the moment is hunting for that perfect item.
agreed. theres an overabundance of loot as it is, i give it 6 more months till the buyers have more than they could ever need and its wont be worth looting anything except an absolutely perfect item.I'm going to play devil's advocate and say that negative mods should stay. Part of the fun at the moment is hunting for that perfect item. No, cursed and antique armor doesn't have much of a use, but in the grand scheme of things these mods serve to balance the incredible loot being found with the new system.
I would agree, however, that the name "brittle" does seem to be misleading and might deserve a name change. The devs can't simply name it "imbued" though, because this term has been used on the clean-up item sets to signify that there is room to imbue more properties.
Aye you are correct, but I wanted to toss my hat in the ring as we took the corner to discuss the purpose of antique itemsAgreed, but I think the debate here is "does Antique make an item useless"
*edit* actually the start of this was "can we get a filter for antique added to search", once that was addressed, we took a sidetrack to another debate. lol
Basically, it happens because you're not taking/giving "damage" (damage, in this case, also applies to debuff spells.) To put it another way: If you're casting spells in a house, but nobody's around to get hit by them, you don't lose durability. If you spam weaken on yourself, you'll lose durability. If you're fighting monsters & not taking damage, the durability will still go down.Curious, i thought that antique jewels loss durabillityeven when training skills. I just spent at least 8 hours training chiv and lost no durabillity on the brac i was wearing.... did they change this or was I mistaken?
Well, it's a long to-do list.Well its almost been 3 months...
Maybe it's scheduled to be in pub 90.0, hopefully with many other tweaks/fixes (from the bug-tracking forum).Well its almost been 3 months...
I'm 99% sure they also can't be blessed.Prized items cost more to insure.
Thats correct. Can't bless them. I've never actually tried but the patch notes say:I'm 99% sure they also can't be blessed.
There are lots of filters they could add.Maybe a normal button and a stuff I'll *NEVER* use button (imbued, antique, brittle, replica, etc) Although prized is ok if it must be. Don't want to be completely negative about the whole thing