Presently there are minimal consequences for being red and negative behavior unlike the old days.
# Bounty hunting
* When someone is killed by another player, they may choose to report the crime if
o The victim is dishonorable or better notoriety
o The victim is not as bad a murderer as the person who killed them
o The victim is not currently flagged a criminal (two minutes since they committed a criminal act)
* At death, a window will pop up giving the choice to report the crime or not. A player can choose to not report a killing if it was accidental, or if they feel it was especially well-roleplayed, or if it was part of a guild war, etc.
* If a killer accumulates too many reports:
o All of their goods in the bank will be confiscated on the spot.
o The gold they may have had in the bank is added to the local bounty for their head.
o The killer's notoriety falls instantly to Dread Lord. (It is not "stuck" there--you can still rise if you can manage it).
o A bounty is posted on the closest bulletin board listing the killer's name, a physical description (hair color, hairstyle, skin color), a tally of kills, and the names of some of their victims.
* Reports "age" out, but once a bounty is set on you, it remains even if you don't kill anyone else for a long time.
* Every time you get reported after a bounty is set, your bank is cleaned out again, and a local bounty is reissued. This can result in the bounty price continuing to rise. Bounties are local, meaning that different cities may have different rewards and different kill tallies for a given outlaw.
* The outlaw must be killed under the following circumstances:
o The person who kills him must be a player (of course)
o The person who kills him must have a lower tally of reported murders than the outlaw does.
o The person who kills him must be above neutral notoriety.
* When the outlaw is killed under the above circumstances
o They lose 10% from all stats and skills on the spot, regardless of resurrection methods.
o A head labelled with their name is automatically placed in the backpack of the bounty hunter.
* The head must be returned to a guard whose beat is near the bulletin board where the bounty is posted. Since bounties are local, returning the head to the wrong city won't work. You can also choose to return it to any of the cities where a bounty is posted, choosing the best based on the reward offered. Also, some cities may have multiple "precincts" if they have multiple bulletin boards; find a guard near the board that has the bounty posted.
* Only the bounty hunter can turn in the head.
* The bounty hunter must be of better than neutral notoriety when the head is turned in.
* Fake heads won't work.
* The gold posted for the local reward will be given to the bounty hunter by the guard.
* Bounties may remain posted in other cities even though the reward has been claimed, but a given bounty can only be claimed once in the world, unless the killer returns to their ways. This will likely result in a killer who has bounties in multiple cities getting killed over and over again by eager reward claimants, for no gain. Our advice is, don't end up with lots of bounties on your head.