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Fact of the matter is, the UO playerbase as a whole weren't complaining about the graphics of the game before KR. We play the game and accept what it is. Frankly, the 2D graphics work well for UO and have done since inception. Trevelyan kind of highlighted this in his post. The only real gripes were minor interface issues that could maybe have been solved by implementing a few new features into our existing client. It certainly didn't require an entire new client to correct the relatively minor faults.
This leads me to conclude that KR certainly wasn't published for the existing playerbase. Rather, its aim was to attract new players by implementing an interface similar to other MMOs out there as well as, allegedly, better graphics. Has it succeeded? Well, I doubt the UO subscription numbers sky-rocketed based on what I've seen in game. The uptake of the client was also poor by the existing playerbase, and who can blame us? The distribution method for the client sucked first of all with many finding it very difficult to download it. EA failed to take advantage of technology such as torrents which would have made the entire process much easier. Secondly, the client itself was half finished basically when they rushed it out. EA obviously hasn't heard of the adage: "You only get one chance to make a first impression." Unfortunately, many people's first impressions of the client won't have them playing it again for a long, long time if at all. I include myself in this bracket. I've uninstalled the client long ago and sure as hell aren't going to be wasting my time and bandwidth to download it again in a hurry from what I've seen and heard.
It was a pretty naive thought that the new client could bring UO on par with the current offerings in terms of UI or interface matters. The only way to do that would be to implement UO in a proper 3D environment fully and scrap the isometric view. That, very much, constitutes an entire new game, much like UXO was. EA very much threw away the chance to make a top-draw MMO ahead of guys like Blizzard when they foolishly announced that they were scrapping that project in favor of pouring more funds into an ageing UO.
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Very, very true and well put.
Fact of the matter is, the UO playerbase as a whole weren't complaining about the graphics of the game before KR. We play the game and accept what it is. Frankly, the 2D graphics work well for UO and have done since inception. Trevelyan kind of highlighted this in his post. The only real gripes were minor interface issues that could maybe have been solved by implementing a few new features into our existing client. It certainly didn't require an entire new client to correct the relatively minor faults.
This leads me to conclude that KR certainly wasn't published for the existing playerbase. Rather, its aim was to attract new players by implementing an interface similar to other MMOs out there as well as, allegedly, better graphics. Has it succeeded? Well, I doubt the UO subscription numbers sky-rocketed based on what I've seen in game. The uptake of the client was also poor by the existing playerbase, and who can blame us? The distribution method for the client sucked first of all with many finding it very difficult to download it. EA failed to take advantage of technology such as torrents which would have made the entire process much easier. Secondly, the client itself was half finished basically when they rushed it out. EA obviously hasn't heard of the adage: "You only get one chance to make a first impression." Unfortunately, many people's first impressions of the client won't have them playing it again for a long, long time if at all. I include myself in this bracket. I've uninstalled the client long ago and sure as hell aren't going to be wasting my time and bandwidth to download it again in a hurry from what I've seen and heard.
It was a pretty naive thought that the new client could bring UO on par with the current offerings in terms of UI or interface matters. The only way to do that would be to implement UO in a proper 3D environment fully and scrap the isometric view. That, very much, constitutes an entire new game, much like UXO was. EA very much threw away the chance to make a top-draw MMO ahead of guys like Blizzard when they foolishly announced that they were scrapping that project in favor of pouring more funds into an ageing UO.
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Very, very true and well put.