*incoming wall of text*
Disclaimer: please do not hold me to the numbers I put in here, it is only used as a number thrown out. I also do not know much about newer skills, so I may just skip over some of them. sorry!
We spoke in another thread about Bringing people back together in Brit, guild homes and even while mining. I want to see a community form again and people to interact. Also while giving incentives to do so.
I feel by doing this is will also give us an 'Edge' on scripters. If we get a bonus from working around other people and in a populated town, scripters will NOT want to work in that city due to fears of getting caught. So while we can't compete on their level, at least we will have a better chance, and also more fun.
first, repair deeds. A timer should be added to them, so it will have people be more social again. They were a good idea because it prevented scamming. But it only helped kill Brits Blacksmith shop. Blacksmiths were even less needed to hang around and repair peoples goods.
Brit: (Bucs den for reds)
Skills while worked in Brit will have an increase, or a bonus. While there are more players within your skill level around you, the bonus will increase (covered by a quote from Petra Fyde later)
Blacksmithing/carpentry/fletching/cooking ect: when working at the correct shop (The blacksmith for smithing for example) you will get an added bonus to your chance to make an exceptional item, slightly better stats, less of a chance to break an item and so forth.
Scribes: A chance to produce extra scrolls while working at the mage shop.
Alchemy: increased change to create an extra pot while making them, less of a chance to poison yourself while working with DP.
Miners: While smelting at the Smith you will have less of a chance to lose the ore from smelting. And an increased chance to produce a few extra ingots per smelt.
Blacksmith smelting: increased chance to gain extra ingots while smelting.
Lockpicking: increased chance while working on the trapped chests in Western brit (forget the name of the place).
Taming: If you use the Brit stables to Stall your pets, you will get a slight bonus to skill gains while out taming. Buying meat/fruits from brit to feed your pets will increase how long they are happy for. Pets will be more likely to accept a new owner if transfered inside of brit.
Music skills: gaining will be increased for music in the 'music hall', if you spend some time playing music on the harps ect there, you will get a boost to skill gain for a little bit while out training.
Fighting skills: increased chance of gain on dummies.
Magic: increased skill gains in the mage shop.
Fishing: Increased gains along the shores, and increased 'deep sea' gains while fishing in the 'bay of Brit' area.
BODS: While getting them in Brit a small chance to get a better BOD. While filling BODs you have a chance when adding an item to fill one, that two items are added instead of just one. Also a small increase on rewards from BODs.
NPCs: slightly lower cost of goods, and slightly increased amount they start off with.
I think this may bring Brit back to it's glory. And also considering Luna is way too small to add this into it.
Each account can add people as mentors, while being "linked" skills gains are increased while training together, the more added the better gains will become.
When is the last time you ICQd your Guildie and said; "let's train together", normally it's now: "can you make me a golem so I can AFK train in Luna?".
This way we get people out hunting together and helping, almost like the "bone wall". for those who don't know it. A bunch of people were always in Deceit using their characters to form a wall, the undead would funnel into the hallway and everyone would heal the person in the front. Then you would use store bought weapons to train your skills. it was amazing, now that's strangers working together for a common cause. And since it depended on a lot of people being there, normally someone was always in Brit West Bank opening up a gate to it so you could join.
Skill gain outside of Brit:
While working in your home there will be no added bonuses like in Brit, however as Petra Fyde said. If working close to someone else doing the same, then you will get an added bonus.
This way Guild Halls will server a bigger purpose for the Guildies.
I do not wish to "steal their thunder" so I will leave it up to them (Petra Fyde, Evlar, and Hildebrand) if they wish to add more great thoughts
When all said and done, In my opinion I feel it will bring Brit back to life. Help us get a small edge on scripters. Bring back the days where we were social and helped strangers.
I also think this is a great quote, and it shows the Devs do care about it:
so there is your wall of text. I feel this would be a great thing for the us. so PLEASE add to it, give your thoughts!
-Derium
p.s. I know I forgot A LOT of things, but I think this is enough to start with
Disclaimer: please do not hold me to the numbers I put in here, it is only used as a number thrown out. I also do not know much about newer skills, so I may just skip over some of them. sorry!
We spoke in another thread about Bringing people back together in Brit, guild homes and even while mining. I want to see a community form again and people to interact. Also while giving incentives to do so.
I feel by doing this is will also give us an 'Edge' on scripters. If we get a bonus from working around other people and in a populated town, scripters will NOT want to work in that city due to fears of getting caught. So while we can't compete on their level, at least we will have a better chance, and also more fun.
first, repair deeds. A timer should be added to them, so it will have people be more social again. They were a good idea because it prevented scamming. But it only helped kill Brits Blacksmith shop. Blacksmiths were even less needed to hang around and repair peoples goods.
Brit: (Bucs den for reds)
Skills while worked in Brit will have an increase, or a bonus. While there are more players within your skill level around you, the bonus will increase (covered by a quote from Petra Fyde later)
Blacksmithing/carpentry/fletching/cooking ect: when working at the correct shop (The blacksmith for smithing for example) you will get an added bonus to your chance to make an exceptional item, slightly better stats, less of a chance to break an item and so forth.
Scribes: A chance to produce extra scrolls while working at the mage shop.
Alchemy: increased change to create an extra pot while making them, less of a chance to poison yourself while working with DP.
Miners: While smelting at the Smith you will have less of a chance to lose the ore from smelting. And an increased chance to produce a few extra ingots per smelt.
Blacksmith smelting: increased chance to gain extra ingots while smelting.
Lockpicking: increased chance while working on the trapped chests in Western brit (forget the name of the place).
Taming: If you use the Brit stables to Stall your pets, you will get a slight bonus to skill gains while out taming. Buying meat/fruits from brit to feed your pets will increase how long they are happy for. Pets will be more likely to accept a new owner if transfered inside of brit.
Music skills: gaining will be increased for music in the 'music hall', if you spend some time playing music on the harps ect there, you will get a boost to skill gain for a little bit while out training.
Fighting skills: increased chance of gain on dummies.
Magic: increased skill gains in the mage shop.
Fishing: Increased gains along the shores, and increased 'deep sea' gains while fishing in the 'bay of Brit' area.
BODS: While getting them in Brit a small chance to get a better BOD. While filling BODs you have a chance when adding an item to fill one, that two items are added instead of just one. Also a small increase on rewards from BODs.
NPCs: slightly lower cost of goods, and slightly increased amount they start off with.
I think this may bring Brit back to it's glory. And also considering Luna is way too small to add this into it.
An extension to the idea of an imbuing bonus from the Queen's Forge?
It has distinct possibilities I think, an idea worth exploring.
Rewards when training are fine - but we need an incentive to get together when not training.
How's this as a starting point - just as an arcane circle gives a bigger focus depending on how many spellweavers are on the circle, the (let's call it) king's carpenter's bench gives a small % except chance boost governed by however many chars with carpentry within 20% of the same skill are within a tile of it? Same coding, pretty much? Could apply to many skills (alchemists around a cauldron, cooks around an oven, smiths around a forge, tinkers/fletchers around a special table etc etc)
For those skills that have enhancing a % success chance to enhance would be lovely.
Perhaps even better...
Faster skill gain when you work skills with another player. Perhaps the "mentor" gets some form of reward, title, or whatnot, as an incentive, for more interaction with other players. Perhaps some form of "mentor" points system? If factions can work on a points system, then why not mentoring? Although I've always tried to help players with their skills throughout my time in UO, without any reward but the satisfaction I've made a difference and helped someone. Might encourage more people to participate in something mutually rewarding though.
I know it's always been possible to solo-train skills to some extent, but I seem to remember far more players training skills together than happens now.
Hell, I remember times when there would be at least seven or eight "trainees" working skills outside a guild house, with at least as many "mentors" helping them gain.
Mentors:I like the mentoring idea.
What if in same guild and hunting in a party.. get a power hour. Increased skill gain, increased luck (for better loot while hunting), increased MR, HPR, SR. Have a reason to stay partied. Nowadays, people party up to get into a peerless, then drop it selfishly.
Or if miners mine together, they have a better chance at a bump up a level in ore (or increase in gem yield or ore yield). Why should two miners get penalized and instead of mining together, they are forced to compete for the same ore and therefore have to mine separately? It's pretty hard mining by myself in the lousy 1 hour I might have. Would be nice if I could partner up and get some mutual benefit. I want my partner to be in same screen too... not a screen away. I know there's elemental miner (garg pickaxe) partnering up with a warrior for mutual benefit, but that's stale.
Each account can add people as mentors, while being "linked" skills gains are increased while training together, the more added the better gains will become.
When is the last time you ICQd your Guildie and said; "let's train together", normally it's now: "can you make me a golem so I can AFK train in Luna?".
This way we get people out hunting together and helping, almost like the "bone wall". for those who don't know it. A bunch of people were always in Deceit using their characters to form a wall, the undead would funnel into the hallway and everyone would heal the person in the front. Then you would use store bought weapons to train your skills. it was amazing, now that's strangers working together for a common cause. And since it depended on a lot of people being there, normally someone was always in Brit West Bank opening up a gate to it so you could join.
Skill gain outside of Brit:
While working in your home there will be no added bonuses like in Brit, however as Petra Fyde said. If working close to someone else doing the same, then you will get an added bonus.
This way Guild Halls will server a bigger purpose for the Guildies.
I do not wish to "steal their thunder" so I will leave it up to them (Petra Fyde, Evlar, and Hildebrand) if they wish to add more great thoughts

When all said and done, In my opinion I feel it will bring Brit back to life. Help us get a small edge on scripters. Bring back the days where we were social and helped strangers.
I also think this is a great quote, and it shows the Devs do care about it:
Grimm was NOT replying to what I said above, to give credit where it is due, it was in reply to this:<Mode = "Native">
I agree with the idea, although I'm of the opinion we should add things that bring people together, and make sure it's easy for people to get to. Basically revitalizing city centers. If you create a place that makes people want to go there, and add incentives to be there, they will come. I think the social aspect of UO is something that we could be thinking about a little differently. It's an aspect of UO that amazed me when I first came to work on the game 6 years ago (holy crap - time flies!) and it's obviously a major aspect of UO.
I know that getting people to play together has always been a goal, but I don't know that we've necessarily said "Let's just get people together." Not in a sense of creating a quest or Boss monsters that you can't solo (although it always seems that players end up solo-ing a boss designed to not be solo-able) but just approaching the social interactivity a bit differently. I duno, just a thought.
<mode = "Dev">
Cheers,
Grimm-Meister
Personal opinion only
For the next Expansion, I'd prefer to actually see a contraction. A large proportion of Malas should fall into the void and a good chunk of Tokuno should be swallowed up by rising seas. There's too much land, the population is too spread out.
so there is your wall of text. I feel this would be a great thing for the us. so PLEASE add to it, give your thoughts!
-Derium
p.s. I know I forgot A LOT of things, but I think this is enough to start with