I play a pvp tamer, and I believe tamers are a legitimate pvp template. Playing a tamer in pvp well is challenging and takes skill as does any other template in pvp. With that out of the way I do think there is a problem with some of the common pvp tamer builds, based on my own experiences I would say they could use a tap with the nerf bat. So what I am proposing is a carrot and stick approach.
The real problem is that pvp tamers are able to have virtually the full benefits of two templates, the tamer template, and whatever the other half of the template is. I see this as a problem specifically with archer tamers and with dexxer tamers. Both of those templates if played skillfully can be overpowering. I have less experience with mystic tamers, but my guess is they could also be very strong, although that should be less of an issue after publish 69.
To rectify this situation I propose a number of changes - as I said, a carrot and stick approach.
1. Carrot: Fix the wonky flagging issue with pets in factions. Right now they will attack faction mates only if they are in guard mode and take damage. This means they will attack if they are damaged by same faction fields, but they won't defend their owners when they are attacked, or respond to kill commands. In my opinion this should be reversed. They should not attack if they or their owner are damaged by same faction fields or aoe's, but they should respond normally in every other way to guard and kill commands. Right now faction tamers are vulnerable to being griefed by rogue faction mates.
2. Carrot and Stick: All attempts to resurrect a dead pet should be based on the vet and lore skill of the tamer at the time the pet dies. If your vet or lore changes when you have a dead pet you should get a nag telling you that any attempts to resurrect your dead pet will be based on your skills at the time the pet died. This is to prevent players from using soul stones to get around the following changes I am proposing.
3. Carrot: If you resurrect your own pet your pet suffers no skill loss.
4. Stick: If someone else resurrects your pet your pet suffers a full point (1.0) of skill loss. If your pet is resurrected by an npc vet your pet suffers two full points (2.0) of skill loss.
The purpose of this is to encourage pvp tamers to carry all of the tamer skills and for there to be serious drawbacks to not doing so. If 1.0 and 2.0 aren't enough, make them 2.0 and 4.0, or even 5.0 and 10.0, whatever it takes. The point is to make it a very serious choice to choose not to run with vet on a tamer template.
The real problem is that pvp tamers are able to have virtually the full benefits of two templates, the tamer template, and whatever the other half of the template is. I see this as a problem specifically with archer tamers and with dexxer tamers. Both of those templates if played skillfully can be overpowering. I have less experience with mystic tamers, but my guess is they could also be very strong, although that should be less of an issue after publish 69.
To rectify this situation I propose a number of changes - as I said, a carrot and stick approach.
1. Carrot: Fix the wonky flagging issue with pets in factions. Right now they will attack faction mates only if they are in guard mode and take damage. This means they will attack if they are damaged by same faction fields, but they won't defend their owners when they are attacked, or respond to kill commands. In my opinion this should be reversed. They should not attack if they or their owner are damaged by same faction fields or aoe's, but they should respond normally in every other way to guard and kill commands. Right now faction tamers are vulnerable to being griefed by rogue faction mates.
2. Carrot and Stick: All attempts to resurrect a dead pet should be based on the vet and lore skill of the tamer at the time the pet dies. If your vet or lore changes when you have a dead pet you should get a nag telling you that any attempts to resurrect your dead pet will be based on your skills at the time the pet died. This is to prevent players from using soul stones to get around the following changes I am proposing.
3. Carrot: If you resurrect your own pet your pet suffers no skill loss.
4. Stick: If someone else resurrects your pet your pet suffers a full point (1.0) of skill loss. If your pet is resurrected by an npc vet your pet suffers two full points (2.0) of skill loss.
The purpose of this is to encourage pvp tamers to carry all of the tamer skills and for there to be serious drawbacks to not doing so. If 1.0 and 2.0 aren't enough, make them 2.0 and 4.0, or even 5.0 and 10.0, whatever it takes. The point is to make it a very serious choice to choose not to run with vet on a tamer template.