L
Limlight
Guest
I use them all the time at IDOCS...
Believe it or not.......I concur.We had this debate back at the time of the nerf, and it was pretty clear that it was a lot of crybabies who felt entitled to farm gold from login to logout while carrying half of everything they own in their pack for no reason. Basically, people who had gotten used to infinite inventory space.
One female poster who's name I won't mention screeched indignantly about how she had to bank every 7k gold. I did the math, and it was clear that she was setting out to hunt carrying 100+ stones more weight than my necro warrior carries with multiple weapons and a full load of regs.
I had a moderator who's name I also won't mention complaining about how long it took to get anywhere in Ilshenar. Until I told him to name a location so I could time the run. He named the back end of some horribly distant and obscure dungeon, and I still went from there to Umbra bank in just under 2 minutes.
Look, if you don't want to bother emptying the junk out of your pack to make room for gold, and you don't want to bother learning how to ride anywhere quickly, then just hunt somewhere besides Ilshenar. Go sit at swoops all day or whatever you people do. Me, I do almost all of my hunting in Ilshenar, and the few minutes I spend running to the bank are WAY less than the time I spent riding/flying EVERYWHERE in WoW when I played it.
If you want to farm gold from login to logout with zero interruptions and zero travel time, there is absolutely no MMO on the market for you. None.
Wow looking through this thread I may be one of the last people that use bags of sending for gold still. Generally I bring 4 fully charged bags of sending on my hour long guild hunt when we our going to something that I should not bring my beetle to. My guild mates usually wonder how I banked 60k(15k per bag sent through) plus whatever esle I can carry (usually another 18k) on the hunt without recalling out.
I do spend an hour a week doing solen quests for trans powder so I do not incur a cost of buying trans powder from a vendor.
If you can find a vendor that sells transpowder for 100 to 125 gold each then think of it as a 20% stocking fee for the convenience of continuing the hunt on bothered.
Of course most vendors sell trans powder at 500 gold or more which makes it useless to send gold through bags of sending. (1 charge sends 500 gold and since it would cost 500 gold to replace charge = useless)
There's also no other MMO on the market where the cash you accrue in the span of 15 minutes is enough to over-encumber you. In fact, I can't think of a modern MMO I've ever played in which money weighed anything, or in which a handful of hides weighed so much to drive away casual harvesters. Those are single-player notions, that belong in games such as Morrowind; the original BOS was a means of bringing UO up to speed with standard MMO ideas. Nerfing it was an insult to players, who knew that it was not just a step down for UO, but who also knew that it was a lazy stop-gap solution to a perceived problem which wouldn't even work but would hurt everyone else anyway.If you want to farm gold from login to logout with zero interruptions and zero travel time, there is absolutely no MMO on the market for you. None.
WHY no one has asked for UO to be like any other main stream MMO, we have just said that we do not like changes that where made to our MMO not asking for them to implement something we did not have at one time or to change it to make it like any other MMO just that we do not agree with a change that was made because no only did it make it harder on scripters for about 2min it made it harder on everyone else for well for ever now unless they change it again.![]()
This is what I mean by crybaby. It's not just an ill-considered nerf, it's an INSULT. Lawl.
Seriously, have you played WoW or any other mainstream MMO? It's real easy to spend half an hour just going from Point A to Point B. Meanwhile in UO, anyone with a runebook and reflexes faster than an elderly sloth can recall-bank-recall in half a minute or less.
Tell you what, you can have your BoS back to normal, but only if we delete recall and make everyone who isn't a mage walk EVERYWHERE. Just like all those other games.
Same goes for recall.The introduction of BoS was a horrible mistake in the first place. The only shame was in letting them go on for so long.
Absolutely right. What a waste of time. With LRC or by just spending a few tithing points I can recall to the bank/house and drop and run. Bit of a bigger pan, but really money saved in not having to buy powder.Bag of Sending... is a BOS... and no they are horrible now.
Take that crap to Siege.Same goes for recall.
If there was a need once for a way to get away from the PKs there is certainly no longer.
How about a blessed 'focus' that can be marked for a single location only and used to recall. I think this is how it worked in U7. Cant recall for sure, its all going grey.
Tie the moongates and player cast gates into the cycles of the moon, while we are at it.
Travel should be over land or sea.
Funny... Bags of Sending were introduced before they introduced Champ Spawns/Harrower...I never used Bags of Sending to begin with. I was fairly pissed when they were introduced, because it ruined my near-monopoly on the Harrower gold spray. I used to be the only person willing to run down to the bottom of dungeons over and over to get at it. Then they introduced the Bags of Sending and it was all hoovered up less than 10 seconds after the Harrower fell.
I would actually really like this, but I know it's too extreme to ever happen.Same goes for recall.
If there was a need once for a way to get away from the PKs there is certainly no longer.
How about a blessed 'focus' that can be marked for a single location only and used to recall. I think this is how it worked in U7. Cant recall for sure, its all going grey.
Tie the moongates and player cast gates into the cycles of the moon, while we are at it.
Travel should be over land or sea.
Nice try, but no.Funny... Bags of Sending were introduced before they introduced Champ Spawns/Harrower...
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Actually,Nice try, but no.Funny... Bags of Sending were introduced before they introduced Champ Spawns/Harrower...
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The Harrower was introduced in Publish 16, which was published in July, 2002. The scenario that introduced bags of sending didn't begin until September, 2002.
AUSTIN, Texas, February 12, 2002 -- Origin Systems™, an Electronic Arts (NASDAQ: ERTS) development studio, today announced that it has begun shipping Ultima Online™ Lord Blackthorn's Revenge, the latest version in the award-winning Ultima Online™(UO) series
What did she say? I had to go AFK before they got to that part.Well I just listened to the Town Hall meeting and BOS changes where brought up and what Jeremy said made sense and I now agree that BOS changes where needed and will hopefully better our economy.
I find your reply rather confusing.Actually,
Bags of Sending or should I say, the Solen Ant Holes and the items/quests that came with them were introduced with UO Lord Blackthorns Revenge... which came before Publish 16, a good 6 months before Publish 16...
http://www.uolbr.com/press.html
AUSTIN, Texas, February 12, 2002 -- Origin Systems™, an Electronic Arts (NASDAQ: ERTS) development studio, today announced that it has begun shipping Ultima Online™ Lord Blackthorn's Revenge, the latest version in the award-winning Ultima Online™(UO) series
The end.
I'm not trying to and I'm trying to be nice about this... its just a discussion. If I'm wrong, then I'd like to know... because I think I'm right. Don't you want to know if you're wrong?What really baffles me, though, is why you even began this little quest to attempt to make me look like an idiot to begin with.
okay keep in mind this is not word for word as I do not think I could put it as well as Jeremy did but basically she explained how the BOS damaged the economy as the pour of gold into the community was higher then the out pour of gold from the community.What did she say? I had to go AFK before they got to that part.
Five on Friday - November 30 said:"Why was the Bag of Sending nerfed?"
The short answer is, to curb inflation. The longer answer involves some metaphors, so bear with me a moment.
UO's economy was designed on the "faucet/sink" model. Imagine a faucet that pours gold into the world. Now imagine various drains - "gold sinks" - that the gold flows away into. The goal of the system is for the level of gold in the world to remain approximately even, and that's done by adjusting the rate of the flow in and the size of the drains out.
In UO, the "faucets" are the various NPCs that give players gold - monsters you can loot, escorts or quests that give gold as a reward, etc. The drains are any NPC or system that takes gold away from players - the insurance system is a big one, as are player vendor fees. (Player-to-player trades are NOT sinks - moving the gold around within the world doesn't change the overall amount of money in it.)
The Bags of Sending were increasing the rate of flow of gold from monster loot - that faucet was pretty much cranked as wide as it would go. This has been overwhelming the drains and increasing the amount of money in the world, which lowers the actual value of gold - this is what economists mean by "inflation." Changing the Bags of Sending to make farming for gold less profitable will slow down that flow and hopefully slow down the rate of inflation - which will raise prices in the short run but lower them substantially in the long run, as the drains pull money out of the world and the actual value of gold goes up.
Now, MMO economics are far from an exact science, and the system will no doubt require further tweaking, but this is a step in the right direction.
Yes because the quest was so time consuming and so hard that you had to buy the items from Luna vendors.I don't use them at all, and don't miss them a bit. I still loot everything I kill and take all of the gold. The only difference is now I'm not having to buy a BoS and powder from someone's overpriced vendor in Luna for them, so overall I end up with more gold in the long run. Also note that 99% of my hunting is done in Ilsh.
They should allow recall in and out of every pixel on the map in all factions. Being able to recall is part of what makes UO great. If I want to take my time to get from place to place then I'll play WoW where I have no other option. Since UO has an option it should be utilized to its full extent.Do you think allowing us to Mark runes in Illishnar would help the BOS or should they just revert it back to what it was...perhaps making the quest a little harder?
Funny because you can do it in WoW. You can log into WoW go to your spot and farm gold all freaking week if you chose to without ever having to worry about stopping until they do server maintenance on the next Tuesday. Most of the junk items worth selling stack. You can get from most farm spots to a sell point (for junk) in about 30 seconds.If you want to farm gold from login to logout with zero interruptions and zero travel time, there is absolutely no MMO on the market for you. None.
I just insure the items as soon as I get them, and to be honest I have yet to be killed while hunting in Felucca on two servers as long as it wasn't at a champion spawn. I used to walk right by a house filled with members of one of the largest PvP guilds every time I went to hunt in Hyloth (there house was right outside) and I still never had anyone mess with me in Hyloth.Non blessed 10th ani items dropped in fel, yep that's useful to me. They are just a much more limited purpose item now.
Because he tells the truth and you don't agree with him hes emo and a crybaby? GET OVER YOURSELF!This is what I mean by crybaby. It's not just an ill-considered nerf, it's an INSULT. Lawl.
Yes.Seriously, have you played WoW or any other mainstream MMO?
What you fail to realise in your falacy of logic is that you don't get from point A to point B without profit (especially if you are an herbalist/miner). You also don't realise that you can get almost anywhere in under 5 minutes from almost anywhere in end game content if you get the fastest mount. You also don't realise that once you get to point B there is nothing keeping you from staying there for as long as you want. In WoW, you don't have to run to the bank every 15 minutes so there is no real need for recall.It's real easy to spend half an hour just going from Point A to Point B. Meanwhile in UO, anyone with a runebook and reflexes faster than an elderly sloth can recall-bank-recall in half a minute or less.
Funny because you still fail to realise that those other games don't require you to walk there more than once. You also don't realise that you can't really compare the recall system to the travel systems in other games because although you can do it instantly in UO you can jump on a flight path in WoW and go do other things then come back (which is just about the same as it being instant).Tell you what, you can have your BoS back to normal, but only if we delete recall and make everyone who isn't a mage walk EVERYWHERE. Just like all those other games.
And after spending those 20-40 minutes, you had the ability to send +2mill before you needed to do the quests again. The quests were hardly what you'd call stingy in their rewards.Bags of Sending should be unnerfed and there is absolutely no reason to change the quest at all. It already consumed about 10-20 minutes to get a bag of sending and then 10-20 minutes to get the charges on it.
Ditto for UO, though that still counts as an "interruption".You can get from most farm spots to a sell point (for junk) in about 30 seconds.
Those games tend to provide far less gold to players, so there's no real need to limit the amount they can carry. In UO, gold is plentiful, so there needs to be a mechanism to stop us from picking up every last coin we find.There is a reason that all other games that were on UO dumped the weight idea and made gold able to be carried regardless of how much you actually had.
Because a developer says it it must be true? Have the sites that sold gold gone anywhere? No. Did the script farmers suddenly stop farming gold? No. If a player posted something as stupid as 2 gold farmer sites went out of business as soon as they nerfed bags of sending you would tell them to name the sites. It might sound good, but the truth is that the majority of actual sites that sell gold do so by buying player gold and selling it for 2x what they paid for it. Most of the sites don't even have people playing the game other than those doing deliveries.Well I just listened to the Town Hall meeting and BOS changes where brought up and what Jeremy said made sense and I now agree that BOS changes where needed and will hopefully better our economy.
They tried to put an ARTIFICIAL cap on the flow of gold into the economy to fix this. They did that by nerfing the BoS. They must not have been able to notice that the flow of gold into the economy was a problem way before bags of sending. Back in the day I farmed 4 million gold (this is without item sales) in one day just by farming the eg room non-stop and GATING in and out to drop the gold. A much better solution would have been to impliment gold sinks like the vast majority of all other games have done.okay keep in mind this is not word for word as I do not think I could put it as well as Jeremy did but basically she explained how the BOS damaged the economy as the pour of gold into the community was higher then the out pour of gold from the community.
I thought it was 48 hours. I still call it BS because gold sellers mostly resell gold (at least the ones that are big in the industry) that they buy from players. The other issue with this statement is that the economy was already in trouble at that point. The developers did a lot more to ruin this economy than the gold sellers ever did by making it so incredibly easy for gold sellers to make a profit on this game. 120 power scrolls used to ONLY be available by spawning or going to eBay ffs.And that even the casual user of the BOS was pouring excess gold into the community and helping to wreck the economy and then the gold sellers just pushed it over the edge completely. They also said they did the change to effect the gold sellers and when they implemented the change 2 of the known ones went out of business within 24 hours.
That was an unrelated problem, and should have been solved by allowing newer players to have a more fair advantage. By the same logic, veteran rewards raise the bar so much that newer players have issues competing, so nerf veteran rewards.She also explained how having the BOS pushed up the economy so much because of the gold available that the new player found it hard to get a start there measly 1000gp that they start with was nothing.
Yes and we all see how well the nerf worked because we can all agree that it solved the economies problems over night. Am I rite?So the hope for the changes to the BOS is that the economy will drop prices will fall to reasonable and I agree with this I am tired of newbies expecting an 18 x 18 within there first week or elite armour....I am also tired of castles being sold for 100mil or more sure make them harder to get but make them harder to get because you have to earn the amount of gold it costs to place them not because someone else wants to make a quick buck.
Other games don't require you to send gold at all so they must all be overpowered as well.And after spending those 20-40 minutes, you had the ability to send +2mill before you needed to do the quests again. The quests were hardly what you'd call stingy in their rewards.
Not ditto for all spots in UO. You can not recall into a lot of spots in Ilshenar for example. Also, you can chose rather you want to sell or delete junk items in other games and in a lot of cases you can just delete the items without any real loss if you are farming certain items.Ditto for UO, though that still counts as an "interruption".
If you think gold is more plentiful in UO than in WoW then you are misinformed. I know people in WoW that have 18 thousand gold just from playing the AH (that would be equivilent to about $1440 which would be equivilent to 1 billion 440 million in UO. I know casual players (myself included) that easily get large ammounts of gold just by doing professions and this process is much easier than farming UO gold.Those games tend to provide far less gold to players, so there's no real need to limit the amount they can carry. In UO, gold is plentiful, so there needs to be a mechanism to stop us from picking up every last coin we find.
Yes totally I believe everything that is told me because I am that nieve......as for did the sites go any place I do not know I do not use them and would not use them. But I have seen changes to some items prices around me in game that supported what she said. I took the fact that they possibly put gold sellers out of business as a bonus.Because a developer says it it must be true? Have the sites that sold gold gone anywhere? No. Did the script farmers suddenly stop farming gold? No. If a player posted something as stupid as 2 gold farmer sites went out of business as soon as they nerfed bags of sending you would tell them to name the sites. It might sound good, but the truth is that the majority of actual sites that sell gold do so by buying player gold and selling it for 2x what they paid for it. Most of the sites don't even have people playing the game other than those doing deliveries.
You see a drop in item prices because people leave this game in droves and those items fall with their houses and get put back into the economy. That means prices will drop. The two have nothing to do with each other at all.Yes totally I believe everything that is told me because I am that nieve......as for did the sites go any place I do not know I do not use them and would not use them. But I have seen changes to some items prices around me in game that supported what she said. I took the fact that they possibly put gold sellers out of business as a bonus.