I am the happy owner of a recently purchased console game... The latest in small, little known franchise called Street Fighter. Street Fighter 4, to be precise.
It's absolutely astounding what a perfect rendition this game is of the original Street Fighter 2 I used to love and play in arcades and on my SNES. I was able to put the game in, and instantly pick up where I left off with my favorite character. It's as if the muscle memory built up after years of playing it as a youngin' hadn't faded a day. The best part was, all the core mechanics that you loved are there, but there's just a llllliiiiiiitttttlllleee twist here and there to make it feel "new" while keeping the "old school" feel. The added ability to play online against other players with a ranking system is just the icing on the cake. And last, but certainly not least, I think it's drop-dead gorgeous to look at. Needless to say, I'm enamored with it. And so are approximately 2 million other people, according to this article.
This makes me wonder, is this a unique case, or is it repeatable? Could it be possible to take everything that many of the "Old school", Classic Shard proponents, Freeshard players, and Darkfall fans of UO want, beef it up with modern graphics and techniques, and have the same effect, while at the same time drawing in a new generation of players who have know only WoW?
In such hard economic times, John Riccitiello (EA CEO) said in a recent DICE presentation that they must "Decide What Is Important", "Invest in that List", and "Cut the Rest". Given the fact that UO is over 11 years old, and still has a fan base capable of sustaining a profitable MMO, wouldn't it make good fiscal sense to invest in sequel? An MMO that would have the same type of staying power, but capable of drawing in a larger base? While some may argue UO has the staying power, can it be said that it is drawing in a younger audience, or very many genuinely new players?
Perhaps it's time to take the formula for a proven MMO, improve it, punch it up, and see what happens.
Just a random thought. Discuss!
It's absolutely astounding what a perfect rendition this game is of the original Street Fighter 2 I used to love and play in arcades and on my SNES. I was able to put the game in, and instantly pick up where I left off with my favorite character. It's as if the muscle memory built up after years of playing it as a youngin' hadn't faded a day. The best part was, all the core mechanics that you loved are there, but there's just a llllliiiiiiitttttlllleee twist here and there to make it feel "new" while keeping the "old school" feel. The added ability to play online against other players with a ranking system is just the icing on the cake. And last, but certainly not least, I think it's drop-dead gorgeous to look at. Needless to say, I'm enamored with it. And so are approximately 2 million other people, according to this article.
This makes me wonder, is this a unique case, or is it repeatable? Could it be possible to take everything that many of the "Old school", Classic Shard proponents, Freeshard players, and Darkfall fans of UO want, beef it up with modern graphics and techniques, and have the same effect, while at the same time drawing in a new generation of players who have know only WoW?
In such hard economic times, John Riccitiello (EA CEO) said in a recent DICE presentation that they must "Decide What Is Important", "Invest in that List", and "Cut the Rest". Given the fact that UO is over 11 years old, and still has a fan base capable of sustaining a profitable MMO, wouldn't it make good fiscal sense to invest in sequel? An MMO that would have the same type of staying power, but capable of drawing in a larger base? While some may argue UO has the staying power, can it be said that it is drawing in a younger audience, or very many genuinely new players?
Perhaps it's time to take the formula for a proven MMO, improve it, punch it up, and see what happens.
Just a random thought. Discuss!