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Brand new resisting spells weapon class idea

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Speaking the Truth

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Lets not forget that UBW also takes 1/5 of the total imbuing spaces of a item, while it's only 20% in the grand scheme any reduction in the effectiveness of a item greatly reduces the chance that it would be used vs a similar non-reduced item.

The only time I can think of UBW showing up on a item and anyone using it was/is on the leafblade of ease which is largely used by sampires and not pvp chars. You might find it on a val made item but that, clearly, was not by design and simply by the RNG. No one ever in the last 5+ years of this game has said I really wish I had a nice UBW weapon so I could go stomp that other player.
They are still used by pvpers, just because you don't pay attention to it doesn't change the fact that they are used in pvp. Yes it take a property, a small price to pay to have a perfect weapon made that would suit a dexer perfectly.

No one needs to say I wish I had a nice UBW, since everyone DOES have nice ubw thanks to imbuing.
 

Goldberg-Chessy

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1) Nyses's statement was completely correct and still stands. The removal of UBW from pvp would be so minimal it would be almost un-noticed. Your only argument against this was what? Fencers need UBW because they dont want to use a lance? Thats ridiculous. If you actually pvped on a warrior you would know that any good fencer uses a pitchfork. Its fast and has bleed which is amazing when your target is on foot. I assume you believe that the club is needed because it is 1-handed? I guess your warriors dont know how to toggle weapons and cant go more then 3 seconds without chugging a pot? Or are you that last warrior left on all shards that is actually using a shield?
Bottom line on this bud is that nobody has to have UBW to make or play a pvp template. It is nothing more then a small bonus that makes zero difference on the field.
While at the same time sc mage weapons are being used to make multiple overpowered templates and if they were removed you would hear a gigantic outcry. People would definitely threaten to quit.
So please spare us all your ridiculous attempts at trying to say that UBW and sc mage weps are equal and balance each other out. Its beyond idiotic and insulting to anyone who actually tries to make an unbiased point.

2) Covenant has unusually conflicting ideas about warrior mana.
Covenant says this - "so you need alot of mana for specials... never had a problem with 30 int and 60 mana myself... on a dexer. all you Really need is high stamina and just use your mana wisely instead of spend it as fast as you can and hope you don't miss"

Then he also says this in the same thread - "but meditation isn't important for a dexer anyway, this is why they have the 300 combat point lmc bonus"

Thats weird bud. You first state multiple times that warriors dont need mana to kill people then you state that they dont need med because they have the 300 point mana bonus. Why would you of all people think they would need the 300 point mana bonus then? You just stated that they dont need mana.
Read any JOAT thread on the boards bud and you will see warriors and mages alike complaining that warriors got screwed with the change and cant play as many different templates effectively because of the mana loss. I personally believe it is an over-reaction but either way we all know that you need as much mana as you can possibly get to play an effective pvp warrior. Uhh, except you ofc. Sort of.
 

Goldberg-Chessy

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Back to the original spirit of the post, a warrior equivalent to mage weapon, why not just have a new property called "weapon mage" neg skill, it would grant a warrior magery at whatever the negative was to their weapon skill, so you might be able to craft or find a -20 weapon Mage bokuto, that would grant magery skill to the wielder.

Seems it would be equitable, seeing as a warriors would still need eval to be effective, and they would also need reagents to cast spells, plus warriors are usually pretty limited in mana and meditation.

I think I would still rather have a weapon skill that provided "free" chiv at a penalty on a warrior.
I am not looking to freely add Magery to any Warriors template. Even without Eval I think it would be wrong and abused.

I simply believe that if mages can add an easily obtained combination of items(sc mage wep,crystalline,etc...)to gain the weapon skill that makes up basically all of their defense against a warrior why cannot the warrior do the same by having a bonus added to weapons that gives them the Resisting Spells skill which would basically be all of their defense against magery?
It actually makes a bit more sense as warriors are supposed to be wielding weapons. not mages.

90% of pvp mages on every shard are using a sc mage wep? Seriously?

Its a fair point that is too correct and obvious to be completely ignored for so long.

And if you throw in 'template diversity' which has always been the mages lame excuse for the overpowered sc mage wep it even makes more sense. Why should other classes not be granted the free 'template diversity' that mages currently enjoy?
 

CovenantX

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This is the point I was making.

I guess I should have had a question mark after this: "So you need alot of mana for specials?" - "I never had a problem with 30 int and 60 mana myself on a dexer..." in an attempt to show that you do NOT need much/any mana for a dexer. mages can't get away with having low int/mana.

2) Covenant has unusually conflicting ideas about warrior mana.
Covenant says this - "so you need alot of mana for specials... never had a problem with 30 int and 60 mana myself... on a dexer. all you Really need is high stamina and just use your mana wisely instead of spend it as fast as you can and hope you don't miss"

Then he also says this in the same thread - "but meditation isn't important for a dexer anyway, this is why they have the 300 combat point lmc bonus"

Thats weird bud. You first state multiple times that warriors dont need mana to kill people then you state that they dont need med because they have the 300 point mana bonus. Why would you of all people think they would need the 300 point mana bonus then?
Did you read the whole post, or did you only take what you read and didn't agree with? The way you make it sound is a dexer can't do ANYTHING if he/she has no mana. which is wrong. and it shows your opinions are bias in the favor of dexers.

In no way do the two contradict each other, as you're trying to point it out...

What I mean, about the 300.0 combat point LMC bonus is one reason Meditation isn't important for a dexer. They spend less mana And it stacks with LMC from items. mages don't have any form of skill based lmc for Spells Mages get LMC only from items, dexers get it from Items & Skill. dexers do not NEED Meditation OR mana to kill people,they choose to use mana to speed up the fight.

I've also stated (in another thread), that there are skills that not every dexer has (Bushido & Ninjitsu) that currently add to this 300.0 combat LMC bonus. Where the most common skills (Tactics & Anatomy) Do not provide an LMC bonus. (Originally pointed out by Logrus I believe? (apologies if I'm wrong))

*********Tactics skill; should be factored in with the 300.0 combat point LMC bonus.******** (IMO) Bushido & Ninjitsu Should NOT provide the combat-LMC bonus. since it effects Specials, you can use without the two skills, and does nothing in terms of what abilities you get with the two skills themselves.

Another thing I have also stated, Which is probably the reason why mage weapons are being used so much, is because 120 weapon skill gives you no benefit as a Mage OR a Dexer Unless you have the additional 70-90+ tactics, to utilize what the weapon skill Should already allow you to do (use specials).


Back to the topic.

This thread has mentions of Trapped Boxes (which were used even before mage weapons mind you), they are the equivalent to what mage weapons provide in terms of defense but for a dexer vs mage. except that it doesn't take an Equipment slot or imbued properties to use it.
 
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Speaking the Truth

Lore Keeper
Stratics Veteran
Stratics Legend
1) Nyses's statement was completely correct and still stands. The removal of UBW from pvp would be so minimal it would be almost un-noticed. Your only argument against this was what? Fencers need UBW because they dont want to use a lance? Thats ridiculous. If you actually pvped on a warrior you would know that any good fencer uses a pitchfork. Its fast and has bleed which is amazing when your target is on foot. I assume you believe that the club is needed because it is 1-handed? I guess your warriors dont know how to toggle weapons and cant go more then 3 seconds without chugging a pot? Or are you that last warrior left on all shards that is actually using a shield?
Bottom line on this bud is that nobody has to have UBW to make or play a pvp template. It is nothing more then a small bonus that makes zero difference on the field.
While at the same time sc mage weapons are being used to make multiple overpowered templates and if they were removed you would hear a gigantic outcry. People would definitely threaten to quit.
So please spare us all your ridiculous attempts at trying to say that UBW and sc mage weps are equal and balance each other out. Its beyond idiotic and insulting to anyone who actually tries to make an unbiased point.

2) Covenant has unusually conflicting ideas about warrior mana.
Covenant says this - "so you need alot of mana for specials... never had a problem with 30 int and 60 mana myself... on a dexer. all you Really need is high stamina and just use your mana wisely instead of spend it as fast as you can and hope you don't miss"

Then he also says this in the same thread - "but meditation isn't important for a dexer anyway, this is why they have the 300 combat point lmc bonus"

Thats weird bud. You first state multiple times that warriors dont need mana to kill people then you state that they dont need med because they have the 300 point mana bonus. Why would you of all people think they would need the 300 point mana bonus then? You just stated that they dont need mana.
Read any JOAT thread on the boards bud and you will see warriors and mages alike complaining that warriors got screwed with the change and cant play as many different templates effectively because of the mana loss. I personally believe it is an over-reaction but either way we all know that you need as much mana as you can possibly get to play an effective pvp warrior. Uhh, except you ofc. Sort of.
If you're using a pitchfork over a club in this example, that speaks volumes about your pvp ability or lack there of rather. I guess as a dexer you don't like being at full stamina. That is pvp 101 on a dexer.

By your own example you would be the one using a 1 hander and a shield because you can go for extended periods of time without wanting to use refresh evidently.

Over powered templates? Evidently someone playing anything but a wrestle mage to you is an 'over powered' template.

So you're saying they don't both take skill to use? You can't argue your way around it, they both require skill and one makes it so that you have to give up mods on jewelry using items to compensate for the negative.

So if you're whole problem is template diversity then you need to focus on the real problem. That things like JoaT should be reversed, or adding different skills to the list of skills that allow dexers to get the 300 combat points.

Also you[goldberg] are wrong about the mana thing and Covenant is correct. Some Dexers IE throwers don't need mana. They can deal a considerable amount of damage on normal hits plus double hit spells. No other template is in the same ballpark as that.
 

Speaking the Truth

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I am not looking to freely add Magery to any Warriors template. Even without Eval I think it would be wrong and abused.

I simply believe that if mages can add an easily obtained combination of items(sc mage wep,crystalline,etc...)to gain the weapon skill that makes up basically all of their defense against a warrior why cannot the warrior do the same by having a bonus added to weapons that gives them the Resisting Spells skill which would basically be all of their defense against magery?
It actually makes a bit more sense as warriors are supposed to be wielding weapons. not mages.

90% of pvp mages on every shard are using a sc mage wep? Seriously?

Its a fair point that is too correct and obvious to be completely ignored for so long.

And if you throw in 'template diversity' which has always been the mages lame excuse for the overpowered sc mage wep it even makes more sense. Why should other classes not be granted the free 'template diversity' that mages currently enjoy?
So you think mages should have to play a wrestle template and they should get rid of an item that no one had a problem with 10 years ago? They already have the trade off of being vulnerable to disarm. You haven't listed a good reason why there is a problem with them. It's not as though you are getting a fighting skill from them that have specials you can activate with double hit spells, hci, dci, di. Whether you like it or not the devs knew what they were doing when these were made. Its not as though this property is on a ring and can't be disarmed. Every thing has a way to counter it, disarm is mage weaps counter.

Yes a vast majority of mages are using it so they can have a template that can compete. Most mages want, the extra damage that can hit as a dexer off screens whether its a firebreath from a pet, necro spells, plague and bolder. All those templates have some capability to kill a dexer as they run off screen before they heal in 4 seconds while fleeing. A wrestle mage won't get any of that, even though they deal more damage it just encourages dexers to run after 2 spells, where as the other templates actually have a chance for those who are psudopvpers who constantly run away.
 

Lythos-

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Trap boxes and apples have provided warriors very dependable backpack resist in pvp for years.

Right now there's so much template diversity with effective field and support warriors it's not even funny. Throwers, archers, ninja, dp ninja, nervestrike ninja, evasion dper, disarm archers, disarm dp archers. I have each of those templates mapped out and they all include resist.

I am against giving warriors free resist on their weapon but down the road it would only lead to hindering of such brave warriors with no resist. People trying to figure out how to get the remaining points of resist onto their suit would definately lack in other areas so it would be interesting. Give them something truely useful like increased Damage increase/Tact or Anat.
 

Picus at the office

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Again, the reason why no one had a issue with the -mage weapon back 10 years ago was no one could imbue. The only mage weapon that anyone used was the staff, Staff of the Magi - UOGuide, the Ultima Online encyclopedia , which did not allow chugging, it did not require special jewels to run, did not increase DCI/HP regen and did not have a hit spell unlike all of the items today. It was a rare item and in hindsight was rather sucky compared to a gold or better crafted item. Yes times have moved on but lets not forget that the items have and to compare todays stuff to ten years back is silly and only reduces ones argument value.

If the worry is not being able to get a kill shot off at the end of a fight then you need to change you tactics. A spell has a huge advantage over a non ranged dexxer, range. I know everyone has been chased down at least once in thier UO play time by some gimp casting magic arrow.
 

Speaking the Truth

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Again, the reason why no one had a issue with the -mage weapon back 10 years ago was no one could imbue. The only mage weapon that anyone used was the staff, Staff of the Magi - UOGuide, the Ultima Online encyclopedia , which did not allow chugging, it did not require special jewels to run, did not increase DCI/HP regen and did not have a hit spell unlike all of the items today. It was a rare item and in hindsight was rather sucky compared to a gold or better crafted item. Yes times have moved on but lets not forget that the items have and to compare todays stuff to ten years back is silly and only reduces ones argument value.

If the worry is not being able to get a kill shot off at the end of a fight then you need to change you tactics. A spell has a huge advantage over a non ranged dexxer, range. I know everyone has been chased down at least once in thier UO play time by some gimp casting magic arrow.
10 years ago chugging on the dexer side was different too remember before weapons were balanced and people used 2 handers. Also not everyone had double hit spell weapons with the perfect mods, hci, hld, dci, hit spells, ssi ect. If the dexers weapons have evolved, why can't a mages as well? It makes no sense that you are okay with one and not the other.

No my tactics are fine, I know what I'm doing to compensate for dexers running off screen constantly. I'm not sure how a spell has a huge advantage, they both have pros and cons. There isn't one that only has pros.

So now magic arrow is gimp...Interesting.
 

Picus at the office

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Everyone who isn't me is a gimp, don't take it so personally as I try to balance it out.

I think your real issue is with the garg's as half the time it comes back to double hit spells. Yes dex weapons have moved on but I was fine back when we all had to craft like mad to find something special. Factions and the Plainsword really brought in the age of the mage weap so it hasn't been around nearly as long as the ten years some talk about.
 

Goldberg-Chessy

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This is the point I was making.

I guess I should have had a question mark after this: "So you need alot of mana for specials?" - "I never had a problem with 30 int and 60 mana myself on a dexer..." in an attempt to show that you do NOT need much/any mana for a dexer. mages can't get away with having low int/mana.



Did you read the whole post, or did you only take what you read and didn't agree with? The way you make it sound is a dexer can't do ANYTHING if he/she has no mana. which is wrong. and it shows your opinions are bias in the favor of dexers.

In no way do the two contradict each other, as you're trying to point it out...

What I mean, about the 300.0 combat point LMC bonus is one reason Meditation isn't important for a dexer. They spend less mana And it stacks with LMC from items. mages don't have any form of skill based lmc for Spells Mages get LMC only from items, dexers get it from Items & Skill. dexers do not NEED Meditation OR mana to kill people,they choose to use mana to speed up the fight.

I've also stated (in another thread), that there are skills that not every dexer has (Bushido & Ninjitsu) that currently add to this 300.0 combat LMC bonus. Where the most common skills (Tactics & Anatomy) Do not provide an LMC bonus. (Originally pointed out by Logrus I believe? (apologies if I'm wrong))

*********Tactics skill; should be factored in with the 300.0 combat point LMC bonus.******** (IMO) Bushido & Ninjitsu Should NOT provide the combat-LMC bonus. since it effects Specials, you can use without the two skills, and does nothing in terms of what abilities you get with the two skills themselves.

Another thing I have also stated, Which is probably the reason why mage weapons are being used so much, is because 120 weapon skill gives you no benefit as a Mage OR a Dexer Unless you have the additional 70-90+ tactics, to utilize what the weapon skill Should already allow you to do (use specials).


Back to the topic.

This thread has mentions of Trapped Boxes (which were used even before mage weapons mind you), they are the equivalent to what mage weapons provide in terms of defense but for a dexer vs mage. except that it doesn't take an Equipment slot or imbued properties to use it.
I am sorry Covenant as normally I agree with the reasoning of your posts but IMO you are way off base on these 2 topics of sc mage weps & warriors in general needing alot of mana to be effective.

- "This thread has mentions of Trapped Boxes (which were used even before mage weapons mind you), they are the equivalent to what mage weapons provide in terms of defense but for a dexer vs mage. except that it doesn't take an Equipment slot or imbued properties to use it." - These are your words in this thread.

How can you possibly say that trapped boxes are the defensive equivalent to sc mage weps? Thats just plain insulting.
The sc mage wep with its huge Dci grants you a gigantic bonus(you already have the magery)weapon skill that makes up your entire defense against all warriors. You are saying the trapped box does the same for a warrior against mages? Wow.

The warriors trapped box does nothing but help prevent being paralyzed and it is also used by mages. What defense is the trapped box against a mages mana vamp/drain? Nothing. Zippo.
What is the trapped box doing to negate the mages curse spell? Zippo.
Trapped boxes are very effective but only a fool would say they replace the Resisting Spells skill.
And replacing the Resisting Spells skill is exactly what I talked about when I asked for a warrior mechanic that works like the mages sc mage wep mechanic.
 

Goldberg-Chessy

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If you're using a pitchfork over a club in this example, that speaks volumes about your pvp ability or lack there of rather. I guess as a dexer you don't like being at full stamina. That is pvp 101 on a dexer.

By your own example you would be the one using a 1 hander and a shield because you can go for extended periods of time without wanting to use refresh evidently.

Over powered templates? Evidently someone playing anything but a wrestle mage to you is an 'over powered' template.

So you're saying they don't both take skill to use? You can't argue your way around it, they both require skill and one makes it so that you have to give up mods on jewelry using items to compensate for the negative.

So if you're whole problem is template diversity then you need to focus on the real problem. That things like JoaT should be reversed, or adding different skills to the list of skills that allow dexers to get the 300 combat points.

Also you[goldberg] are wrong about the mana thing and Covenant is correct. Some Dexers IE throwers don't need mana. They can deal a considerable amount of damage on normal hits plus double hit spells. No other template is in the same ballpark as that.
Once again you cant explain your fencer/club nonsense so you talk about my pvp ability. Very sad bud.
You just dont get it bud. Nobody is holding their Disarm weapon for more then a few seconds. There is absolutely no need for refresh pots while disarming.
Does your fencer with a UBW club keep it equipped after he dismounts? What is he doing then? Shadow striking(pretty sure thats the clubs other spec)his foe to death? Rofl.

You and Covenant must be real talented pvpers if you are dying to warriors or Throwers using no specials. Ouch.
 

Nyses

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10 years ago chugging on the dexer side was different too remember before weapons were balanced and people used 2 handers. Also not everyone had double hit spell weapons with the perfect mods, hci, hld, dci, hit spells, ssi ect. If the dexers weapons have evolved, why can't a mages as well? It makes no sense that you are okay with one and not the other.
I think you are confusing Melee warriors with Archers and Thowers. The 2 types of warriors are so very different that the vast majority of people I know commonly refer to Melee skill warriors as "dexers", and Archers and Throwers as Archers and Throwers. Archers and Throwers already have it better than dexers chars against mages, that is why the discussion in this thread has been about a property for melee weapons.

What you listed above, applies to ranged weapons, Archers and Throwers, not "dexers". Melee weapons, that are 2 handed, do not come balanced, or with hit double spell effect, or with more than 20 HCI or DCI, and that is if you re-forge, 15 if you imbue.

But, I do think Mages weapons should evolve over the years. A mages "weapon" has traditionally been his hands, for wrestling, so I would be good with Arcane brass knuckles, or spiked gloves, or something along those lines.

Edit: I suppose a new weapon property could apply to ranged weapons, but then what property would a Thrower or Archer give up on their already perfect weapon?
 
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Speaking the Truth

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I think you are confusing Melee warriors with Archers and Thowers. The 2 types of warriors are so very different that the vast majority of people I know commonly refer to Melee skill warriors as "dexers", and Archers and Throwers as Archers and Throwers. Archers and Throwers already have it better than dexers chars against mages, that is why the discussion in this thread has been about a property for melee weapons.

What you listed above, applies to ranged weapons, Archers and Throwers, not "dexers". Melee weapons, that are 2 handed, do not come balanced, or with hit double spell effect, or with more than 20 HCI or DCI, and that is if you re-forge, 15 if you imbue.

But, I do think Mages weapons should evolve over the years. A mages "weapon" has traditionally been his hands, for wrestling, so I would be good with Arcane brass knuckles, or spiked gloves, or something along those lines.

Edit: I suppose a new weapon property could apply to ranged weapons, but then what property would a Thrower or Archer give up on their already perfect weapon?
I haven't confused anything. All types of dexers weapons have evolved. Remember when archery use to not have balance. Also now every kind of dexer now has every mod they could ever want on a weapon, instead of hoping that a val hammer or monster loot spawned whats on it wasting mods. So no, I'm not confused about anything, I meant what I said when I said dexers weapons, that includes all throwers, archers, swords, mace fighting, and fencing.

So now 40% of dexer templates weapons come with double hit spells and anything else they want. The other 60% still have a max hit spell plus everything else they could desire.

If you think about it, wrestling is not really traditional. Mage weapons and SC weps have been around now for 10 years. It's the majority, tradition has changed, like it or not. Also as clearly pointed out before it's the only way to make a plethora of templates possible.
 

Speaking the Truth

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Everyone who isn't me is a gimp, don't take it so personally as I try to balance it out.

I think your real issue is with the garg's as half the time it comes back to double hit spells. Yes dex weapons have moved on but I was fine back when we all had to craft like mad to find something special. Factions and the Plainsword really brought in the age of the mage weap so it hasn't been around nearly as long as the ten years some talk about.
No, mage weapons were around long before factions. IE the parry wand necro that was around many years before factions were revamped. Sorry you're mistaken. Other tempaltes even just a basic necro using a mage weapon were around years before the parry want necro also.

No one is taking it personally, again there is a trade off of making up skill and being vulnerable to disarm. Nothing you say will change that.
 

CovenantX

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The warriors trapped box does nothing but help prevent being paralyzed and it is also used by mages. What defense is the trapped box against a mages mana vamp/drain? Nothing. Zippo.
You're completely ignoring the fact that dexers can still prevent mages from going offensive due to normal hits from a dexer. Mana drain is ALSO on weapons now incase you havent noticed (it works slightly different than the spell does (It doesn't return your mana after a short time) Mana Vampire, only works on people Without resist, and it works on other mages too... except that mages actually become crippled completely for having no mana, where Dexers Obviously do not... this point has been made several times, and has been explained a few different ways.

Do mage weapons stop you from getting hit complete? No, they increase your Chance of Dodging incoming (weapon-based) attacks.


What is the trapped box doing to negate the mages curse spell? Zippo.
Trapped boxes are very effective but only a fool would say they replace the Resisting Spells skill.
And replacing the Resisting Spells skill is exactly what I talked about when I asked for a warrior mechanic that works like the mages sc mage wep mechanic.
Paralyze is one thing that cripples dexers (Offensively) doesn't effect their ability to heal, parry, or dodge what-so-ever, and is negated through the use of a trapped box.

So you could get a free resist skill, and still have the ability to get into Animal form (ninjitsu) so you can run away after a dismount... and Also have meditation in your template to stop you from running out of mana as fast? you do realize, if you add a property on a weapon that gives you free resisting spells skill, It wouldn't be limited to a dexer, ANYONE WOULD BE ABLE TO USE IT. which would allow mages to sacrifice (real resist skill) for another.

I could tell you right now, if there were "Tactical Resist" & "Mage Weapon" what is to stop people from putting both mods on the same weapon? I'd gladly give up my 15 dci and/or 25 DI on my -20 bokuto to get resist for free too.. Then I can do what most all dexers do, add ninjitsu to every mage character without dropping med... It would only further create more imbalances.

Also, if anyone were to suggest the removal of Mage Weapons, how many players who prefer to play mages do you think would suggest the removal of Trapped Boxes? Probably all of them.
you know if both of these things were removed a Necro-mage would be far superior (overpowered) because of Evil-omen+paralyze, + E-fields- Regardless if you have show-real resist-skill or this "free" resist as you propose.

it's just not going to work.
 

Speaking the Truth

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Once again you cant explain your fencer/club nonsense so you talk about my pvp ability. Very sad bud.
You just dont get it bud. Nobody is holding their Disarm weapon for more then a few seconds. There is absolutely no need for refresh pots while disarming.
Does your fencer with a UBW club keep it equipped after he dismounts? What is he doing then? Shadow striking(pretty sure thats the clubs other spec)his foe to death? Rofl.

You and Covenant must be real talented pvpers if you are dying to warriors or Throwers using no specials. Ouch.
I have explained it and I'll try to explain it again but you seem to be less than intelligent so I don't know how to explain in in terms you can understand.
No good pvper that has fencing will use a pitch fork or a lance, they use the fastest 1 handed weapon they can. Every top tier pvper will use the fastest weapon they can while maintaining the ability to use potions.

I'm not sure why you're talking about no one holding their disarm weapon for more than a few seconds when I'm talking about dismount. However you're wrong again, when you run or push through someone you will lose stam, so there is a reason to use refresh with a disarm weapon, although its actually the same for all weapons. The things you say make me realize how much worse you are at pvp than I thought and knew you to be.

I guess you've never heard of using a weapon and switching? Why would someone use a two handed weapon when they can switch to a faster harder hitting weapon with better specials?

If you can quote where I said I've died to a thrower not using specials that would be great. Just because it's possible on that option doesn't mean i've fallen victim to it. Granted I've seen other less skilled players. It also doesn't change the fact that a thrower can hit for over 40 damage without using mana on a single attack[although I guess thats why the devs said they are going to look at glaves and such]. You have very weak reading comprehension, it matches your pvp ability.
 

Speaking the Truth

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You're completely ignoring the fact that dexers can still prevent mages from going offensive due to normal hits from a dexer. Mana drain is ALSO on weapons now incase you havent noticed (it works slightly different than the spell does (It doesn't return your mana after a short time) Mana Vampire, only works on people Without resist, and it works on other mages too... except that mages actually become crippled completely for having no mana, where Dexers Obviously do not... this point has been made several times, and has been explained a few different ways.

Do mage weapons stop you from getting hit complete? No, they increase your Chance of Dodging incoming (weapon-based) attacks.




Paralyze is one thing that cripples dexers (Offensively) doesn't effect their ability to heal, parry, or dodge what-so-ever, and is negated through the use of a trapped box.

So you could get a free resist skill, and still have the ability to get into Animal form (ninjitsu) so you can run away after a dismount... and Also have meditation in your template to stop you from running out of mana as fast? you do realize, if you add a property on a weapon that gives you free resisting spells skill, It wouldn't be limited to a dexer, ANYONE WOULD BE ABLE TO USE IT. which would allow mages to sacrifice (real resist skill) for another.

I could tell you right now, if there were "Tactical Resist" & "Mage Weapon" what is to stop people from putting both mods on the same weapon? I'd gladly give up my 15 dci and/or 25 DI on my -20 bokuto to get resist for free too.. Then I can do what most all dexers do, add ninjitsu to every mage character without dropping med... It would only further create more imbalances.

Also, if anyone were to suggest the removal of Mage Weapons, how many players who prefer to play mages do you think would suggest the removal of Trapped Boxes? Probably all of them.
you know if both of these things were removed a Necro-mage would be far superior (overpowered) because of Evil-omen+paralyze, + E-fields- Regardless if you have show-real resist-skill or this "free" resist as you propose.

it's just not going to work.
Well if these dexers want to go back to the stone age lets do it across the board. You know what that's fine lets get rid of mage weps, as long as we get rid of everything else that wasn't around before aos on weapons. So we give up sc and mage wep, and they no longer have balanced, ssi, hit spells, hci, dci, hld weps.
 

CovenantX

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You and Covenant must be real talented pvpers if you are dying to warriors or Throwers using no specials. Ouch.
for the record I never said I died to any dexers that don't use specials. I said I have a MELEE Dexer that relys on 0 specials (only 10 mana for each time I get dismounted for animal form (I don't use a mount with this character)) I kill people on him, it's harder to do so, but it's possible. to win without mana, I must say I would feel pretty upset if a dexer killed me without specials. but there are very few to no instances where a dexer kills you with no Auto-attacks. especially in a longer fight.


Let me ask you a question....

Have you ever died to a mage that didn't cast any spells? I'd wager no (because it's not possible), but I've been surprised before.

BTW, Throwers; If they have a proper suit/template for PvP, They don't gain much a benefit from using Armor Ignore... (5-7 damage at most- not including hit-spells) is not worth mana at all.
 

Petra Fyde

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Keep the personal attacks out please if you want this thread to remain open.
 

chad

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Goldberg is the biggest idiot ever. I thought I demonstrated how much of a perma-bad he is in the other thread. Anything he says is completely null and void. The guy isn't even allowed to have an opinion. That's how dumb he is.
 

kelmo

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kelmo

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I am a little busy... I will come back later and see if this is salvageable.
 
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