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Are weapons overpowered?

I

imported_Trebr Drab

Guest
Connor, I give up. You got that artie after 2 months of play and just now, after years of game play and how long with AoS, you are saying you finally got that super dooper bow? And you're arguing with me? Common.
 
M

Masumatek

Guest
Many things are overpowered/imbalanced. The whole item based system is bs. The devs would do well to 1) and preferably, remove all items from UO and start back up from scratch and do it right...but that isn't going to happen, so 2) add much stricter caps on item mods.

Some item mods need outright removal, such as mage weapon.
 
G

Guest

Guest
Hey, last time I was in Fel some PK killed me... he got like 5000 points of damage from his DoodyOnAStick. They should nerf those.

But then, some red tank mage cast some kinda megacooties on me, and that ganked me too.

Why can't we all get along?

Seriously, let's all just call a truce and come to my tower and Malas. Fiddle Faddle and Budweiser will be served.
 
G

Guest

Guest
We should all just wrestle naked.
This way we would all be the same.

But then of course insert you over powered sexual innuendo (spelling). And someone would brag how they are over powered.
 
I

imported_Trebr Drab

Guest
<blockquote><hr>

We should all just wrestle naked.
This way we would all be the same.

But then of course insert you over powered sexual innuendo (spelling). And someone would brag how they are over powered.

[/ QUOTE ]

This is really funny when we include your sig....
<blockquote><hr>

Selling Gold On Atlantic $1.75. Just send me a message here.
Want help becoming a merchant. Id be glad to help you in game. Just send me a message here.
Paying Well. Ophidian Journals, Orders, Rations, Rat Coins wanted. Message me.


[/ QUOTE ]

 
C

Connor_Graham

Guest
<blockquote><hr>

Connor, I give up. You got that artie after 2 months of play and just now, after years of game play and how long with AoS, you are saying you finally got that super dooper bow? And you're arguing with me? Common.

[/ QUOTE ]

I've had plenty of bows that have been more than adequate to take down even paragon Balrons before I got the bow I currently have. My point about the bow is that it only took a single piece of blackrock and a macro, which any player with a piece of blackrock could have obtained themselves. Even a Cook/Herder/Beggar could have walked up to the SL and cast the spell and gotten some great stuff.

The Orny and the Doom trip was a perfect example of even higher end items being available to newer players, even back when I started playing.

So what's your point?
 
I

imported_Trebr Drab

Guest
<blockquote><hr>

<blockquote><hr>

Connor, I give up. You got that artie after 2 months of play and just now, after years of game play and how long with AoS, you are saying you finally got that super dooper bow? And you're arguing with me? Common.

[/ QUOTE ]

I've had plenty of bows that have been more than adequate to take down even paragon Balrons before I got the bow I currently have. My point about the bow is that it only took a single piece of blackrock and a macro, which any player with a piece of blackrock could have obtained themselves. Even a Cook/Herder/Beggar could have walked up to the SL and cast the spell and gotten some great stuff.

The Orny and the Doom trip was a perfect example of even higher end items being available to newer players, even back when I started playing.

So what's your point?

[/ QUOTE ]

My point is that they needed to do the blackrock thing to even things out, as you seem ready to admit since you are pointing to this. And that the rest of the game should be more even too, since it's obvious there's a problem.

How is this hard to grasp?

But really, I give up now. You are just being obstinate to protect your vet/powergamer status. That's abundantly clear.
 
I

imported_Tina Small

Guest
<blockquote><hr>

Tina, I hope none of you taking this stance have ever complained or thought that this game needs new blood, or is losing players. Because what you are saying to them is "come play with us, but you must accept that you will always be sub par to us vets because, well, we're vets, and you will always have less time in this game than us". Or do you mean to say "in 5 years or so you can be just as good in this game as we are"? I'm being a bit facetious here, humor bones needed, just trying to make a point on that.

But that's only a part of the issue, as Haep is trying to point out. This works on just about everything in the game. It's not a very simple problem. It's a domino affect, with a room full of dominoes branching this way and that, and all falling over from this one domino that someone probably kicked over while trying to set up others.

[/ QUOTE ]

Well, considering that I've only played 3 1/2 years, I don't really consider myself a vet player. I KNOW that I still do stupid things in game and that I don't have all the gear or the knowledge or the experience to do the things that people who have played ten years might be able to do. And I'm perfectly fine with that.

Events come and go and sometimes I participate and sometimes I don't. I have characters on two shards that probably could participate okay in the current event but I've chosen not to spend more than a few hours of my time on the current event because I really don't care for events that are item-driven. Really don't care much about the promised turn-in event either. I've gone to the Doom gauntlet a few times and would go again if someone asked me to go, but I sure don't aspire to spend all my time there.

I play on a lot of different shards and the majority of my characters are incomplete and have less than wonderful gear to work with. That's fine with me because it gives me plenty of stuff to plan to do when I get to play, makes me die a lot and consequently learn a few things in the process. It also gives me the incentive to go out and do stuff rather than turn my characters into bank-sitters.

I think that the developers have been trying to address the concerns you have by introducing changes to make better items available to the masses and perhaps keep the rich from becoming vastly more rich. For example, they introduced the anniversary items that drop in the legacy dungeons, as well as created the cursed Doom arties and set pieces that you've been able to get by participating in the most recent events. There have also been things done to try to put a damper on how much gold players can generate (BOS nerf and NPC vendor pricing changes). There have also been attempts at making the whole new player experience better, including accelerated skill gain areas and blessed weapons and armor. So, all in all, it appears to me that the developers ARE trying to do some things to try to make things less daunting for new players, help them get their skills up to speed faster, and require them to spend less of their gold to get decent items. Does more need to be done? Probably yes. But should it be done by penalizing people who have been playing the game for years? I don't think that would be fair or good for the game's future.
 

Stigmatas

Babbling Loonie
Stratics Veteran
Stratics Legend
<blockquote><hr>

"And wouldn't it be good if a tamer could have 10 mongbats that could actually pose at least a little risk to that super dragon?"


[/ QUOTE ]


LMFAO!

He did not just say that did he? Am I reading that right?


FLAW! Logic error! Danger danger Will Robinson!

A dragon will eat those ten mongbats, then wipe it's butt with whatever's left.

I don't even know what the hell they're talking about anymore. A new player can come play and be almost as good as I can be in a few months, if they are not a mouth breather. I will have a few advantages yes, but I've played ten frackin years. Deal with that.

I'm not gonna even talk to some of them here anymore Conner. I'm just gonna reply to you from now on K? LOL.

I cant farm gold no more!

I cant compete!

Nerf housing!

nerf stealth! I cant kill them cuz theyre hidden! (S.T.E.A.L.T.H)

Mongbats should compete with dragons!

I hunt with a pack of wolves!



i cant take it anymore!!! ahhhh!!!! last ....brrainn...cell.....*implode*



/edited cuz uhall hurts meh braincellz
 
C

Connor_Graham

Guest
"And that the rest of the game should be more even too"

Why? So a brand new player doesn't have any goals to aim for?

Sorry, I'll defend that until my fingers cramp from typing. If you give a new player everything up front, then they've got no reason to actually go out and play the game.

Your logic is flawed.
 
I

imported_SUNCHICKEN

Guest
<blockquote><hr>

Weapons have been overpowered since AOS. Player skill has been replaced by items. <blockquote><hr>



agreed
 
I

imported_Tina Small

Guest
<blockquote><hr>

i cant take it anymore!!! ahhhh!!!! last ....brrainn...cell.....*implode*

[/ QUOTE ]

*Pats Stigmatas on the head.*

There, there, Stigmatas. I think the boards have been very slow lately and we've been "trolled." I'm sure that by tomorrow you will be fine. It will be Friday, after all.
 
S

scarletmoon

Guest
Show me a game.. ANY game in which all the players regardless of time spent playing the game equalizes skill and the ability to "succeed".

I dont care what game you pic you will have a new player come in and start on the ground floor so to speak. You kill your chicken and mongbats or mine your ore until you gain the appropriate skill to move onto something more difficult. In no circumstance should someone just getting into a game and learning how to use their new found skills be able to waltz into a peerless and solo it. The only exception to the rule would be your "powergamer" that spent 20 hours a day gaining skills and gold neccessary to buying equipment.

Should I having no experience at doing something be able to walk in on a job and expect to make the same amount as someone who has been doing that job for 10 years and work 40 hours of overtime a week. I think not. Should I expect to have the same level of experience and knowledge of the job as that experienced person. I think not.

It doesnt take rocket science to understand that things take time and effort and if someone puts more time and effort into something than you then yes they may have "more" than you and may be "better" at something that you. Thats life, get over it.

Unless of course you expect to sit in a pool side chair and be handed everything you decide is too much effort to acheive on your own.
 
I

imported_Veganite

Guest
For whatever its worth I got what you ment. and somewhat agree.
 
P

Prudentis

Guest
<blockquote><hr>

While I'm at it, I'll throw this in here too. I wish they'd never added Dragons as tamables.


[/ QUOTE ]
Argh, the ability to tame (command) dragons, might be the one thing I love most about UO.

<blockquote><hr>


What I wish had been done instead was to get Dragon eggs from Dragons, or sneak in and steal them. Then allow the tamers to "hatch the eggs and raise the dragonling to a smaller, young adult stage (this is hind sight on my part too, Devs). But never let the pets grow to full, adult size and power. Dragons, after all, live for hundreds of years, right?

To compensate, taming needs even more training stuff. And more commands, anything more except raw, unbalancing power. And ways to make all pets more armorable, magic and gear.

These Dragonlings could still be the most powerful pets, still be very cool, come in a wider range of colors and even looks with horns and patterns, and maybe even trainable to say things?

But I understand that players who have them now sure wouldn't like to give them up. But for the game, people, for more balance, more players....for the good of UO, I wish you all would give in on this, and these issues.

[/ QUOTE ]

After the first quote I thought, OMG, he can't be serious. But funny, how you changed that with this dragon haching.
I too think, that superdragons are a bad thing. And, yes, I can tame them and have one. (well had, before I got it killed unbonded, but it sucked, gotta get a new one)
But anyway, I do understand what you are saying. I am still inbetween. I still support Conner's point.
Where you have me, is the fact, that there are some very few templates which are much better than other ones. Mages, archers, samurais, paladins, necromancers, tamers .... should all be allowed a simillar level of "deadliness" in endgame. It shouldnt come to the point, where one template is allowed to be able to do things, for which other tamplates need whole hunting parties.
But I still don't agree with you, that things should be kept so much closer. The tamer from your example, who collected, hatched and petted his dragons, should still be MUCH stronger than a noobish tamer who hunts with his mongbat pack as long as the mongbat tamer has all the chances to once become the dragon tamer himself and there are other endgame options besides hunting with dragons.
 

Stigmatas

Babbling Loonie
Stratics Veteran
Stratics Legend
LOL. Thanks I needed that.

And yes it's Friday! Besides there was some good intellectual discussion going on here to help mend my braincellz.
 

Stigmatas

Babbling Loonie
Stratics Veteran
Stratics Legend
Well, I'll say it again. I don't think there has been a time in UO's history (1997 to present) where PVM has been so balanced.

Mages got high spell damage increase items to help. Slayer books too.
Melee'ers have good weapons now.
Archers....nuff said.
Tamers have new pets. And have been balanced down to where they are not overpowered. I still say in many situations, not all, that tamers are the easiest thing to play in UO. Because they are. Not to mention their equipment doesn't take much damage.

One thing I hate, and that is in order to be a really really good dexxer, you NEED to be a "sampire". The sampire template gives a dexxer the ability to be somewhat of a tank, like they should be, but if your not leaching that life, your going to have more troubles than someone who is.

It could be debated, but I believe that melee characters, swordsman, fencers, and macers should be given even MORE POWER. Not power in the sense of more damage increase, but the ability to be even more defensive, so that you are not taking 50 to 90 damage hits from something with all 70's resists.

I know that DCI and parry and bushido help A LOT. But we are talking high end pvm here. Even maxed out your still going to have problems if your not a sampire. I believe this to be an imbalance.

This is why most people have "shelved" their dexxers. Look around in game. And this has been true for a long time. Most place you go you will see tamers outnumber dexxers. (When I say dexxers, I'm speaking of non archers, I consider them different). Now, this has undergone a change lately. As you will notice more and more dexxers comeing about because of the power of the sampire. But then you get these yahoo's who want sampires nerfed. They must be tamers.

Sampires most definately do not need nerfed. If anything, non sampire dexxer templates could use some love. The fact that your high end dexxer will usually be a sampire speaks volumes about this.
 
A

Asmodai/Embryo

Guest
Weapons are so NOT overpowered it's unbelievable... in fact, in terms of pvp, i think things are genuinely balanced right now, and it's making for some quality fighting!


some uber bows are overpowered, but [censored] it, i'll live with that!
 
I

imported_Tina Small

Guest
<blockquote><hr>

Where you have me, is the fact, that there are some very few templates which are much better than other ones. Mages, archers, samurais, paladins, necromancers, tamers .... should all be allowed a simillar level of "deadliness" in endgame. It shouldnt come to the point, where one template is allowed to be able to do things, for which other tamplates need whole hunting parties.
But I still don't agree with you, that things should be kept so much closer.

[/ QUOTE ]

I think there always will be, and always should be, situations where certain types of characters do better than others. I love the fact that there are certain spawn areas or certain events where my tamers rock and others where they just can't keep up. It forces me to develop other types of characters and play with them and not get in as much of a rut doing the same thing every time I log on.
 
P

Prudentis

Guest
I agree Tina.
I didn't mean to say, that all templates should be equal in all situations. Only that the fighting templates should all have the possibility to be equally deadly overall.
That doesn't eliminate possibilities to shine in situations, where other templates can't compete. That would be the opposit of what I meant.
 
G

Guest

Guest
Two issues are at work here. Being able to kill a well skilled player in 1-2 hit is crazy and NO fun.. Double HP, Slow healing, and bind weapons to the player and I think it would solve alot of these issues.. Crafter weapons are not the problem. It's that you can give SUPER weapons to EVERY new char in the game. BIND THE WEAPONS....
Next is to do away with weak puny ceature give ANY magic at all..
WAY too much magical weapons on every lootable MOB.
 
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