First and foremost, since bows can have Damage Increase and/or Swing Speed Increase on them, is it advisable to have these mods also on the suit ?
Second question is, for an archer who wanted to build a suit that allows :
- reach or get the closest possible to the 100 Damage Increase CAP
- reach or get the closest possible to the 60 Swing Speed Increase CAP
- reach or get the closest possible to the 45 Hit Chance Increase CAP
And still have decent or good resists and stats increase (particularly for stamina and mana), what are the main artifacts/special items around which it would be advisable to build such a suit ?
ALso, having an Elf Archer for the 20 mana regen bonus is always advisable or are there cases where being human is more advisable for an archer ?
Second question is, for an archer who wanted to build a suit that allows :
- reach or get the closest possible to the 100 Damage Increase CAP
- reach or get the closest possible to the 60 Swing Speed Increase CAP
- reach or get the closest possible to the 45 Hit Chance Increase CAP
And still have decent or good resists and stats increase (particularly for stamina and mana), what are the main artifacts/special items around which it would be advisable to build such a suit ?
ALso, having an Elf Archer for the 20 mana regen bonus is always advisable or are there cases where being human is more advisable for an archer ?