<blockquote><hr>
Why dont your people in your choke points have 70 cold resist for starters, since its rare you get cursed at choke points.
Those people in the choke should have gheal wands and no shield to chug and should ALWAYS chug to cure, and make it a habbit to use thier heal every 20 seconds.
Anytime going to break through a choke, or defend, make sure everyone has thier SW buffs up. Someone should remind people to USE THEM.
Keep shadow wisps up to absord damage from chain lightning/meteor swarm.
Have a weaver with a lvl 5 or 6 focus to essence SMARTLY. Have another person to wall/efield (wall is best, so people cant gheal them behind a efield) that person walling should also be throwing poison fields to stop the opponent from healing so easy, and be tossing out gheals to the people in the choke.
Your weaver should have a lvl 5-6 focus and be winding, wildfiring, and throwing explosion potions with ep (I mean exp potions hit a small area too!).
You can't say you don't have the numbers, or the time to practice to get it right. Your guild and many others are more then big enough to do team practice in a random location. (Unguild some people and make another guild for the practice....).
If you have dexers and archers, make sure they are using the right moves, and make sure they are throwing exp potions also.
You have all the same tactics available as the guilds you are fighting. If you keep losing to them, maybe its time to adapt. If you still keep losing more then you should, you need a lot more practice on the TEAM work.
<blockquote><hr>
sounds like nystul has sound ideas which you should listen to, for group tactics against necros
also toguro has sound ideas listed below which you should also implement in your 1 vs 1s with necros
[/ QUOTE ]
Now JC (or anyone in general, not a stab at you JC), tell me what about necromancy is so overpowered? Considering getting 50ish chivalry can completely nullify someone with 120 Necromancy and 120 Spiritspeak. Even reds can get their karma to neutral which is enough to remove curse consistently. Strangle has a long cast time and chivalry is still for some ******** reason capped at 4FC while the rest of the casting skills are capped at 2FC.
Mix in remove curse apples/talismans, refresh pots to lessen strangle damage, you can get 85 poison/fire resist and be basically immune to corpse skin, and again lessening strangle damage. Theres so many counters to it I cant see why people complain so much about necro when archery and taming are FAR more imbalanced than a single damage over time spell.
[/ QUOTE ]
so there you go, if you have problems with necros after all these ideas, you may have to look at your own personal skills
if anyone has a nerf coming to them, its the bow users swinging for 40+ damage every 1.25 seconds with up to 8 tiles for hitting opponents and chugging at the same time...............although I say fix speedhackers and hacks in pvp FIRST, before any more nerfs are administered