M
Monkey
Guest
Hello,
I just want to throw this out there. For years now, I've been playing a stealther under regulated conditions (roleplay), meaning I am still playing one in its purest form, no skill bonusses, no regeneration mods, no SSI increase, none of that wonderful stuff.
Is it fun? Damn right it is, but it's slowly going down the drain. Let me just sum up what's been changing so far that's made an impact on RP-PVP.
1. Cramped templates
There's a positive and a negative side about this, which I'll briefly underline here. The negative side is that you're forced to choose. Going purely along the assassin's route (ninjitsu or poison, doing both is just insane and messes up your template even further), you're pretty much forced to cut down on healing capabilities and meditation/focus. I currently have no focus/meditation at all. As it should be perhaps, I'm limited to a purely offensive role and need to succeed quickly as I can't endure a long fight due to having no mana regeneration whatsoever, especially with death strike taking up a gazillion mana.
As I said, this CAN be good. You're an assassin, so your job's to bring someone down fast before they have a chance to react and blaze all over your face. So that's the positive bit of it at least.
2. Passive revealing
The biggest factor in stealth changes in recent years. It's absolutely horrible because it's still broken and eventhough shadowjump is supposed to make up for this, it doesn't because shadowjump is broken too. It doesnt work around player houses, and where does the majority of PvP take place? That's right. Derr.
It's ludicrous that even with 120 stealth, you're likely (or at least I am) still too afraid of approaching your target because he's got a VERY fair chance of revealing you with the jack of all trades racial bonus. And if he's an elf, well you'd better not even try because you'll be revealed before you've even activated your primary weapon ability and your assassination target's going to run in the opposite direction, leaving you standing there like a pinguin, waggling after him while shaking your fist hopelessly.
I've lost track of the amount of times where, with medable armor and 120 stealth, I've snuck up on a target and got revealed within the 4 tile radius. It messes everything up, taking point 1 into consideration you NEED a succesful surprise opening hit, unless you're working with multiple people. Your opponent's reaction speed is key to succes as an assassin, at least in its pure form without magic items.
I've gone from 80 stealth (which is horrible as you get frigging revealed from 4 tiles away on occasion) to 120 (still horrible, not worth the skillpoints at all in its current form as I still get revealed 50% of the time at least). Recently I've dropped back down to 80 stealth again to free up some skillpoints, because really, it was next to useless. I'm not taking it just for a mediocre increase in deathstrike damage.
I originally posted this in Spiels and Rants ( http://vboards.stratics.com/showthread.php?t=173015 ), but I guess I want some more input. I know at one point they actually reduced the radius of passive revealing or at least the effectiveness of it. All I can say is, do it again.
I just want to throw this out there. For years now, I've been playing a stealther under regulated conditions (roleplay), meaning I am still playing one in its purest form, no skill bonusses, no regeneration mods, no SSI increase, none of that wonderful stuff.
Is it fun? Damn right it is, but it's slowly going down the drain. Let me just sum up what's been changing so far that's made an impact on RP-PVP.
1. Cramped templates
There's a positive and a negative side about this, which I'll briefly underline here. The negative side is that you're forced to choose. Going purely along the assassin's route (ninjitsu or poison, doing both is just insane and messes up your template even further), you're pretty much forced to cut down on healing capabilities and meditation/focus. I currently have no focus/meditation at all. As it should be perhaps, I'm limited to a purely offensive role and need to succeed quickly as I can't endure a long fight due to having no mana regeneration whatsoever, especially with death strike taking up a gazillion mana.
As I said, this CAN be good. You're an assassin, so your job's to bring someone down fast before they have a chance to react and blaze all over your face. So that's the positive bit of it at least.
2. Passive revealing
The biggest factor in stealth changes in recent years. It's absolutely horrible because it's still broken and eventhough shadowjump is supposed to make up for this, it doesn't because shadowjump is broken too. It doesnt work around player houses, and where does the majority of PvP take place? That's right. Derr.
It's ludicrous that even with 120 stealth, you're likely (or at least I am) still too afraid of approaching your target because he's got a VERY fair chance of revealing you with the jack of all trades racial bonus. And if he's an elf, well you'd better not even try because you'll be revealed before you've even activated your primary weapon ability and your assassination target's going to run in the opposite direction, leaving you standing there like a pinguin, waggling after him while shaking your fist hopelessly.
I've lost track of the amount of times where, with medable armor and 120 stealth, I've snuck up on a target and got revealed within the 4 tile radius. It messes everything up, taking point 1 into consideration you NEED a succesful surprise opening hit, unless you're working with multiple people. Your opponent's reaction speed is key to succes as an assassin, at least in its pure form without magic items.
I've gone from 80 stealth (which is horrible as you get frigging revealed from 4 tiles away on occasion) to 120 (still horrible, not worth the skillpoints at all in its current form as I still get revealed 50% of the time at least). Recently I've dropped back down to 80 stealth again to free up some skillpoints, because really, it was next to useless. I'm not taking it just for a mediocre increase in deathstrike damage.
I originally posted this in Spiels and Rants ( http://vboards.stratics.com/showthread.php?t=173015 ), but I guess I want some more input. I know at one point they actually reduced the radius of passive revealing or at least the effectiveness of it. All I can say is, do it again.