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I'm your perfect casual gamer, Trabr Drab, and still I'm with Connor on this.
What I always liked about UO was the fact, that you could accomplish absolutly everything the "power gamers" could as a casual gemer. You just needed more time. Now that I have returned to UO after a long break and playing DAOC, WOW, etc, I don't see that this changed. Yes, there are items in the game now, you didn't have prior to the later expansions.
My main char has no artifacts and I am just playing three weeks now, after over seven years of absence. And I allready have dozens of planeshields, planeswords, threads and even four cloaks of corruption.
And I don't even go in with a greater drag, only with my mare/WW combo.
Where I am with you, is, if the game forces you into situations, you don't want to be in, by design. That would be forced grouping to achieve almost all goals and even moreso raiding. That is the main reason, why in the end, I always leave games like EQ, WoW and DAOC and will come back to UO as long as they keep the client updated.
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Yes, I said that I saw signs the Devs understood that more casual gamers have a problem, and the current event is trying to answer to that with the blackrock damage and also with the Berserker Deamon damage that allows numbers of hits to be more important than damage calculations (I think).
As far as getting planeshields and planeswords, your a tamer. Tamers have a distinct advantage in PvM that even the Devs have struggled with, being forced to create special rules to compensate for.
But this event is only a small part of this game. What about every day gaming? How many runic kits does a non-powergamer player get? How many Doom Arties does this player get? How many powerscrolls?
The question isn't if there is a difference in what a powergamer can get over the casual player, we all know that he/she'll get more. No one has a problem with that. The question is, how much difference there is, and how it affects and divides the player base.