Hi all
I was thinking, we do have lots of craftable artifacts, using special resources, there are very little demand for now.
I believe small tweeks can bring this items back to business for crafters and farmers.
Just some ideas /cases.
Lets take Silvani's Feywood Bow
What would make players demand this bow, now where we have imbuing and new loot.?
I would say, update the mods, so they are more useful. With my add, it would give:
Total Weight: 440 / 550, that would leave 110% for an extra mod, allow that to be imbued.
Stone(s)
Spell Channeling
Hit Chance Increase 12% -> increase to 25%
Swing Speed Increase 30%
Damage Increase 35% -> increase 50%
Energy Damage 100%
Weapon Damage 15-19
Weapon Speed 3.75
Range 10
Strength Requirement 45
Two-Handed Weapon
Skill Required: Archery
Resources Needed: 20 Boards or Logs
1 Lard of Paroxysmus
10 Muculent
10 Scourge
Lets take a suit, that would give Carpenters some more business:
This suit is outdated too.
Darkwood Chest
Stone(s)
Hit Point Increase 2 -> Increase it to 3%
Defense Chance Increase 5%
Physical Resist 8%
Fire Resist 5%
Cold Resist 5%
Poison Resist 7%
Energy Resist 5%
Strength Requirement 95
Darkwood Set
Stone(s)
Self Repair 3
Strength Bonus 10
Hit Point Increase 12 -> Increase it to 18
Night Sight
Reflect Physical Damage 25%
Defense Chance Increase 30%
Add Mana Increase 30 (all need mana now)
Physical Resist 60% -> Increase it to 70%
Fire Resist 60% -> Increase it to 70%
Cold Resist 60% -> Increase it to 70%
Poison Resist 60% -> Increase it to 70%
Energy Resist 60% -> Increase it to 70%
Strength Requirement 95 -> Decrease it to 75
Now we do have Dragon Armor, made from scales, but it plain sucks.
Resist are so low, that it make it total useless. Not even exp. bonus can help it, it sucks.
Dragon Breastplate
Stone(s)
Physical Resist 3%
Fire Resist 3%
Cold Resist 3%
Poison Resist 3%
Energy Resist 3%
Strength Requirement 75
Type Other
Red 1, 11, -3, 1, 1 = 11 -> Make it 3, 8, 1, 3, 3 = 18 + Hitpoint Increase 3
Yellow3, 1, 1, 1 , 1 = 1 + 20 Luck -> Make it 1, 3, 3, 3 , 3 = 13 + 70 Luck
Black, 1, 1, 1, -3 = 11 -> Make it 8, 3, 3, 3, 1 = 18 + Stamina Increase 4
Green-3, 1, 11, 1 = 11 -> Make it 3, 1, 3, 8, 3 = 18 + Randum gathering skill 10% (Mining, Lumbering, Imbuing)
White, 1, 11, 1, 1 = 11 -> Make it 1, 3, 8, 3, 3 = 18 + Lower Requirememts 40%
Blue 1, 1, 1, -3, 11 = 11 -> Make it 3, 3, 3, 1, 8 = 18 + Mana Increase 4
Fishing Quest, the rewards are outdated, most only do the quest to get 120 fishing scroll, then they stop.
I was thinking, we do have lots of craftable artifacts, using special resources, there are very little demand for now.
I believe small tweeks can bring this items back to business for crafters and farmers.
Just some ideas /cases.
Lets take Silvani's Feywood Bow
What would make players demand this bow, now where we have imbuing and new loot.?
I would say, update the mods, so they are more useful. With my add, it would give:
Total Weight: 440 / 550, that would leave 110% for an extra mod, allow that to be imbued.
Stone(s)
Spell Channeling
Hit Chance Increase 12% -> increase to 25%
Swing Speed Increase 30%
Damage Increase 35% -> increase 50%
Energy Damage 100%
Weapon Damage 15-19
Weapon Speed 3.75
Range 10
Strength Requirement 45
Two-Handed Weapon
Skill Required: Archery
Resources Needed: 20 Boards or Logs
1 Lard of Paroxysmus
10 Muculent
10 Scourge
Lets take a suit, that would give Carpenters some more business:
This suit is outdated too.
Darkwood Chest
Stone(s)
Hit Point Increase 2 -> Increase it to 3%
Defense Chance Increase 5%
Physical Resist 8%
Fire Resist 5%
Cold Resist 5%
Poison Resist 7%
Energy Resist 5%
Strength Requirement 95
Darkwood Set
Stone(s)
Self Repair 3
Strength Bonus 10
Hit Point Increase 12 -> Increase it to 18
Night Sight
Reflect Physical Damage 25%
Defense Chance Increase 30%
Add Mana Increase 30 (all need mana now)
Physical Resist 60% -> Increase it to 70%
Fire Resist 60% -> Increase it to 70%
Cold Resist 60% -> Increase it to 70%
Poison Resist 60% -> Increase it to 70%
Energy Resist 60% -> Increase it to 70%
Strength Requirement 95 -> Decrease it to 75
Now we do have Dragon Armor, made from scales, but it plain sucks.
Resist are so low, that it make it total useless. Not even exp. bonus can help it, it sucks.
Dragon Breastplate
Stone(s)
Physical Resist 3%
Fire Resist 3%
Cold Resist 3%
Poison Resist 3%
Energy Resist 3%
Strength Requirement 75
Type Other
Red 1, 11, -3, 1, 1 = 11 -> Make it 3, 8, 1, 3, 3 = 18 + Hitpoint Increase 3
Yellow3, 1, 1, 1 , 1 = 1 + 20 Luck -> Make it 1, 3, 3, 3 , 3 = 13 + 70 Luck
Black, 1, 1, 1, -3 = 11 -> Make it 8, 3, 3, 3, 1 = 18 + Stamina Increase 4
Green-3, 1, 11, 1 = 11 -> Make it 3, 1, 3, 8, 3 = 18 + Randum gathering skill 10% (Mining, Lumbering, Imbuing)
White, 1, 11, 1, 1 = 11 -> Make it 1, 3, 8, 3, 3 = 18 + Lower Requirememts 40%
Blue 1, 1, 1, -3, 11 = 11 -> Make it 3, 3, 3, 1, 8 = 18 + Mana Increase 4
Fishing Quest, the rewards are outdated, most only do the quest to get 120 fishing scroll, then they stop.
- Dredging Hook -> add a few special items to the stuff you can pull up, maybe a backpack with small gems or other resources, there may be a demand for.
- Junk Proof lobster trap We all hate crap fishing, so if we could fish without getting unnamed lobster/crabs and have a better chance to get more than one crab/lobster without losing the trap
- A special map/sos with treasures different from normal levels, maybe some piece of UO stories. I have some old images from early UO homepage, here is a few of them. Make them like painting, that works like the VvV banners and new cards we get from the chocolate men
- Maybe a house customizing tile, a low fence, low door, that could been from an old ship
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