Is there a preferred template for the Void Pool?
Thanks!
Thanks!
Wonder if the PB/FWW Triton would work well there also, not much different except for the 128 wres and healing 120?I usually use my Disco/Tamer with a FWW+PB Najasaurus there. If the mobs deal mostly Physical Damage, then they basically can't kill the Naja as it's under Consume Damage, and it'll dish out tons of AoE damage. I usually set up in a chokepoint, and let my Naja pick everything up and AoE it down.
I'm still at #2 on Atlantic's Best Single Battle Scoreboard, and #4 on Overall Total Scores, even though i've only done Void Pool once in the past 2-3 years, and only a handful of times before then. So apparently my FWW+PB Najasaurus works incredibly well there, considering it took years for other people to catch up to me on the scoreboards.
Humans and Elves are not ‘humanoid’. So there is no human slayer.Are dread pirates repond slayer susceptible? Did not find difference between orc slayer book and repond slayer book on the pirate itself when pirate hunting, and there is no info on the uo guide.
For orcs? Could've/should've made a sea slayerWonder why they offered Repond tali and spellbook as rewards if the pirates aren't vulnerable to Repond...
Yeah, they work too. The advantage that the Najasaurus has, is it's completely Poison status immune, so you can always heal it up unless it's under a Mortal Strike effect, which is very rare in PvM.Wonder if the PB/FWW Triton would work well there also, not much different except for the 128 wres and healing 120?
Melee chars will actually start to have trouble at higher wave lvls, due to each successive wave getting higher skills and resists. At 150-160 Wrest skill on the mobs, Sampires die because they can't reliably land hits often enough to leech back their health.Sampire or Dragoon. /thread
Because their heart was in the right direction, and their brain was not. They forgot that pirates are NOT repond. They should make the Tali/Spellbook Pirate slayer or something that acts like a slayer to pirates. That's an OOPS! moment. I think.Wonder why they offered Repond tali and spellbook as rewards if the pirates aren't vulnerable to Repond...
Agreed here. Personally I think making a new slayer for the talisman and spellbook would make those rewards more usable for the event (and pirate hunting down the road). The only thing is that "Pirate" slayer would be a new slayer which might be asking for too much.Because their heart was in the right direction, and their brain was not. They forgot that pirates are NOT repond. They should make the Tali/Spellbook Pirate slayer or something that acts like a slayer to pirates. That's an OOPS! moment. I think.
It is not too late, they can FIX this, as well as the poor drop rates on Void Pool.
Which parts? Some say everything is great, some don't like a few things. There has been very little feedback for this event.I really hope they listen to the feedback
Regarding the luck helmWhich parts? Some say everything is great, some don't like a few things. There has been very little feedback for this event.
Just did Void Pool with 2 tamers, one with a Chiv/AI Cu the other with a FWW/Chiv Triton. Both pets did fine.
The tamer I controlled more had the Cu and 250 Luck. The one that followed had 2580 Luck.
The Tamer with more Luck got 19 drops (281 reward points) the other got 15 drops (292 reward points). So, Luck made a big difference. That tamer gave very few commands and did no spells.
If I could do a round like this and get 34 drops on two toons, I would be fine.
View attachment 153322
My feeling is that it stays as is. Its the easy button swords sampire culture. They only know how to make the easiest template in UO, so they never have to struggle to get max speed on a weapon because they never make any template that requires stat placement.Regarding the luck helm
Nor mineMy feeling is that it stays as is. Its the easy button swords sampire culture. They only know how to make the easiest template in UO, so they never have to struggle to get max speed on a weapon because they never make any template that requires stat placement.
The 190 Luck helms I have built could not be replaced by that thing.
This perfectly illustrates how flawed pet AI as this pet will fww single target and not when surroundedFind one with high wrestling and over 200str and make this:
View attachment 153335
In the higher waves they need one on one damage.
Control the pet, send it into the crowd and it will use FWW. Once it is surrounded it just spins because it tries to attack whatever attacks it last. Learn the mechanics and use them. Use your area spells to kill the ones that come to the pet. Complaining about how something has always worked or wishing it works the way you want it to, yields 0 Hats.This perfectly illustrates how flawed pet AI as this pet will fww single target and not when surrounded
I'm very proficient with my pets that doesn't mean pet AI worksControl the pet, send it into the crowd and it will use FWW. Once it is surrounded it just spins because it tries to attack whatever attacks it last. Learn the mechanics and use them. Use your area spells to kill the ones that come to the pet. Complaining about how something has always worked or wishing it works the way you want it to, yields 0 Hats.
Eventually the mobs overwhelm both of you.
I was thinking the same thing, about lack of feedback, when I was reading the UO Forums (TC1 thread) this morning. I'm hoping that a few more people will provide some feedback since sample size is key. My experience in the void pool has been terrible but yours looks to be ok. I'll have to try to hop on at night before bed to attempt void pool with others there so that I can see what happens during the higher waves.Which parts? Some say everything is great, some don't like a few things. There has been very little feedback for this event.
Just did Void Pool with 2 tamers, one with a Chiv/AI Cu the other with a FWW/Chiv Triton. Both pets did fine.
(at least 6 to 8 other players also there) (None would give any drop info)
The tamer I controlled more had the Cu and 250 Luck. The one that followed had 2580 Luck.
The Tamer with more Luck got 19 drops (281 reward points) the other got 15 drops (292 reward points). So, Luck made a big difference. That tamer gave very few commands and did no spells.
I thought Poison Breath needs poison as skill? After applying FWW i cannot choose it anymore.Find one with high wrestling and over 200str and make this:
View attachment 153335
In the higher waves they need one on one damage.
Have to put it on while the oet has poisoning.I thought Poison Breath needs poison as skill? After applying FWW i cannot choose it anymore.
That particular time very little on low waves. Id say if you are in a small group, you will not get many drops until level 26 or so.Did you notice if any of your drops were given during the lower waves or was it primarily during those higher waves (looks like you got to wave 55 from your screenshot)?
Can you disarm the pirates? If so, does that make it worse like disarming a dread pirate?I am going to try break my Atl record of 150 during the event with the help of my guild. I am worried the pirate archers might make it impossible when they get to 159.? skill levels.
Slayers are tied to the graphic model of the mob. Pirates and most other human NPCs (asides from Evil Mages) share the same graphic/model as player characters do. Repond used to work on both human NPCs and players back in the day, but they changed that for PvP reasons.Because their heart was in the right direction, and their brain was not. They forgot that pirates are NOT repond. They should make the Tali/Spellbook Pirate slayer or something that acts like a slayer to pirates. That's an OOPS! moment. I think.
It is not too late, they can FIX this, as well as the poor drop rates on Void Pool.
What would be the preferred Hit Area on a bow for the Void Pool Pirates?I am fine with pirates having no slayer.
Repond slayers fit the event.
Orcs are Repond.
Corgul is Repond.
The Void Pool is fun if you like to kill stuff. Having all the mobs the same and no slayer evens it out for all templates and skill levels.
This can be very fun with a group. Everyone can participate, eventually we all die.
Maybe @PlayerSkillFTW can figure out what the pirates resists are.
Until we know their resists, it is speculation. Also you should do it with a group a few times to see if you get a group of them together, and by that wave, would an area spell damage them much. Lightning would be my guess.What would be the preferred Hit Area on a bow for the Void Pool Pirates?
Thanks!
I do quite well with my Mystic Mage Spellweaver.Is there a preferred template for the Void Pool?
Thanks!
Until we know their resists, it is speculation. Also you should do it with a group a few times to see if you get a group of them together, and by that wave, would an area spell damage them much. Lightning would be my guess.
I am not good at determining damages on Mobs, but we may have all weekend to try to find out their lowest resist.
I'd imbue fire area for the void poolWhat would be the preferred Hit Area on a bow for the Void Pool Pirates?
Thanks!
Thanks. I figured they were raising stats as we progress. That's why I wondered if a hit area spell would do much damage.Their resists in the void pool starts at 0% all resist wave 1 up to all 99% , Resists seems to increase pretty quick each wave ( haven't bother to test more because I know it ends up at 99% anyway ) , but that's the mechanic in void pool, in cov3 when there was pirates couple days ago one pirate at the entrance had 40/ 60 / 75 / 60 / 73
I'm not taking a live mount. With a group, there will be 10 20 mounts walking around. They dismount from the beginning.I tried a sampire. Lots of dismounting going on in there. I guess I'll stick with my tamer.
Well, if you think about it, luck mechanic is a nerf. Once a luck suit becomes a baseline for everyone, that means some combat quality had to be sacrificed. I am not sure how I feel about them replacing luck with the paid potion though. I suppose it could be worse. They could leave luck and add the potion.Yay I hate Luck suits. I just got 3 toons suited with luck. Now I can put them back to killing mode.