...
Since last patch was essential a "put-back" patch for a few KR and even 3d UI elements, I think the devs need to keep this trend alive.
Next up should be the sub-screen that was removed from the Atlas system. The texture file is still in the Default UI as Atlasmap_option_bg.dds and held the various types of pins, markers, labels, and waypoints that we could define in the UI both on the atlas/radar map as well as in the game window.
I thought I had a screenshot of it in action, but cannot seem to find it at the moment.
Since last patch was essential a "put-back" patch for a few KR and even 3d UI elements, I think the devs need to keep this trend alive.
Next up should be the sub-screen that was removed from the Atlas system. The texture file is still in the Default UI as Atlasmap_option_bg.dds and held the various types of pins, markers, labels, and waypoints that we could define in the UI both on the atlas/radar map as well as in the game window.
I thought I had a screenshot of it in action, but cannot seem to find it at the moment.