It seems as if Siege could use a dedicated "shard" imbuer.
Imbuing can be somewhat demanding at times with all the number crunching so often people just imbue for themselves and/or guildmates.
However, if someone wants to make gold, and gold they would make, by being an imbuer that offers their services to the whole shard via general chat, these boards or whatever then that would be more than welcome.
So to all you new people who maybe hasn´t decided yet on what type of char you wanna play here, if gold and fame is one of your goals then please consider becoming a "shard" imbuer.
Thanks for reading this awesome post.
Although maybe not a dedicated 'shard imbuer' I would be more than happy to take on imbuing tasks on a case by case basis. However there are a few caveats:
1. I have 120 Imbuing however I am not a gargoyle and will not race change to one (simply because they look terrible). Clearly this induces a small fail percentage on attempted imbues (after 2nd Imbue).
2. I do not have the reputation to be able to use the Queens forge (yet). Again this adds another small failure possibility (after 2nd Imbue).
3. I will not farm 'exotic' materials (essence of..., frags, daemon claws etc.) as that can consume a lot of time and effort. Basic gems, residue and enchanted essence would be supplied at an additional cost to cover my overheads.
4. I can only craft armour, weapons and jewellery that fall into Tailoring, Carpentry or Tinkering. Again there would be a small additional cost to those being items being crafted if necessary. This is not an issue if you supply your own.
5. Relic Frags are the most expensive material that can be burned by fails; subsequently they are my priority on initial imbues to ensure success. If an item requires more than 2 properties that require frags, they may be lost (the first 2 imbues are 100%+ thereafter the 3rd can be as low as 60% chance depending on the intensity of the first 2). Be prepared for those losses.
6. I would offer an estimated cost of materials and labour initially with the customer before agreeing to go ahead with the project. However given that there is high fail potential on high intensity imbue projects (after the 1st 2) the price may rise as lesser gems are burned.
7. Time for completion of each project will rely heavily on the availability of exotic materials (if required) otherwise an average suit of armour should take around 1-2 hours including the number crunching. A single weapon will take no more than 10 mins providing materials are available.
I think that about covers all bases.
If you wish to utilise my services then feel free to give me a shout in general if I do not respond I'm either T-Hunting or I'm just not there

in which case you can PM me here and I will get back to you as soon as possible.
Best regards
Nozomi