Howdy all, just theorycrafting a bit on bow dmg with various properties. At the moment I'm considering 2 or 3 possibilities, doing the math, and going to try to test in game later. But all the same, I thought I'd ask in case anyone has already tested some of these. Which of these bows/special moves would deal the most damage per hit (on average, figuring into account the avg dmg done with the procs)?
In regards to bow dmg in pvp (vs a player with all 70 resists), I'm weighing between the following bows:
-Composite Bow (50% Velocity, 50% Hit Lightning) using Armor Ignore
-Yumi (50% Velocity, 50% Hit Lightning) using Double Shot
-Yumi (50% Velocity, 50% Hit Lightning) using Armor Pierce
Rather than get into all the different variables and damage ranges, I guess it'd be better to leave the question as fairly vague as can be and see what people think. My thoughts so far:
-Armor ignore benefits the attacking player only needing to stack skills/stats to reach the 35 damage threshhold, as well as vs players that stack over 70 Resist.
-Double Shot seems like it can be a real contender with 2 procs at 50% chance to land each, but I still need to test damage range (does magery skill of attacker or resists on the defender modify damage?). Higher mana cost than AI.
-Armor Pierce seems to be second rate Armor Ignore, dealing less overall damage to a 70 resist player, but attaches a *short duration* damage taken debuff onto the attacked player. I'm guessing on the sample Yumi listed above, Double Shot will almost always be more worthwhile than Armor Pierce? (I guess a group single targeting one player at a time would benefit from AP, but short of that scenario...?)
In regards to bow dmg in pvp (vs a player with all 70 resists), I'm weighing between the following bows:
-Composite Bow (50% Velocity, 50% Hit Lightning) using Armor Ignore
-Yumi (50% Velocity, 50% Hit Lightning) using Double Shot
-Yumi (50% Velocity, 50% Hit Lightning) using Armor Pierce
Rather than get into all the different variables and damage ranges, I guess it'd be better to leave the question as fairly vague as can be and see what people think. My thoughts so far:
-Armor ignore benefits the attacking player only needing to stack skills/stats to reach the 35 damage threshhold, as well as vs players that stack over 70 Resist.
-Double Shot seems like it can be a real contender with 2 procs at 50% chance to land each, but I still need to test damage range (does magery skill of attacker or resists on the defender modify damage?). Higher mana cost than AI.
-Armor Pierce seems to be second rate Armor Ignore, dealing less overall damage to a 70 resist player, but attaches a *short duration* damage taken debuff onto the attacked player. I'm guessing on the sample Yumi listed above, Double Shot will almost always be more worthwhile than Armor Pierce? (I guess a group single targeting one player at a time would benefit from AP, but short of that scenario...?)
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