A
Antion_Vallin
Guest
I've been perma-banned from the SWG forums sinse the CH7.1 post, so I'll just post a few things I think Beast Mastery can use.
Crafting:
Bring the resource requirements for sub components down by 1/3 what they are now.
There's no reason for such small items to require so much when the DEVs know their only useful in bulk.
Incubation/Mutation
Alter the mutation system to count Either/Or the Mutagenic value of Hydrolase. Have it so the Mutagen value has a total cap to it. Have it count based on the Quality of the incubator. If the Quality of the incubator is up to the 4.0 cap have it so your base Mutation value is 70% and the Mutagen rating on Hydrolase count for 30%. If the incubator has 0.0 Quality or below have it so the Mutagenic value of the Hydrolase accounts for the full 100%.
What's this do? Other than making Mutations a bit more reliable than they currently are it would help speed up the process of testing should you choose to go for Function over Quality and use high point Mutagen Hydrolase.
Mutation is unreliable, even when useing the best materials available. Mutation should be less of a gamble and open to those who do indeed use high enough quality materials. Having the Quality to Mutagen ratio will also add merit to lower quality incubators. All other current Mutagenic factors should remain roughly the same.
Combat
I am happy with the overall perfomance of pets in combat. However, the Devided Attention debuff seriosely needs to be removed. Beginers already have limmited access to pets and creation and even with the DPS increase it's a huge nerf to Beast Masters who can't poor 27 points of their expertise into the combat side.
As far as I'm concerned Beast Mastery should be seen as your main profession and whatever your base profession offers should simply determine what kind of Beast Master you are. However, the professions that do well with Combat Beasts are only a few.
Mounts
Mounts are fairly useless for anyting other than eye candy. The Hoth addition is adding a form of vehicular combat to the game which I believe we've all been waiting for. So, this portion of the proposal is for Mounted Combat.
Current Mounts: All the current mounts would function under the new system. What will happen is that the mount and rider will become a single target that consists entirely of the players armor ratings, stats and such. The "slow down for combat" should remain a function as a debuff icon, though I believe a low level of Beast Mastery should remove this debuff while mounted. While mounted the rider will have access to ranged combat, though I believe creatures low enough to the ground should also permit melie combat from the rider. All combat functions will be available. While initiated in combat mounts can neither be called nor stored.
This function is to add more diversity to combat as well as another level of combat we don't currently have access to.
Combat Mounts: Any combat beast capable of being mounted should offer such a function to the Beast Master once they reach level 90 BFF. The option would be radial and the sadle only apear while the Beast Master is mounted. Some pets will have to have their adult sizes adjusted to match that of their mounted forms, such as Dewback, Graul and Rancor. There will be a radial option to dissmount, though the option to mount or dissmount should be unavailable should the BM already be in combat.
While mounted the Beast Master will not have access to their basic attacks, though their specials will remain available (some may be unavailable, such as the "Stasis" ability) as well as access to the beasts specials. The BM will require to be within melie range of their oponents and there will be a buff based on the mount that effects the beast as well. As above, the beast and rider will become a single target, though all stats and resistances will be that of the beast instead of the rider.
It's currently an option in PvP to completly ignore the beast and go streight for the BM, killing both at the same time sinse the BM is most likely the weaker of the 2 targets. However, under this system the mounted beast will have to be faced.
*On a side note players that are mounted, wether their a Beast Master or not, should be easier to hit sinse their essentially larger targets.
Crafting:
Bring the resource requirements for sub components down by 1/3 what they are now.
There's no reason for such small items to require so much when the DEVs know their only useful in bulk.
Incubation/Mutation
Alter the mutation system to count Either/Or the Mutagenic value of Hydrolase. Have it so the Mutagen value has a total cap to it. Have it count based on the Quality of the incubator. If the Quality of the incubator is up to the 4.0 cap have it so your base Mutation value is 70% and the Mutagen rating on Hydrolase count for 30%. If the incubator has 0.0 Quality or below have it so the Mutagenic value of the Hydrolase accounts for the full 100%.
What's this do? Other than making Mutations a bit more reliable than they currently are it would help speed up the process of testing should you choose to go for Function over Quality and use high point Mutagen Hydrolase.
Mutation is unreliable, even when useing the best materials available. Mutation should be less of a gamble and open to those who do indeed use high enough quality materials. Having the Quality to Mutagen ratio will also add merit to lower quality incubators. All other current Mutagenic factors should remain roughly the same.
Combat
I am happy with the overall perfomance of pets in combat. However, the Devided Attention debuff seriosely needs to be removed. Beginers already have limmited access to pets and creation and even with the DPS increase it's a huge nerf to Beast Masters who can't poor 27 points of their expertise into the combat side.
As far as I'm concerned Beast Mastery should be seen as your main profession and whatever your base profession offers should simply determine what kind of Beast Master you are. However, the professions that do well with Combat Beasts are only a few.
Mounts
Mounts are fairly useless for anyting other than eye candy. The Hoth addition is adding a form of vehicular combat to the game which I believe we've all been waiting for. So, this portion of the proposal is for Mounted Combat.
Current Mounts: All the current mounts would function under the new system. What will happen is that the mount and rider will become a single target that consists entirely of the players armor ratings, stats and such. The "slow down for combat" should remain a function as a debuff icon, though I believe a low level of Beast Mastery should remove this debuff while mounted. While mounted the rider will have access to ranged combat, though I believe creatures low enough to the ground should also permit melie combat from the rider. All combat functions will be available. While initiated in combat mounts can neither be called nor stored.
This function is to add more diversity to combat as well as another level of combat we don't currently have access to.
Combat Mounts: Any combat beast capable of being mounted should offer such a function to the Beast Master once they reach level 90 BFF. The option would be radial and the sadle only apear while the Beast Master is mounted. Some pets will have to have their adult sizes adjusted to match that of their mounted forms, such as Dewback, Graul and Rancor. There will be a radial option to dissmount, though the option to mount or dissmount should be unavailable should the BM already be in combat.
While mounted the Beast Master will not have access to their basic attacks, though their specials will remain available (some may be unavailable, such as the "Stasis" ability) as well as access to the beasts specials. The BM will require to be within melie range of their oponents and there will be a buff based on the mount that effects the beast as well. As above, the beast and rider will become a single target, though all stats and resistances will be that of the beast instead of the rider.
It's currently an option in PvP to completly ignore the beast and go streight for the BM, killing both at the same time sinse the BM is most likely the weaker of the 2 targets. However, under this system the mounted beast will have to be faced.
*On a side note players that are mounted, wether their a Beast Master or not, should be easier to hit sinse their essentially larger targets.