And at first thought; unlike tampering with other attributes (Such as LMC, MR, FC/FCR etc.), actually adding a cap to LRC would not really affect the amount of Spells we can currently wail madly at the current iteration of Mobs we face now in-game. The former set of attributes allow the flow of spells to be delivered exactly the same, yet with a new 50-80% LRC cap (just for example), and combined with holding 200 of each reagent, it's still a long session of blasting the hell outta champ spawns or what have you.Nearly every item attribute in this game has a cap because without one, they would often times be severely overpowered. It's easy to consider LRC as something that can't get overpowered and yet at 100% it completely nullifies an entire game mechanic, the cost of casting spells with very little trade off, as well as killing any potential for what reagent cost could offer us.
Without exercising a lot of restraint, and a lot of creativity/ingenuity, I imagine it would be difficult to avoid Power inflation after 15+ years, and not have it spiral out of desirable control. It's vaguely (very vaguely) like DragonBallZ, every single time a new enemy comes along they're even more ridiculously powerful as characters grow. What did they reach, SSJ4 for Goku? Heh.I personally think when they originally started lrc they had no idea how insane the armor would become. Before LRC was a trade off, only the best suits had 100lrc 70 in resists and maybe a bit of mana regen now it's like ok..well I have 140 lrc 100's+ in each resist and capped at every possible stat..it's become absolutely nuts. I don't think they should remove lrc completely, partially because many people will have the same thought when they added resists to begin with like I did. But my god, something needs to be fixed here or just start handing out test center type robes with maxed stats and call it a bonafide testing game.
They made quivers so you have unlootable arrows, Lower Ammo Cost, Made potions weigh more so it took a bit of organization to keep stocked. But we still have LRC which they added just to add it. It wasn't an incentive, it wasn't a enchantment that's lasted a certain time, just a complete dismissal of any supplies needed what so ever. It was a lazy attempt to add something useful. Instead of balancing it like they did with the 80%lmc 4/6 casting and 80% sdi characters they left it alone and said screw it.I don't know archers have been limited by the amount of arrows they can carry for years. Since the advent of 100% LRC they have been the ONLY class of character so severely limited.
Absolutely, I definitely know the pain of arrow capacity, but instead of having 100% LAC and essentially cutting off branches of gameplay, they introduced ways to increase an archer's supply through LAC, and quivers which provide both weight reduction and insurable arrows.I don't know archers have been limited by the amount of arrows they can carry for years. Since the advent of 100% LRC they have been the ONLY class of character so severely limited.
Arcane clothes ....... insurable/Blessable Regs.Absolutely, I definitely know the pain of arrow capacity, but instead of having 100% LAC and essentially cutting off branches of gameplay, they introduced ways to increase an archer's supply through LAC, and quivers which provide both weight reduction and insurable arrows.
Thrower?I want 100% Lower Ammo Cost gear.
I want 100%I want 100% Lower Ammo Cost gear.
I never understood that either, or why Spellweaving has no secondary skill like so many other equivalents (spirit speak for necro, eval for magery, etc). But I just chalk it up to bad design like everything else in that god forsaken expansion.Also, can someone please explain why spellweaving spells require no resources?
At least it didn't have dinosaurs..through an apparent Time portal. So now we have..I never understood that either, or why Spellweaving has no secondary skill like so many other equivalents (spirit speak for necro, eval for magery, etc). But I just chalk it up to bad design like everything else in that god forsaken expansion.
too...laYou do not like my answer than to damn bad. Have a nice damn day.
So when do the space travel, laser guns, magic flying carpets, and space ship come into play?quoted wrong post so insert dinosaur lore stuff here.
Anything can "make sense" in UO if done right, its a fantasy game with a rich single-player legacy to draw on. Stop trying pigeonhole it based on your bias.So when do the space travel, laser guns, magic flying carpets, and space ship come into play?
..a lot of things are in ultima "lore" doesn't mean it makes sense in UO
All I know is I want a Klingon race that flies around in a hijacked Enterprise ship..obviously they would called Klinguns and the Entaprize..regardless tho.Anything can "make sense" in UO if done right, its a fantasy game with a rich single-player legacy to draw on. Stop trying pigeonhole it based on your bias.
Blah
I never played a Utima game until after I played UO and liked it...you make no sense. I also liked Final Fantasy VII but never played its predecessors... Derp derp!
Right, because UO is realistic and not ridiculous as it is. I'll remember that next time I'm teleporting somewhere to go throw lightning and fire from my fingertips at something as my enchanted rock creature wails on it and throws birds at it...or better yet, the mechanical wolf/scorpion/kittygoyle/humanoid robot that I created in my spare time.
People might not have played Ultima, or cared for its lore... der.. wait.. why are they playing an MMO based on it then? Seriously, that line was funny. UO is based on Ultima and all its lore. You're just going to have to be a realist and STFU/cope.
I'll try to write simpler for you.Derp derp!
Then I said:there are very very few people who've even played any other Ultima or even care for its lore.
In that context, it fairly obvious that "der.. wait.. why are they playing an MMO based on it then?" is in reference to people "not caring for it's (Ultima) lore."People might not have played Ultima, or cared for its lore... der.. wait.. why are they playing an MMO based on it then?
It's the difference between a Wizard and a Psion.There should be a cap on Lower Reagent Cost of 95-99%
I tell you the truth.
Also, can someone please explain why spellweaving spells require no resources?
You may miss it, but that 'small amount of micro-management' would be considered bad game design by modern standards. Even when you ignore everything else that's going on in UO. Which, in case it's been forgotten; the game's worthwhile content is mostly accessible at an endgame stage, after having trained and geared a character. If you're getting bored of flamestriking repeatedly, you're already playing below half capacity, and should step your game up. Throw some more spells into the mix. The micro-management then becomes about mana, how you use it, and how you time your spells (particularly out of protection, which you won't be using if your concern is having your hand held, right?).To see the once Fundamental Ingredients for casting the original Magic School now completely irrelevant (at least, specifically for the aforementioned action of Casting Spells) due to the presence of magical armour that is capable of completely mitigating Reagent requirement, is kinda ridiculous in my opinion.
...
One can always argue, "If you miss using Reagants so much, don't wear LRC", but I'd be inclined to retort with, "If the Devs have built-into the game this (which I feel is approaching to) a "God Mode, Hand-Hold" ability - it's kind of hard to ignore their intentions regarding how Magery should be (best) wielded".
For there is virtually no trade-off, except for maybe needing insurance on my LRC Armour, which costs a negligible pittance anyway.
These are my thoughts.
Edit: I also actually miss the element of the (small amount of) micro-management. Especially when one is picky, I always used to have 75 of each exactly, or 150 of each at a time, before starting every Adventure. Needing to remain concious of the spells I have cast and their approximate quantities during the adventures, so I have an idea of what I retain in reserves without directly checking. Picking up reagents off the Forest floors was "a thing".
The tours of many Britannia Mage shops for buying up Reagents was a little annoying (aye, there is the tedious aspect), but it really was't that bad. A nice reason to visit the various cities I seldom frequent now, especially the "backwater" Mage shops in weird-ass locations.
Btw you're slacking on YouTube vids!!I had written a long post, which some of you may have read already before I removed it all.
I am not removing it because I regret my post, or because I feel I'm mistaken in my view.
Instead, it's because I remember it's pointless to talk about (like many things) matters such as this because no matter what I believe or how passionate I am in conveying my thoughts, it is never going to be the way I believe it should be.
So it's pointless to talk about it.
(Especially if it inadvertently leads to an argument about some thing that we have no power to change - now that is ridiculous!)
You know there is an idea in that, how about it become this "Essence" become a new Alchemist craftable and it act as a universal reagent made from 1 by combining 1 of each of the existing reagents?Please don't, there are just too many regs... it will be a pain for a mage/necro for example to load ALL possible regs. Some of us don't play all day, and it will take a very long time to reload regs every time you want to use your mage. However, they could introduce something like "magical essence" one of these would be required for casting a spell (maybe just some spells not all). This would be more similar to arrows, but then mages will be on the unlucky side as they will have to carry LRC + "magical essence". Archers would only have to carry arrows... I think it is good the way it is....
Right.... but then LRC would disappear and mage suits would be incredibly powerful.You know there is an idea in that, how about it become this "Essence" become a new Alchemist craftable and it act as a universal reagent made from 1 by combining 1 of each of the existing reagents?
I don't think regs should necessarily be only for the current Magery spells. I think lrc should be soft capped at 65% with a diminishing return above. Kind of like how mana regen works. So with 65% lrc you use a reagent 35% of the time. Where at 70% lrc you would use a reagent 34% of the time so 5% above cap would yikes a 1% less chance of consumption. So at 100%lrc you would consume a reagent 28% of the time. So I mean essentially if you hammer down a suit with a ridiculous amount of Lower Reagent cost you could make it almost irrelevant, but you would have to sacrifice so much to do it.Right.... but then LRC would disappear and mage suits would be incredibly powerful.
The more the NPCs are farmed, the higher their inventory next time they renew, up to 500 eachBefore anything like that happens, it would be good if the NPC vendors carried more than 20 of each reagent. 20 isn't even enough for ONE mage to have a day's adventure. Now imagine if every mage wanted to buy some. (Yes, I wrote Mesanna about this May 2012).
I disagree I feel regs should be deleted from game.This is all!
At least make them useful for something other than making potions. Make new spells that require them and ignore the lower reagent cost.
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Cool! Everyone is entitled to their opinion. At that rate let's delete bandages/arrows/potions and any other resource..or how Lower Ingot cost for smiths, Lower Lether Cost..catch my driftI disagree I feel regs should be deleted from game.
regs renew from npc's up to 999 eachThe more the NPCs are farmed, the higher their inventory next time they renew, up to 500 each
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And then promptly nosedived to the pitiful levels we have today when everyone started to slowly realise that the game had been destroyed and what we are left with is the item based, watered down, easy mode version of UO that we have today. Yeah ... LRC and all the other crap that destroyed the playerbase were a great idea.Actually UO peaked between AoS and SE which means it hit it's high point after LRC was introduced![]()
No. Regs are very useful for players like me. I may be in the minority, but I pay to play also.I disagree I feel regs should be deleted from game.