• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

best way to make bow

Lorddog

Crazed Zealot
Stratics Veteran
Stratics Legend
my friend wants me to imbue a bow for him
scnp
balanced
lightning 50%
ssi 30%-40%

what is the best way to go about this? (i have all the skills - gargoyle too)

i am supposing maybe craft it with runic for a scnp balanced starter
then enhance ash
then pof
then imbue the rest

so my questions are
1) after enhancement doesnt whatever was added to bow add to the weight of the bow on imbuing?
would for the highest possible bow be to make 5-6 of them and then enhance at the end to get 1-2 final bows?

2) if I have a balanced fc +1 starter then add spell channeling then it auto makes it scnp balanced? or does would any value on fc matter when imbuing spell channeling?

3) if there any difference between 10% enhanced ash or created with ash?

4) if i initally enhance with ash 10% ssi and then imbue will it allow me to go to 40% now instead of 30%?

Lorddog
 

Kellgory

Certifiable
Stratics Veteran
Stratics Legend
If you enhance with ash before finishing imbuing, then the ash lower requirements will count as a mod, but if you still wanted to do it that way and still have 40 SSI, then it would be best to POF, imbue 30 SSI, then enhance with ash.

I don't know if a runic crafted bow that has SC with no neg would count as having two properties or one since I know that if you imbue SC it automatically puts the -1. I guess you can always go to the test shard and make a bunch of bows using ash kits until you get a SC no neg bow and see how many properties it has when you go to imbue it.

Either way, I would try for making a SCNP bow first since that would save you two imbues (SC and FC), but the odds of getting a bow with those mods are pretty low so most likely your going to get a SC -1 or balanced bow to start off. I would POF before enhancing and then imbue. You will get a bow with the following mods:

Balanced
SC
FC 1 to offset the negative
30 SSI
DI

You can then enhance with ash if you want 40 SSI. If you started with a ash bow, you can only imbue SSI to 30.
 
G

Gelf

Guest
lets see

SC-1= 100%
FC 1= 140%
Balanced= 150%
50% hit lightening= 140%
30%SSI= 110% or 20%SSI= 72%

max. possible for a non ex. bow = 450%

since you can't use a ex. bow and imbue 5 properties(due to damage increase mod), and runics only give a 4 mod max, i'd say its your friend will probally need to be lowering his wishlist abit.

the only way i know of getting those kinda mods on a bow is to use a heartwood kit, bow recipe,and ash. that and hope you get alot of lucky rolls.(note the mystical shortbow and lightweight shortbow recipes are the only ones i know of where this would be possible)
 

weins201

Certifiable
Stratics Veteran
Stratics Legend
Your mods are 5 Mods

what you want?

1 and 2 = scnp
3 = balanced
4 = lightning 50%
5 = ssi 30%-40%

Now if you make an exceptiona bow you have DMI of 40 and thats on MOD

Heres one i made
ML 15
Demon
HCI 25
SSI 40
DMI 40
LR 20

now the bow was made with 40 DMI and 10 SSI and 20 LR are from enhancing with ASH The 4 mods added were ML Demon HCI 30 SSI

I made 5 bows and got luckt and enhanced bow number 2 and 4 breaking 1 and 3 and number 5 i never botherd to enhance and gave away to a freind.

SOOOO
40 DMI
SC -1
Balance
Lightning 50
SSI 30

I would not worry about the -1 FC and just make it up with jewelry or other items.

If you really want the 40 SSI i would make 5 of them and hope to get lucky enhancing.

If you are on ATL ill be happy to make them if you bring all the imbuing ingredients. Ill make the base and enhance for you. If you make 5 and break 1 - 4 i would just settle with the 30SSI

Good luck
 
T

TrackStar

Guest
So are you guys saying to make the bow with regular wood using a runic kit, then imbue it and use PoF on it and then last enhance it with heartwood?
 

Basara

UO Forum Moderator
Moderator
Professional
Governor
Stratics Veteran
Stratics Legend
Wiki Moderator
UNLEASHED
Campaign Supporter
No, mostly they're saying it can't be done.

You only hope would be to make one of the recipe shortbow types (mystical shortbow or lightweight shortbow, which would give you one of the properties automatically).

It would have to be made OUT OF ASH, with a HEARTWOOD RUNIC. And you'd have to have insanely good luck to come close to the desired properties.

It will NOT be imbuable, and nothing even close can be made via imbuing.
 
J

[JD]

Guest
scnp
balanced
lightning 50%
ssi 30%-40%
the way i see it..

exceptional bow, 500 weight:

DI (drop to 1 if you need to)
sc -1
balance
ssi 30

pof and imbue above.
then he has 2 choices. either make the FC 1 up elsewhere in his suit and add hit lightning, or be a mystic hybrid and use the enchant spell to get hit lightning and imbue fc1.
finally enhance ash and cry when it breaks. ;)

if the weights the guy listed a few post above are correct he's asking for too much to use a non exceptional bow.
 

Basara

UO Forum Moderator
Moderator
Professional
Governor
Stratics Veteran
Stratics Legend
Wiki Moderator
UNLEASHED
Campaign Supporter
Frankly, why does he even need SC-NP?

non-SC Hand-held weapons don't interfere with passive meditation at all (SC is NOT the same as Mage Armor), and drop out of hand when you actively med (during which you can't use the weapon, anyway). Bows can't be used to parry, AFAIK, either, and few archers have Parry as a skill, anyway.

He could save 200 points (times whatever modifiers) just to forgo the SC no penalty altogether, and make an in-game macro with UOA (classic client) or in the Enhanced client to arm the weapon, whenever he had to actively med.
 

ZidjiN

Babbling Loonie
Stratics Veteran
Stratics Legend
Frankly, why does he even need SC-NP?

non-SC Hand-held weapons don't interfere with passive meditation at all (SC is NOT the same as Mage Armor), and drop out of hand when you actively med (during which you can't use the weapon, anyway). Bows can't be used to parry, AFAIK, either, and few archers have Parry as a skill, anyway.

He could save 200 points (times whatever modifiers) just to forgo the SC no penalty altogether, and make an in-game macro with UOA (classic client) or in the Enhanced client to arm the weapon, whenever he had to actively med.
Maybe because hes got magery on the template... just saying.
 
J

[JD]

Guest
or mystic melee hybrid. which he may not want anyway due to tc patch 69 changes
 

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend
Frankly, why does he even need SC-NP?

non-SC Hand-held weapons don't interfere with passive meditation at all (SC is NOT the same as Mage Armor), and drop out of hand when you actively med (during which you can't use the weapon, anyway). Bows can't be used to parry, AFAIK, either, and few archers have Parry as a skill, anyway.

He could save 200 points (times whatever modifiers) just to forgo the SC no penalty altogether, and make an in-game macro with UOA (classic client) or in the Enhanced client to arm the weapon, whenever he had to actively med.
If you drop your weapon and do not have Wrestling or Anat + Eval your Defense is 0 and most likely take auto hits.
 

Basara

UO Forum Moderator
Moderator
Professional
Governor
Stratics Veteran
Stratics Legend
Wiki Moderator
UNLEASHED
Campaign Supporter
Frankly, why does he even need SC-NP?

non-SC Hand-held weapons don't interfere with passive meditation at all (SC is NOT the same as Mage Armor), and drop out of hand when you actively med (during which you can't use the weapon, anyway). Bows can't be used to parry, AFAIK, either, and few archers have Parry as a skill, anyway.

He could save 200 points (times whatever modifiers) just to forgo the SC no penalty altogether, and make an in-game macro with UOA (classic client) or in the Enhanced client to arm the weapon, whenever he had to actively med.
If you drop your weapon and do not have Wrestling or Anat + Eval your Defense is 0 and most likely take auto hits.
I didn't think bows counted for defense like that, except in melee.

Besides, if someone's attacking you, you AREN'T going to be actively medding, anymore (you'll either be moving out of range, especially with a melee attacker, or getting hit) in which case the point of SC is moot. An "arm weapon" macro would be started and finished by anyone at their keyboard right after they are first attacked, so the "auto hit" will be present whether or not you have a weapon armed, and the idea of actively medding is long gone at that point.

Unless you're playing a hybrid template where you auto-disarm with a non-SC weapon (and therefore NEED SC, with or without penalty), it's a non-starter.

Worrying about SC solely for the "active med" aspect is like worrying about the placement of the deck chairs on the Titanic, when the water's already up to the Boat Deck (not only is the ship irretrievably sinking, the decks with the chairs are already underwater).
 
Top