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I noticed that very few people put arms lore in they're templet for carp, and the few that did only took it to 50 or so. I have this skill in the 70s right now. I put it on thinking that it would give me the bonus on carp made items like it does on the metel items. Any thoughts wether i should stop here or not?
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It applies to all armor and weapons. However, it is hard to fit carpentry, fletching, tailoring, blacksmithy (and mining), and arms lore on a viable template even for a crafter. That means you will probably need two crafters and then you will need arms lore twice if you plan on keeping it on the carpentry template.
The other professions actually bennefit from having items that are worth using. The only way carpentry items are worth while is if you get a really nice saw, and even then the items aren't as hot as items from blacksmithy and tailoring. When you consider those points you start to wonder why you would bother with arms lore for your carpenter. The solution I came up with is putting blacksmithy (120), tailoring (120), carpentry (100), fletching (100), tinkering (100), arms lore (100), and chivalry (80) on one character and making a resource gatherer that has some other various skills (cooking, ljack, mining, alchemy).