Hi guys well i decideded to make a mystic dexer with throwing as my melee skill.
on this Board was a formula for max Range:
* Range = BaseRange + ((PlayerStrength - MinWeaponStrReq) / ((150 - MinWeaponStrReq) / 3)). So lets say I have 100 str and my weopon has a base Range of 8 and my MinWeaponStrReq is lets say 20...So that would mean that my max Range is:
Range = 8 + ((100 - 20) / ((150 - 20) / 3)). = 9,84 So would my Range be 9 or 10, cause I dont think there is such a thing as a 10th of a tile? But who knows what EA in all there wisdom have fur us? hehe
I would also like to see if I interpret this formula correctly and if anyone looks over my calculation I would most obliged.....So basically speaking its good to have high str with a low MinWeaponStrReq..So after I imbue a throwing weopon enhancing it with dull copper should benefit for a longer range?
on this Board was a formula for max Range:
* Range = BaseRange + ((PlayerStrength - MinWeaponStrReq) / ((150 - MinWeaponStrReq) / 3)). So lets say I have 100 str and my weopon has a base Range of 8 and my MinWeaponStrReq is lets say 20...So that would mean that my max Range is:
Range = 8 + ((100 - 20) / ((150 - 20) / 3)). = 9,84 So would my Range be 9 or 10, cause I dont think there is such a thing as a 10th of a tile? But who knows what EA in all there wisdom have fur us? hehe
I would also like to see if I interpret this formula correctly and if anyone looks over my calculation I would most obliged.....So basically speaking its good to have high str with a low MinWeaponStrReq..So after I imbue a throwing weopon enhancing it with dull copper should benefit for a longer range?