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Boy did I screw this one up...

O

Ole Cheapy

Guest
And I made this with iron ignots...then messed around and enhanced it with dull to get the 510/510. Just imagine what I could have had if i imbued it. :(

 
U

uomlplayer

Guest
Just remember you can powder it and imbue it first then enhance the item.
 
O

Ole Cheapy

Guest
Just remember you can powder it and imbue it first then enhance the item.
You sure about that? If that's the case then it's not fair not to let us imbue weps already enhanced.

I originally had the wrong kryss up if that threw you off.
 
U

uomlplayer

Guest
You sure about that? If that's the case then it's not fair not to let us imbue weps already enhanced.

I originally had the wrong kryss up if that threw you off.
Refer to the Sa imbuing thread, reason i think you you can't imbue weapons thats already enchanced is because you can break it during the enhance process , but you wont break during the imbuing process....
 
O

Ole Cheapy

Guest
Refer to the Sa imbuing thread, reason i think you you can't imbue weapons thats already enchanced is because you can break it during the enhance process , but you wont break during the imbuing process....
So in other words people gonna be running around here with sick mods on weps plus have 510/510 durability?????????
 
U

uomlplayer

Guest
You sure about that? If that's the case then it's not fair not to let us imbue weps already enhanced.

I originally had the wrong kryss up if that threw you off.
You cannot imbue weapon's ALREADY ENHANCED......
 
O

Ole Cheapy

Guest
Refer to the Sa imbuing thread, reason i think you you can't imbue weapons thats already enchanced is because you can break it during the enhance process , but you wont break during the imbuing process....
I already took my test on breaking the weapon, I passed! Not fair it shouldnt matter what freakin order you do it in, if you enhance first or imbue first cause either wway its the same process and you take the exact same risk.

So in other words people gonna be running around here with sick mods on weps plus have 510/510 durability?????????
 

Faeryl

2011 Winter Deco Contest 1st Place
Alumni
Stratics Veteran
Stratics Legend
I thought they were supposed to be fixing that whole durability thing...
 
U

uomlplayer

Guest
I already took my test on breaking the weapon, I passed! Not fair it shouldnt matter what freakin order you do it in, if you enhance first or imbue first cause either wway its the same process and you take the exact same risk.

So in other words people gonna be running around here with sick mods on weps plus have 510/510 durability?????????
People will be running around with weapon's thats the best, only not 510 durability, just 255 durability.
 
U

uomlplayer

Guest
I think Faeryl meant the 510 durability...they may fix it so you cant get that high of durability.
If they won't let you get away with di from crafting, I don't think they will let you get away with extra durability....
 
Y

YuriGaDaisukiDa

Guest
how can you run out of durrability on a weapon?

with 100 durability, and repairs, they last soo long.

is it even possible to do in pvp? You would have to pvp a ton.

I guess for farming tons of mobs it could go, but still....
 
O

Ole Cheapy

Guest
Ok what about a wep that already has 6 mods? We can still imbue them? I actually purchased the weapon with the hopes of removing the hit area mod and replacing it with ssi but if we wont be able to do that then I will have to find a different use for this monster.

 
U

uomlplayer

Guest
Ok what about a wep that already has 6 mods? We can still imbue them? I actually purchased the weapon with the hopes of removing the hit area mod and replacing it with ssi but if we wont be able to do that then I will have to find a different use for this monster.

I think the "you cannot exceed 5 mod's" explain's everything already doesn't it?
 
O

Ole Cheapy

Guest
Double post FTW!, CCCRRRYYYIIINNNGGG over you!.
1. there is no double post

2. 6 mods ALREADY exist I am just wanting to max them out not add another mod. So can i not max out the mods that ALREADY exist?
 
U

uomlplayer

Guest
1. there is no double post

2. 6 mods ALREADY exist I am just wanting to max them out not add another mod. So can i not max out the mods that ALREADY exist?
1. I was the one who double posted.

2. If i could answer that i might as well be a game developer!.

3. On above post you asked if you could replace a mod with a different mod
and not max out an already existing mod! Make up you're mind!.
 
O

Ole Cheapy

Guest
No i said I purchased it with hopes of removing a mod and replacing it with another.
 
R

Rykus

Guest
Cheapy,

That appears to be an ambiguous gray area from what I've read thus far. Try posting in the Imbuing thread in the SA forums. It's pretty well established that it can't have more than 5 mods, but I'd also be curious about knowing if you can imbue an item to remove a 6th mod.
 
O

Ole Cheapy

Guest
Can you post a link to that plz? I'm on a very sh*** wifi connection atm and its hard to actually get a page to display.
 
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